Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also be aware the weapon debris setting causes ctd's for the new Turing cards though not likely related to your current issue.
And happy New Year.
i was running a 1060, and upgraded to a 2060 super, i cranked the settings and turned weapon debris on, one shot from the plasma rifle and BSOD Video Scheduler Internal Error.
I was freaked out not gonna lie. disabling weapon debris solved the BSOD for me too and i was able to play for around 2 hours. thanks for this thread.
Intel i9 9900k@5ghz
RTX 2080ti
Turning off Weapon Debris fixes it :)
Once I turned off weapon debris, it fixed it perfectly. I remember I ran into this crashing issue around 100 hours back close to vanilla launch. I bet it was the same problem, though I never figured it out.
I think weapon debris starts to build up over the world over the course of a long playthrough, and it starts to cause the save to become unstable. So removing it works great!
No, your setting should have said off, and more than likely if you did the same thing as the OP, and 'reset' something in your computer - even a driver change or any OS updates - your game's settings were changed. Weapon Debris *cannot function at all* on many current and nicer video cards. If it's turned on, it's a toggle - the game will either crash or it will not crash. There's no 'buildup' or level of debris that those cards can handle. They cannot handle it *at all*. So they WILL crash with it.