Fallout 4

Fallout 4

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edmek55555 Jun 14, 2019 @ 6:08am
Let’s list the bugs!
I love the game to death but holy crap is it buggy. So let’s list the most interesting bugs we have had.

- Strong disappearing mid way through his recruitment quest and never appearing again.

- momentum from the vertibird transferring when I got out and doing enough fall damage to kill me.

- randomly dying in several spots for no clear reason.

- important story character T posing yet still being interactable.

- has a feral literally spawn on my head once (no there was no holes in the ceiling)

- sometimes when I use consumables and die/reload, the consumables have still been used.

Now your turn!
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Showing 1-15 of 31 comments
Jouchebag Jun 14, 2019 @ 6:11am 
Let's start by listing your mods that are causing most of these bugs.

For instance, I've never seen someone T-pose in a patched vanilla game.
Last edited by Jouchebag; Jun 14, 2019 @ 6:13am
edmek55555 Jun 14, 2019 @ 6:17am 
Originally posted by Jouchebag:
Let's start by listing your mods that are causing most of these bugs.

For instance, I've never seen someone T-pose in a patched vanilla game.
https://steamuserimages-a.akamaihd.net/ugc/941686090668803577/097993A56AD58595F6F5904059A03E6B5785F544/

Totally unmodded. My first playthrough actually. Also just a fun discussion man, no need to take offense haha
Jouchebag Jun 14, 2019 @ 6:40am 
Originally posted by edmek55555:
Originally posted by Jouchebag:
Let's start by listing your mods that are causing most of these bugs.

For instance, I've never seen someone T-pose in a patched vanilla game.
https://steamuserimages-a.akamaihd.net/ugc/941686090668803577/097993A56AD58595F6F5904059A03E6B5785F544/

Totally unmodded. My first playthrough actually. Also just a fun discussion man, no need to take offense haha

T-pose and floaty? That's... strange.

Oh it's not offense, just curiosity.

These games tend to be buggy which is why the unofficial patch exists. At least I can say that in 20 years of playing Bethesda RPGs (and modding them into the Void and back) I've never once seen a character T-pose unless a mod was involved and I definitely never had my inventory not correctly reset when I load a game. Lots of other strange stuff has happened, so I don't rule out anything.

I also never play a Bethesda RPG at launch for that reason. I wait a year for their patches and the unofficial patch to plug some holes.


As for bad guys spawning on your head, this seems specific to FO4 from my experience. It seems to happen almost frequently to me in FO4, actually. At first I thought I was tripping over a stealthed ghoul or something, but there aren't any of those. Then I thought maybe they dig like molerats, but they don't.

Other than that, FO4 has been fairly predictable. I haven't had a companion disappear in a way that I couldn't back track or fast travel to find them but they have gotten stuck or lost in broken paths. I haven't died for seemingly no reason. Even the wonky physics from Skyrim that would occasionally send bodies flying over the horizon seems to be working right.

I'm pleasantly surprised by how clean FO4 has been running for me, really.
Bored Peon Jun 14, 2019 @ 8:34am 
Originally posted by Jouchebag:
As for bad guys spawning on your head, this seems specific to FO4 from my experience.

Fallout 4 has no conception of elevation when spawning most mobs and NPCs. It just sorta drops them from a certain height. This is how settlers and brahmin end up on your roofs.

Originally posted by edmek55555:
- randomly dying in several spots for no clear reason.

One of two causes, a physics issue which fakes a fall or collision. The second is you @#$% with the wrong console commands regarding health.

Originally posted by edmek55555:
- sometimes when I use consumables and die/reload, the consumables have still been used

4000+ hours played and I have never seen that happen once.

Originally posted by edmek55555:
- Strong disappearing mid way through his recruitment quest and never appearing again.

No mystery on that one, most likely fell. Everyone knows using companions up high usually results in chasing them with a stimpak. Unless you get lucky and they fall into an area that requires zoning and then you just go to their home instead.

- getting stuck in terrain it's impossible to get out of - annoying

- getting stuck in terrain it's almost, but not quite, impossible to get out of - even more annoying
Getting so "up close and personal" with your companion (or whoever) that you're literally inside them.

