Fallout 4

Fallout 4

View Stats:
danconnors Sep 30, 2019 @ 6:39pm
Why Is "Hub 360" So Misleading?
A new player, playing this quest--to get the ballistic weave armor--would never find it if he followed the quest directions. When I was 10 feet from the door that leads almost directly to the cache there was STILL no mark on the door. After I went through it there was no mark on the next door I needed to go through. In fact a mark was on the door I had just come through.

That's a clear sign that I had come through the wrong door. Fortunately for me I have done this quest dozens of times before, and I continued on in the right direction. A newbie would end up walking in circles, and apparently that's the aim of the game at this point. So, if you are new to this particular quest--and it does have a spectacular reward (ballistic weave armor)--be aware that you will get completely false information from the game as to how to get there.

You are going through the densest part of the city, and there will be a lot of fighting on the way. You should leave from Good Neighbor, and that's all I'll say. Just be aware that what aid the game gives you will be worse than useless. Follow it and yo'll never get there.
< >
Showing 1-9 of 9 comments
DouglasGrave Oct 1, 2019 @ 12:08am 
Hub 360 is unfortunately one of the relatively few places in the game where the pathing of the quest target flips out over dealing with multiple levels (at least, I assume that's the problem).
danconnors Oct 1, 2019 @ 1:10am 
First time I did this I gave up. I literally had no idea what I was doing. I went through wrong doors, fell to my death through loose floor boards, fell through cracks in the overpass, got stuck under the overpass. Finally, in the midst of wandering, I blundered into the cache. I was so glad to get that over I made no attempt to draw a map or anything.

About the fourth or fifth try I kept track of where I went, and how. Once I figured it out the whole thing was relatively simple--but not easy. There's too many people--and other entities shooting at me for it to be easy. When I finally got around to dragging power armor to the area it got a lot easier.

Finding a straight forward route to Good Neighbor is a major step in the right direction. I now swim to the exit for Bunker Hill and take the bridge leading away from it. I have to clear out a lot of raiders in a raider settlement between the river and Good Neighbor. Once that's done it's a straight shot--except for the occasional band of Rust Devils, super mutants, and feral ghouls. I make sure to pack a picnic basket full of jet and jet derivatives whenever a trip there is scheduled.
Out Of Bubblegum Oct 1, 2019 @ 1:14am 
This game engine has always had problems understanding multiple levels. I remember in Oblivion, going into a cave and my companion is in the same x,y spot but 3 levels below me. I see the same thing in FO4 sometimes.
Last edited by Out Of Bubblegum; Oct 1, 2019 @ 1:41am
danconnors Oct 1, 2019 @ 1:35am 
One of the older Elder Scrolls games had what were supposed to be 3 dimensional maps of the dungeons. They were 100 percent useless, but you could rotate them, turn them upside down, and spin them all around. Meanwhile you'd be completely lost. Glad they did away with them.
DouglasGrave Oct 1, 2019 @ 1:56am 
Originally posted by danconnors:
One of the older Elder Scrolls games had what were supposed to be 3 dimensional maps of the dungeons. They were 100 percent useless, but you could rotate them, turn them upside down, and spin them all around. Meanwhile you'd be completely lost. Glad they did away with them.
Daggerfall had those, and they could be very useful in most dungeons.

But ironically, they were useless for the three main castle dungeons where you needed them most, because those were just too big and too complex to see enough of the map at one time.
Bored Peon Oct 1, 2019 @ 12:25pm 
Originally posted by Out Of Bubblegum:
This game engine has always had problems understanding multiple levels.

You were close, it is not an issue with multiple levels. It has to do with having multiple routes to plot a course through multiple levels.

Even using VANS in Fallout 4 is no help.

ESO has the same issue in Auridon on a half dozen quests.

Fallout 76 does the same thing inside the Whitespring Bunker with the stairwell and elevators.
DouglasGrave Oct 1, 2019 @ 9:50pm 
Considering multiple routes is basically inherent to pathfinding.
Bugscuttle Oct 1, 2019 @ 9:55pm 
I just drop E Cells like breadcrumbs. But yeah, first few times were beyond confusing to me. IRL I get lost in round houses - no trailblazer here.
oldrotorhead1 Oct 2, 2019 @ 5:23am 
YouTube's your friend: https://youtu.be/ttC3DuFUYYE?t=60
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 30, 2019 @ 6:39pm
Posts: 9