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Ok. So manually editing Plugin file is a little tricky. If you don't have LOOT I recommend you get it or be prepared to use the Bethesda Mod Manager (in game Menu).
So if this is your only mod then just use the Bethesda Mod Manager to activate it. It should generate or alter the plugin file in AppData\Local\Fallout4 .
If manually editing the plugins.txt, simply putting the esp, esm. or esl is not enough. You have to place an * to activate it. Here's where it gets more complicated. That * needs to be to the right of an invisable (line break) character that seperates one esp from another.
Example:
*Unofficial Fallout 4 Patch.esp*XDI.esm*ArmorKeywords.esm*Snap'n Build.esm*ScrapMachine.eslSimSettlements.esm*BrawlerMelee.esp
Notice SimSettlements has no asterix so is not active. (Disclaimer the example above contains no linebreaks but that's how it appears in my plugins file. if you want with line breaks try this:
*Unofficial Fallout 4 Patch.esp
*XDI.esm
*ArmorKeywords.esm
*Snap'n Build.esm
*ScrapMachine.esl
SimSettlements.esm
*BrawlerMelee.esp
[Archive]
bInvalidateOlderFiles=1
NMM is outdated, firstly.
Vortex modding is literally as simple as dragging a file into Vortex's "drop box" and clicking "Install, Enable" It will even automatically LOOT sort for you.
I can't fathom why you would jump through any hoops when it could really be that easy.
And that mod is broken. You should read the bug reports:
https://www.nexusmods.com/fallout4/mods/21899?tab=bugs
There are 2 downloads - the bike and the mod stated in the readme - barber and surgeon camera fix.
Went for a drive. I prefer walking. It just moves a static bike object around with you and plays some bike idling noises.
Now, if it was red tractor and a trailer for my followers and we could play instruments and sing Steve'n'Seagulls style then I'd be interested.