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For instance, I've never seen someone T-pose in a patched vanilla game.
Totally unmodded. My first playthrough actually. Also just a fun discussion man, no need to take offense haha
T-pose and floaty? That's... strange.
Oh it's not offense, just curiosity.
These games tend to be buggy which is why the unofficial patch exists. At least I can say that in 20 years of playing Bethesda RPGs (and modding them into the Void and back) I've never once seen a character T-pose unless a mod was involved and I definitely never had my inventory not correctly reset when I load a game. Lots of other strange stuff has happened, so I don't rule out anything.
I also never play a Bethesda RPG at launch for that reason. I wait a year for their patches and the unofficial patch to plug some holes.
As for bad guys spawning on your head, this seems specific to FO4 from my experience. It seems to happen almost frequently to me in FO4, actually. At first I thought I was tripping over a stealthed ghoul or something, but there aren't any of those. Then I thought maybe they dig like molerats, but they don't.
Other than that, FO4 has been fairly predictable. I haven't had a companion disappear in a way that I couldn't back track or fast travel to find them but they have gotten stuck or lost in broken paths. I haven't died for seemingly no reason. Even the wonky physics from Skyrim that would occasionally send bodies flying over the horizon seems to be working right.
I'm pleasantly surprised by how clean FO4 has been running for me, really.
Fallout 4 has no conception of elevation when spawning most mobs and NPCs. It just sorta drops them from a certain height. This is how settlers and brahmin end up on your roofs.
One of two causes, a physics issue which fakes a fall or collision. The second is you @#$% with the wrong console commands regarding health.
4000+ hours played and I have never seen that happen once.
No mystery on that one, most likely fell. Everyone knows using companions up high usually results in chasing them with a stimpak. Unless you get lucky and they fall into an area that requires zoning and then you just go to their home instead.
- getting stuck in terrain it's almost, but not quite, impossible to get out of - even more annoying
When you don't get Fatigue messages
When you don't get RAD warnings in PA - you're supposed to notice the Geiger meter flutter I guess?
Mod glitching that means everyone else has cooler Legendaries than me, Wah Wah Wah
You are only stuck in survival or stuck if you have no console. I use Codwsworth as my safe place to moveto with console.
Also some of the places I got stuck were kinda my own fault for jumping there, like the car in the open area in Lexington.
There should be a mod or CC item to console out of stuck terrain without blocking Achievements.
I actually tried that about 15 times before I decided it was impossible to get out. XD
And equally, managing Settlers by hand, when it's so laggy in a crop field that you can't even select them for a dialog.
This is with like 20 Settlers, not a hundred which fair'enough is an exploit in itself so wouldn't really count as a bug.
But then arguably that's a feature, not a bug. :-)
The problem is it does not clear the cache if you used it in another settlement. When you switch settlements you have to enter and exit to clear the cache and get the right info.
I use Sim Settlements so it becomes completely useless.
That is what we had to do prior to the Vault 88 DLC.
The one thing the VTPMS is good for is over assigning. Like if you have 3 defense positions and you assign 3 settlers it will split them for you. Trying to do that manually is a nightmare.
Seems to me it's the same underlying bug as the Pip-Boy settlement status bug maybe?