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From Sulik and Harold in classic Fallout to basically the entire main cast of Fallout 3, they like taking random tropes and making them into characters.
However, I 100% agree that his presence in the main storyline is overplayed - every path should have at least one alternative, and there is absolutely no way to avoid Valentine for the main story. That ties in to the rest of the narrative being too narrow as well.
While I don't hate him, I hate what he represents to the Fallout franchise.
but bogart was so good that even a poor imitation of him is still a pretty good character.
i think nick is quite alright.
fyi if you take dogmeat with you you dont need nick at all, the dog will follow a trail and lead you right to ..where you need to go...
you only have to deal with nick for pick up and turn in
That actually reminds me that I hated Harold the first time I met hiim in the Hub in 1. But, it was because I thought he was gross and was repulsed by him. But I think how he differs is that the writers wanted many of us to be repulsed by him at first. On future replays of 1 I found out more about his history and grew to respect him greatly. Preghoul Harold became a hero in my eyes when I delved deeper into the game. It was good writing to me.
Great point abouit not being able to avoid him in main story. I'd probably respect him more and his place in the game if there was an alternate path.
I'd be up for that too. Especialy if I could kill him. Also, after his part in the main story, when he has that 'hiccup' and sounds like the merc, my character would have killed him and smashed all the pieces right there in a blind rage. To keep him alive for a dlc? Bad writing to me.
Fallout 4's primary problem - and why characters like Valentine, Piper, and Preston are unavoidable - is that Bethesda, instead of letting you figure out how "clever" and "varied" their writing was by exploring and experiencing side content, it's like they let every content designer pick a pet project and make it an unskippable part of the main story.
It reminds me of a Zach Snyder film. Instead of a breathtaking film that allows you to discover nuances, in-jokes, and new subtle features on every viewing, Snyder makes visually impressive films that shove all of his "AREN'T I CLEVER?!?!" ♥♥♥♥ right down your throat.
Like Watchmen, Fallout 4 comes off, at many points, as an egomaniac forcing you to watch him masturbate onto film, and expecting you to compliment his technique and girth the whole time.
That's not to say Fallout 4 is inherently bad, because it isn't - the narrative and the plot are godawful, but it has a ton of solid lore, worldbuilding, and finally a reasonably fun combat system.
Edit: Don't get me wrong, that kind of approach has a place in both film and games. I loved Wolfenstein 2, and if any game shoves narrative down your throat, that's it. But when playing an open world RPG in a series that has emphasized choice for much of its lifetime, the change is a bit jarring and leads a to a game that defies expectations, and not in the good way like you want.