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You really want those spoilers? One of them will give you a warning. The others are pretty common sense. Go plant this bomb for us. That's a pretty big hint. Just make a habit of making save games. The wiki section on the quests will tell all in detail.
(There are some side quests and items you can get, with specific factions, before you get there, but if you don't mind missing those on playthroughs where you are allying with opposing factions anyway, don't worry about them - it is mainly 'what you do once there' that is the biggest issue )
.
If I may add one last thing: for those that 'just want all quests completed' (including if that's possibly what YOU wanted), perhaps for those that 'just want to see what it is like' or have bad OCD or something ... you can also open the console and type
caqs
for Complete All-frelling Quest Stage-thingies
Be careful though, as this instantly 'finishes everything' and can cause issues in the game and bugs to erupt everywhere (especially if you haven't allied with a single faction yet, all opposing/conflicting faction quests will complete). Your game will essentially be 'done' but also 'unstable'. Use only for fooling around / non-serious characters, heh.
HTH, have fun!
It's not a big deal, since the benefits of joining the Railroad and doing their quests far outweigh doing a single Institute quest, but it's nice to try it out with at least one character, especially since one of the ways to resolve Plugging a Leak allows you to frame Justin Ayo and get him replaced.
Make a "branching save" before choosing who to build the teleporter for. You get a much clearer storyline that way. Save the "how far can I push it" for another play through.
You did something wrong to cause that. Seeming how the courser chip quest is before you even enter the Institute and the hostile points for all factions are after you enter the Institute.
I guess I should do all quests that dont relate to factions first? There are no time limit right? Or like some non-faction side quest might force me to engage on certain faction?
You can work for both factions (BOS and Railroad) up until after you visit the Institute.
Then once you have the teleporter plans you get a choice of who to build it with (MM, BOS, Railroad.) It is best to go with the faction you want the ending for because the quests can bug out if you try to do an ending for a different faction than you chose to build the teleporter with.
Yes.
I'll note that the only "breaking point" quest you can stumble into without properly realizing it ahead of time is a Brotherhood quest called Tactical Thinking, because doing almost anything beyond just getting it in your Pipboy causes trouble, and it chains directly from the previous quest, Blind Betrayal.
All other breaks between factions are obvious; either the quest itself directly warns you and asks if you want to proceed, it comes after other quests that already cause trouble, or you have to be directly hostile (like shooting people in the faction).