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Turn it on?
Maybe a water pump for water as well? planters and food crops?
I've cleared out the entire area. I've turned the beacon off before wiring it to the generator and then flipped the switch. I've tried dismissing Preston and then going through the quest to see if it'll progress. All of those a nope. I build the beacon, I power it, settlers show up even though the game doesn't recognize the beacon as being built.
Vod mentioned trying console commands, which was also one of my attempts, but it rigged the quest as failed immediately after the command.
You can download a hotfix patch here: https://simsettlements.com/site/index.php?threads/hotfix-2-beta.2957/
Or you can wait for 3.0.2 to be officially released on the nexus, should be there in a couple of days I guess.
Edit: typing this in the console also solves it if you wanna wait for the official patch but wanna continue playing, type the following below:
setstage MinRecruit06 400
EDIT: I downloaded the hotfix from the Sim Settlements nexus page, and unfortunately it did not work for me. I used the setstage MinRecruit06 400 console command and that worked just fine. I'll keep an eye out for the 3.0.2 release. Thanks again Drizzan!!
Yeah you probably need to reload a save before you actually build the beacon if you upgrade to the beta patch, it wont solve it if you already built the beacon, only solves it for future "taking point" quests.
But the console command works fine, A person on the Sim Settlement team recommended to use it in the meanwhile on their forums. I have also used it with no issues.
Glad that it helped, I had exactly the same issue on a fresh playthrough and the only mod that touched settlements in my modlist was Sim Settlement that just had a huge update aswell, so it was the prime suspect in this case, and alot of other people reported the problem on nexus aswell with Sim Settlement installed.
too bad, the forums are filled with noobies who just mod the heck out of their game, break it, then cry about they don't know what happened. Live with it, people have had to deal with such players ever since the game came out, and they always throw out stupid broken problems and "oh i forgot, i have 1000 mods on, could that be the problem?"
Just like this poster did. Too bad if you don't insult such people, I do. It's people like you who enable such dumb posters and pat them on their head and go "its ok, your doing good"
Sorry, its common sense,
1) If you modded your game to heck and broke it, THE MODS BROKE IT! take off the mods lol.
2) If you modded your game and forget to tell everyone you threw 1000 mods on your game and you start posting "hey i have a problem anyone run into this?" . Your stupid
Too bad if your sensitive, i will always insult players who mod the heck out of their game, break it, and cry that something went wrong and they have no clue what they did. Stop posting about your mod problems in the regular forums, they have mod forums for your MODS that you can post.
Relax.