Fallout 4

Fallout 4

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TOASTMAN Jan 2, 2018 @ 3:16pm
Taking point: starlight drive in bug
so Im currently on the quest and I have done the first part "clear starlight drive in" but when i place a beacon for some reason the quest wont recognize it, any ide why ?
Last edited by TOASTMAN; Jan 2, 2018 @ 3:16pm
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Showing 1-15 of 31 comments
Wayz Jan 2, 2018 @ 3:18pm 
I assume you added power to it? Silly question I know but ya never know with foums;P
Turn it on?
Last edited by Wayz; Jan 2, 2018 @ 3:19pm
TOASTMAN Jan 2, 2018 @ 3:21pm 
Yeah i have done that multiple times so thats not it. :(
Originally posted by Nöttmann:
Yeah i have done that multiple times so thats not it. :(
did you add anything else? Like a shack & sleeping bags for the incoming settlers?
Maybe a water pump for water as well? planters and food crops?
Mio Rin Jan 3, 2018 @ 1:42am 
Remove the barrels from the puddle in the middle of the plot, along with all traps in the area.
Vod Katitten Jan 3, 2018 @ 3:01am 
same problem here...only solution i found is to finish the quest via console-command...but its not realy a solution...i have no clue why the quest wont progress after building/energyzing the beacon...loaded older saves without the quest but the problem remains...
CroweFeather Jan 5, 2018 @ 9:00am 
I came across this bug a few days ago and it has been driving me insane trying to fix it. Save for two searches (this one and another just like it), everything else I've found is people having trouble building outside of the range of the shed (that particular bug I do not have).

I've cleared out the entire area. I've turned the beacon off before wiring it to the generator and then flipped the switch. I've tried dismissing Preston and then going through the quest to see if it'll progress. All of those a nope. I build the beacon, I power it, settlers show up even though the game doesn't recognize the beacon as being built.

Vod mentioned trying console commands, which was also one of my attempts, but it rigged the quest as failed immediately after the command.
drizzan Jan 5, 2018 @ 9:07am 
It is a bug with Sim Settlements 3.0 or 3.0.1.
You can download a hotfix patch here: https://simsettlements.com/site/index.php?threads/hotfix-2-beta.2957/
Or you can wait for 3.0.2 to be officially released on the nexus, should be there in a couple of days I guess.

Edit: typing this in the console also solves it if you wanna wait for the official patch but wanna continue playing, type the following below:
setstage MinRecruit06 400
Last edited by drizzan; