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The BOS was formed when Maxson and his squad deserted after they discovered the FEV experiments at Mariposa military base. The BOS's structure is more based off early 20th century German government.
And quoting father is hysterical, Considering the Institute does exactly what you just said: Take what they want. They razed college point to the ground because they didn't want to give up their tech, And kidnap people to replace with synths, using the kidnapped as experiments for the FEV.
The institute is the biggest hypocrites when it comes to the BOS.
Deathclaws arent common enough for it to slow down gameplay by a lot so it would have been neet to have enemies the player has to plan for a little bit.
Landmines, high cal rounds or specific anti-armor/AP rounds.
They could apply similar logic to things like heavier robots and stuff like blades vs blunt melee weapons.
Its hard to imagine a machete actually killing a sentry bot. But Iv done it. XD
PS:
The BoS are 'fascist' (classic not modern buzzword) not communist. They are descended from the US military btw.
1. As far back as Fallout 3 we know that the Brotherhood have some idea about the existence of the Institute and an awareness that they exist, their technology is significantly more advanced than theirs, and they have Synths. Fallout 4 expands upon this by stating that the Brotherhood has only engaged in limited scouting operations with their last (Paladin Brandis) being lost. Other than that they possess no more knowledge about the Institute than anyone else did which isn't actually very much. Things they didn't know:
A. Where the Institute was located.
B. How to get to the Institute or whether that was even possible.
C. How many people live in the Institute.
D. What the overall technological capabilities of the Institute are.
E. What the Institute's goals are.
F. How many Synths or Robots they have under their control>
G. Resource capacities of the Institute.
H. Do they have any allies.
I mean I could keep going but I think I've made my point.
2. It's a very stupid plan to travel thousands of miles to a place you know little about with the hope a scientist crossing an incredibly hostile wasteland wasn't killed or died of the myriad of diseases, radiation issues, or other threats she might've encountered nor simply passed away in the years since you've seen her.
3. No he doesn't. Literally the only person outside of the Institute aware of this fact is Virgil who only knows because he worked in that department. The Brotherhood have no information sources in the Institute until the sole survivor and he engages the Super Mutants *before* he has that information.
4. ... ... ... So let's start with Hancock. When you take him aboard the Prydwen Kells says to you, "You're treading a fine line with that ghoul on board". He doesn't have an issue with Hancock as a person, no it's his species that is the issue. Same goes for the Doctor who examines you during your entry into the Brotherhood. He's quite please you haven't cavorted with those, unmentionables. Go ahead and swap the word ghoul with any other ethnic group in existence and tell me how that sounds...But wait, there's more.
Danse who; until he is revealed as a Synth, is the absolute incarnation of the BoS says of giving the Vault-Tec rep a home quote, "That thing shouldn't be living anywhere...it should be put out of its misery." Here's where I would dig into the issues of Danse, Maxson, and synths but instead I'll just point out the during the Battle of Bunker Hill Maxson decides the best way to deal with escaped synths is to massacre them. He feels the same way about Arcadia. Even Danse who he has an ongoing bromance with is little more than something to be sacrificed the instant its revealed he is a synth. Finally I'll close this out with a simple exercise. Go ahead and search the Prydwen and talk to every one of their soldiers; this force represents a significant percentage of total East Coast Brotherhood forces. Now tell me how many of them are Non-Human.
I'll give you a hint, the number rhymes with zero.
ROFLMAO. I can hear it now, there is no proof he did not say it.
Actually it was because the kid hacked an old computer at University Point and found information that would improve the performance of a reactor. Then they used a middle man with part of the info to see if it was worth anything. Then along came Kellogg, and well the rest is history.
I think you need to go educate yourself to learn what fascist means.
So super mutants are not allowed to join the BoS. I will file that right beside "super mutants are good for the Commonwealth."
Now if you are refferring to ghouls, go find out how many NPC ghouls want to join the BoS. I bet that number rhymes with zero too.
Well your argument is a good one if entirely stripped of the context of the discussion we were having. Otherwise...not so much. Regardless, it's fine if Super Mutants aren't allowed into the Brotherhood as most Super Mutants have a literal genetic coding that prevents them from seeing other species as anything more than food. But that wasn't what the discussion was about so...not really sure where you're coming from with this.
Now as for Ghouls. Notice that with the Minutemen you can recruit Ghoul soldiers. Likely speaking if there were any friendly Super Mutants they might be allowed to join as well. Tough to say. The issue though is that Ghouls can and do join the Minutemen. While no one can join the Railroad (they're very selective in the first place and the only reason you are let in is because Deacon knows you're connected to Father) they do talk about the fact that their synth focus is that they're in the most danger and had they the resources they would help people like Ghouls as well. So both those factions have no issue with Ghouls or other races.
By contrast simply bringing a ghoul with you aboard the Prydwen is enough to get senior BoS leadership to act like a whiny b*tch. Now as for your question about NPC ghouls, in terms of the in-game lore and reality you have to ask why none of them want or are allowed to join. It seems self evident to me as to why someone would not want to join an organization that dislikes them at best and want to exterminate them at worst.
How many ghoul raiders have you seen? What about ghouls in factions in previous games?
Have ya ever thought maybe they dont want to join these factions?
Hmmm, I will have to look closer next time? Maybe it could be low chanced rng, or mods?
I have done the SS Conquest starting quests to kill the raider bosses like a dozen time sin the last month. There never seem to be any that are ghouls.
Maybe it is set that way because of the rads? Ever see any anywhere else though?
Well the Triggermen gangs are part of Goodneighbor, so that kinda goes hand in hand, and they aint raiders.
If there isn't any, I'd hate to think a mod might be causing that anomaly.
Fair enough. If you're okay equating the BoS to raiders than so am I.
Well it does make sense since there is high rads there, I guess. However like I said otherwise I aint really seen many ghouls in raiders. It would kinda be up to the individual gangs if they allowed ghouls or not, I guess?
You can call the BoS racist raiders all you want, it aint gonna make it true.