Fallout 4

Fallout 4

View Stats:
BOT Reed Jun 5, 2019 @ 12:20am
Is it possible to do all the quests?
I assume no because you eventually have to pick a side and prevent you from getting quests from certain faction?
Is it possible to do all quests without make neither faction be hostile on me and not able to get quests?
< >
Showing 1-15 of 15 comments
No not really, because some quests specifically ask you to destroy one of the other factions. To really experience all the factions to the end you'll have to make multiple playthroughs
BOT Reed Jun 5, 2019 @ 12:50am 
Originally posted by Beautiful Ham Sandwich:
No not really, because some quests specifically ask you to destroy one of the other factions. To really experience all the factions to the end you'll have to make multiple playthroughs
What are the turning point quests? I should make a save at that point.
Thomastronaut Jun 5, 2019 @ 1:04am 
Originally posted by Peniama:
Originally posted by Beautiful Ham Sandwich:
No not really, because some quests specifically ask you to destroy one of the other factions. To really experience all the factions to the end you'll have to make multiple playthroughs
What are the turning point quests? I should make a save at that point.
I believe it's the one where you have to get the beryllium agitator from the mass fusion building. However, the game will warn you about what will happen.
Out Of Bubblegum Jun 5, 2019 @ 1:04am 
EDIT: Ninjad

You really want those spoilers? One of them will give you a warning. The others are pretty common sense. Go plant this bomb for us. That's a pretty big hint. Just make a habit of making save games. The wiki section on the quests will tell all in detail.
Last edited by Out Of Bubblegum; Jun 5, 2019 @ 1:04am
Tesityr Jun 5, 2019 @ 3:06am 
If I may add a bit to the already helpful information here, I've found that with all Main Factions, you can 'get to a special place' - and it doesn't really matter where you build 'the way to get there' - it is mainly the choices you make and the things you do once you get to 'that special place'...
(There are some side quests and items you can get, with specific factions, before you get there, but if you don't mind missing those on playthroughs where you are allying with opposing factions anyway, don't worry about them - it is mainly 'what you do once there' that is the biggest issue )
.

If I may add one last thing: for those that 'just want all quests completed' (including if that's possibly what YOU wanted), perhaps for those that 'just want to see what it is like' or have bad OCD or something ... you can also open the console and type
caqs
for Complete All-frelling Quest Stage-thingies

Be careful though, as this instantly 'finishes everything' and can cause issues in the game and bugs to erupt everywhere (especially if you haven't allied with a single faction yet, all opposing/conflicting faction quests will complete). Your game will essentially be 'done' but also 'unstable'. Use only for fooling around / non-serious characters, heh.

HTH, have fun!
Spacer Paste Jun 5, 2019 @ 4:15am 
I agree with the answers, but I did want to add one warning and one piece of advice. I'm on my 5th or 6th play-through (Xbox) and discovered to my dismay that when I headed to the Railroad for them to decode the courser chip they were hostile toward me...!!! I looked back through my quests and dang I guess there's a time limit on picking up those Caches. Who knew!! I'm kinda stuck because neither Ingram or Sturges seems interested in the chip. I read the only way to do it is to kill everyone there and use Tinker Tom's terminal. So make sure you pick up all those caches. The other thing is download the mod that lets you spare the Railroad. It hurts my heart to slaughter those guys. With the mod you can talk Kells into allowing them to live. Yay!
DouglasGrave Jun 5, 2019 @ 4:25am 
Apart from the obvious break points between factions, there's also the "Tradecraft" mission; completing it to join the Railroad locks out the later Institute quest "Plugging a Leak" (you'll simply never see it).

It's not a big deal, since the benefits of joining the Railroad and doing their quests far outweigh doing a single Institute quest, but it's nice to try it out with at least one character, especially since one of the ways to resolve Plugging a Leak allows you to frame Justin Ayo and get him replaced.
Bored Peon Jun 5, 2019 @ 5:15am 
Originally posted by Peniama:
Originally posted by Beautiful Ham Sandwich:
No not really, because some quests specifically ask you to destroy one of the other factions. To really experience all the factions to the end you'll have to make multiple playthroughs
What are the turning point quests? I should make a save at that point.

Make a "branching save" before choosing who to build the teleporter for. You get a much clearer storyline that way. Save the "how far can I push it" for another play through.

Originally posted by Spacer Paste:
I headed to the Railroad for them to decode the courser chip they were hostile toward me...!!!

