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AAF.esm
XDI.esm
GCM.esp
And I wouldn't keep a mod like modern firearms in my game if it was pulled from any mod sites
GCM: game configuration menu
AAF: Advanced animation framework
XDI Extended Dialogue Interface
moder firearms is a fave with me as i have an odd liking of both older and modern firearms (though i physically own none just an enthusiast)
and to be honest i keep it due to my liking of weaponry weater or not it recieves an update i like it the vanilla guns are just well......atrocious and ugly thats why people upload different weapons cause in my opinion (granted this my opinion not law or fact) it just looks better by comparison
Maybe if you go get the minutemen together and unlock Sanctuary it'll stop?
Once your settlement is producing and storing food raiders constantly turn up around the borders. It has always been this way. For Sanctuary it is that spot out by the root cellar, the bridge, and the swampy area side.
His problem is that the six bloatflies are bugged somehow and not allowing him initial access to the workshop. The usual cause for that is something edited the Sanctuary cells (makeover mods, scrapping mods, etc.)
Also, if you have previously had any makeover mods you removed you then should have verified the files because it aint a guarantee they put the cells back the way they should be.
Now the weird thing is, Sim Settlements or Place Everywhere allows me to take control of workkshops through use of any workstation in a settlement and ignores clearing.
Yeah, I dont use scrapping mods anymore, only Place Everywhere.
Almost every "cleaner this, bridge fix, expanded border" mod I ever used would bring a bunch of CTDs with it.
Aww come on. He's got some good ones like Fusion City Rising/OCAR/Valk and Sim Settlements and TFTC/3DNPC... and a lot of other stuff that I don't use because I stopped trying to turn Bethesda RPGs into porn when I was 15.