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About the fourth or fifth try I kept track of where I went, and how. Once I figured it out the whole thing was relatively simple--but not easy. There's too many people--and other entities shooting at me for it to be easy. When I finally got around to dragging power armor to the area it got a lot easier.
Finding a straight forward route to Good Neighbor is a major step in the right direction. I now swim to the exit for Bunker Hill and take the bridge leading away from it. I have to clear out a lot of raiders in a raider settlement between the river and Good Neighbor. Once that's done it's a straight shot--except for the occasional band of Rust Devils, super mutants, and feral ghouls. I make sure to pack a picnic basket full of jet and jet derivatives whenever a trip there is scheduled.
But ironically, they were useless for the three main castle dungeons where you needed them most, because those were just too big and too complex to see enough of the map at one time.
You were close, it is not an issue with multiple levels. It has to do with having multiple routes to plot a course through multiple levels.
Even using VANS in Fallout 4 is no help.
ESO has the same issue in Auridon on a half dozen quests.
Fallout 76 does the same thing inside the Whitespring Bunker with the stairwell and elevators.