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Instead of having the experimental version of the Power Cycle 1000 in the Special tab in the workshop, you can end up with only the settlement happiness items that are meant to be unlocked after the quest, making you unable to complete the segment where you need to hook up a terminal and adjust the experiment parameters.[verified] Solution: find the terminal's baseid with Help 1000 0, then move it to the player with player.placeatme <baseid> to access the terminal and complete the quest.
This bug is usually caused by obtaining the Vault-Tec prototypes note that unlocks the settlement happiness items. This note is carried by Valery Barstow and can be looted from her corpse. Alternatively, it can be obtained by using the scrapall command on the workshop in which it will be added. Retrieving this note from the workshop will immediately break the quest as if you obtained it by killing Barstow. To fix this, the following console commands may be used:
Set DLC06RecipeUnlockSlotMachineExperimental to 0
Set DLC06RecipeUnlockSlotMachine to 0
Set DLC06RecipeUnlockSodaStationExperimental to 0
Set DLC06RecipeUnlockSodaStation to 0
Set DLC06RecipeUnlockPhoropterExperimental to 0
Set DLC06RecipeUnlockPhoropter to 0
Set DLC06RecipeUnlockPowerbikeExperimental to 0
Set DLC06RecipeUnlockPowerbike to 1
This should enable the Prototype Powerbike in the Special listing while removing the final products from the Resources > Vault-Tec menu.