Fallout 4

Fallout 4

Ver estadísticas:
No One 10 ENE 2018 a las 9:13
Help With Spawning Items Using Console Commands
I went to the mass fusion building and got the freefall armor. The left leg was "heavy", and the right leg was "sturdy". This was bugging me, so I was trying to use console commands to spawn it again. I googled freefall armor and the base ID on the wiki is 93BBD. I typed in player.additem 93BBD 1 and it didn't work. I realized it was the mod base ID. I figured out how to give that mod to other armors, but that is not what I want to do. I want to spawn the freefall armor into my inventory. I am new to the pc master race, and am unfamiliar with console commands. I typed in help freefall 4

which gave me
MISC: 95EDD 'Combat Freefall Limb Mod'
MISC: 3010802 'Marine Freefall Limb Mod'
OMOD: 93BBD
KYWD: ArmorTypeFreefallLeft 93BC1
KYWD: ArmorTypeFreefallRight 93BC0

I then tried player.additem 93BC1 1 (the KYWD)
That didn't work, so I tried player.additem 95EDD 1 (the MISC)
This time it did not give me an error, and it said item added to inventory. I looked in every area, but I could not find it.

What do I need to do in order to spawn this item into my inventory? Is it possible to just hold the item I have, and do something with getplayergrabbedref to change the right leg to heavy? Any help is much appreciated.

Edit: I couldn't figure it out, so I just downloaded the mod Craftable Armor Size by John Doe Bowler, The weight doesn't match the wiki, but the wiki is wrong (unchanged left leg weight did not match either). Link below.
https://www.nexusmods.com/fallout4/mods/4550/
Última edición por No One; 11 ENE 2018 a las 6:06
< >
Mostrando 1-5 de 5 comentarios
Saris 10 ENE 2018 a las 9:28 
If it's a special armor you might have to live with it being 2 different kinds of armor but I seriously dont know, didn't even know this was a thing tbh
Crystal Sharrd 10 ENE 2018 a las 9:38 
Just take it to a power armor station and craft different mods for it.
Doombringer 10 ENE 2018 a las 15:55 
The 'heavy' and 'sturdy' are item mods that can not be removed/changed at a workbench, but can be with console commands.
normal combat armor mod BaseID: 000184BED
sturdy combat armor mod BaseID: 000184BEC
heavy combat armor mod BaseID: 000184BEB
amod adds a mod to an item
rmod removes a mod from an item

drop the item in front of you
Hold E the grab it (not put it in your inventory, but grab like you do when you move items around)
open console:
GetPlayerGrabbedRef
RefID.amod BaseID
(RefID is whatever GetPlayerGrabbedRef returns)
(BaseID is above - whichever type of armor you want)


EDIT: my mistake - those BaseIDs are for ARMs not LEGs, see below.
Última edición por Doombringer; 11 ENE 2018 a las 8:50
No One 11 ENE 2018 a las 6:02 
Publicado originalmente por Doombringer:
The 'heavy' and 'sturdy' are item mods that can not be removed/changed at a workbench, but can be with console commands.
normal combat armor mod BaseID: 000184BED
sturdy combat armor mod BaseID: 000184BEC
heavy combat armor mod BaseID: 000184BEB
amod adds a mod to an item
rmod removes a mod from an item

drop the item in front of you
Hold E the grab it (not put it in your inventory, but grab like you do when you move items around)
open console:
GetPlayerGrabbedRef
RefID.amod BaseID
(RefID is whatever GetPlayerGrabbedRef returns)
(BaseID is above - whichever type of armor you want)


I just tried it and it works, but it does changes the value to 312 instead of 352. I don't plan on selling it.
Doombringer 11 ENE 2018 a las 8:47 
Oh, I gave the baseIDs for arm standard/sturdy/heavy lol. (sorry!)
The only difference for the leg version is the value, but might as well add the right one:
Combat Armor Leg Size:
normal: 000184BE6
sturdy: 000184BE5
heavy: 000184BE4

so just repeat with that BaseID instead and you will get the right ivalue on the item.
Última edición por Doombringer; 11 ENE 2018 a las 8:48
< >
Mostrando 1-5 de 5 comentarios
Por página: 1530 50

Publicado el: 10 ENE 2018 a las 9:13
Mensajes: 5