You did something wrong to cause that. Seeming how the courser chip quest is before you even enter the Institute and the hostile points for all factions are after you enter the Institute.
BOT Reed Jun 5, 2019 @ 4:39pm 
Originally posted by DouglasGrave:
Apart from the obvious break points between factions, there's also the "Tradecraft" mission; completing it to join the Railroad locks out the later Institute quest "Plugging a Leak" (you'll simply never see it).

It's not a big deal, since the benefits of joining the Railroad and doing their quests far outweigh doing a single Institute quest, but it's nice to try it out with at least one character, especially since one of the ways to resolve Plugging a Leak allows you to frame Justin Ayo and get him replaced.
Railroad quests have the most benefit?
BOT Reed Jun 5, 2019 @ 4:41pm 
Originally posted by Bored Peon:
Originally posted by Peniama:
What are the turning point quests? I should make a save at that point.

Make a "branching save" before choosing who to build the teleporter for. You get a much clearer storyline that way. Save the "how far can I push it" for another play through.

Originally posted by Spacer Paste:
I headed to the Railroad for them to decode the courser chip they were hostile toward me...!!!

You did something wrong to cause that. Seeming how the courser chip quest is before you even enter the Institute and the hostile points for all factions are after you enter the Institute.
Do I need to join faction before I can build teleport for them?(Minuteman is obvious so exclude them)
I guess I should do all quests that dont relate to factions first? There are no time limit right? Or like some non-faction side quest might force me to engage on certain faction?
Bored Peon Jun 5, 2019 @ 4:57pm 
Originally posted by Peniama:
Originally posted by Bored Peon:
Make a "branching save" before choosing who to build the teleporter for. You get a much clearer storyline that way. Save the "how far can I push it" for another play through.

Do I need to join faction before I can build teleport for them?(Minuteman is obvious so exclude them)
I guess I should do all quests that dont relate to factions first? There are no time limit right? Or like some non-faction side quest might force me to engage on certain faction?

You can work for both factions (BOS and Railroad) up until after you visit the Institute.

Then once you have the teleporter plans you get a choice of who to build it with (MM, BOS, Railroad.) It is best to go with the faction you want the ending for because the quests can bug out if you try to do an ending for a different faction than you chose to build the teleporter with.
Last edited by Bored Peon; Jun 5, 2019 @ 4:58pm
DouglasGrave Jun 5, 2019 @ 11:10pm 
Originally posted by Peniama:
Railroad quests have the most benefit?
You've got a whole bunch of them weighed against blocking just one Institute quest, so more rewards and XP for doing them, and joining the Railroad can get you access to ballistic weave and a few of their other little bits (like Railroad stealth boys, and allowing railway rifles to appear as legendary options, if I recall correctly).
Last edited by DouglasGrave; Jun 5, 2019 @ 11:11pm
BOT Reed Jun 6, 2019 @ 6:55pm 
Originally posted by DouglasGrave:
Originally posted by Peniama:
Railroad quests have the most benefit?
You've got a whole bunch of them weighed against blocking just one Institute quest, so more rewards and XP for doing them, and joining the Railroad can get you access to ballistic weave and a few of their other little bits (like Railroad stealth boys, and allowing railway rifles to appear as legendary options, if I recall correctly).
If I joined railroad and do their quests up until building teleport can I still do BOS quests?
Grendalcat Jun 6, 2019 @ 6:56pm 
Originally posted by Peniama:
Originally posted by DouglasGrave:
You've got a whole bunch of them weighed against blocking just one Institute quest, so more rewards and XP for doing them, and joining the Railroad can get you access to ballistic weave and a few of their other little bits (like Railroad stealth boys, and allowing railway rifles to appear as legendary options, if I recall correctly).
If I joined railroad and do their quests up until building teleport can I still do BOS quests?

Yes.
DouglasGrave Jun 6, 2019 @ 8:53pm 
Originally posted by Grendalcat:
Originally posted by Peniama:
If I joined railroad and do their quests up until building teleport can I still do BOS quests?
Yes.
Ditto. Until you get to the break point between them, you can do everything that's available with a faction.

I'll note that the only "breaking point" quest you can stumble into without properly realizing it ahead of time is a Brotherhood quest called Tactical Thinking, because doing almost anything beyond just getting it in your Pipboy causes trouble, and it chains directly from the previous quest, Blind Betrayal.

All other breaks between factions are obvious; either the quest itself directly warns you and asks if you want to proceed, it comes after other quests that already cause trouble, or you have to be directly hostile (like shooting people in the faction).
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jun 5, 2019 @ 12:20am
Posts: 15