When you don't get Fatigue messages

When you don't get RAD warnings in PA - you're supposed to notice the Geiger meter flutter I guess?

Mod glitching that means everyone else has cooler Legendaries than me, Wah Wah Wah
Bored Peon Jun 14, 2019 @ 9:17am 
Originally posted by The Inept European:
- getting stuck in terrain it's impossible to get out of - annoying

- getting stuck in terrain it's almost, but not quite, impossible to get out of - even more annoying

You are only stuck in survival or stuck if you have no console. I use Codwsworth as my safe place to moveto with console.

Also some of the places I got stuck were kinda my own fault for jumping there, like the car in the open area in Lexington.
Originally posted by Bored Peon:
You are only stuck in survival or stuck if you have no console
Very true. I'm usually both.

There should be a mod or CC item to console out of stuck terrain without blocking Achievements.
Originally posted by Bored Peon:
Also some of the places I got stuck were kinda my own fault for jumping there, like the car in the open area in Lexington.
Oh so you're saying it was MY fault for trying to climb inside the power transformer at the top of the broken utility pole in Concord?! ;-)

I actually tried that about 15 times before I decided it was impossible to get out. XD
Vault Tec Population Management System. That one busts my balls actually. It's just roulette whether it even reads your Settler numbers and assignments correctly. I used to think it was my mods but it's just as buggy in pure sparkling alabaster lily-white vanilla.

And equally, managing Settlers by hand, when it's so laggy in a crop field that you can't even select them for a dialog.

This is with like 20 Settlers, not a hundred which fair'enough is an exploit in itself so wouldn't really count as a bug.
On the more humourous side, spanking Piper doesn't lower her affinity, she still tells you afterwards that she loves you. For all I know it's the same with Preston. Or Strong.

But then arguably that's a feature, not a bug. :-)
Bored Peon Jun 14, 2019 @ 9:38am 
Originally posted by The Inept European:
Vault Tec Population Management System. That one busts my balls actually. It's just roulette whether it even reads your Settler numbers and assignments correctly. I used to think it was my mods but it's just as buggy in pure sparkling alabaster lily-white vanilla.

The problem is it does not clear the cache if you used it in another settlement. When you switch settlements you have to enter and exit to clear the cache and get the right info.

I use Sim Settlements so it becomes completely useless.

Originally posted by The Inept European:
And equally, managing Settlers by hand, when it's so laggy in a crop field that you can't even select them for a dialog.

That is what we had to do prior to the Vault 88 DLC.

The one thing the VTPMS is good for is over assigning. Like if you have 3 defense positions and you assign 3 settlers it will split them for you. Trying to do that manually is a nightmare.
Last edited by Bored Peon; Jun 14, 2019 @ 9:38am
Originally posted by Bored Peon:
Originally posted by The Inept European:
Vault Tec Population Management System. That one busts my balls actually. It's just roulette whether it even reads your Settler numbers and assignments correctly. I used to think it was my mods but it's just as buggy in pure sparkling alabaster lily-white vanilla.
The problem is it does not clear the cache if you used it in another settlement. When you switch settlements you have to enter and exit to clear the cache and get the right info.
That is good advice, and I always do that, but still get missing Settlers, incorrect assignment reports, inability to assign settlers that exist to positions that are vacant, etc.

Seems to me it's the same underlying bug as the Pip-Boy settlement status bug maybe?
Originally posted by Bored Peon:
The one thing the VTPMS is good for is over assigning. Like if you have 3 defense positions and you assign 3 settlers it will split them for you. Trying to do that manually is a nightmare.
I agree it's good for that (defence overassignment). The Companion tracker is also useful, and works reasonably reliably.
Last edited by The Inept European; Jun 14, 2019 @ 9:44am
Originally posted by Bored Peon:
The problem is it does not clear the cache if you used it in another settlement.
I get problems even in games where I've only ever built one VTPMS, in one settlement. :-(
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Date Posted: Jun 14, 2019 @ 6:08am
Posts: 31