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Sad.
None of your points have anything to do with it, not even the 1st one.
And no, it's the devs that dictate what's canon and what's not, just like Disney says what's canon for Star Wars and what's not for better or for worse.
Heck if Bethesda wants they may say that F1 and F2 were non-canon and remove them entirely from the story. What stops them is that doing anything like that would be not just A bad idea, it would be THE bad idea. Worst one possible.
BUT they can if they want. It's their game, their world now, they're making the decisions, not some random person on Steam forums.
Go make your own world, only then can you say what's canon and what's not.
I think my favorite is still the expanded version of Fallout 2 as far as sheer scope went. FO1 was pretty short.
the only thing you listed that violates canon is the lore
the rest is just bethesdas trademarked lazyness because modders will fix it.
Fan reaction?
Despite the fact it took tens or hundreds of hours to implement them in the first place.
Laziness would be lack of proper testing though. And sadly that includes vast majority of dev teams :<
People blame DLC/micro-transactions for lack of content.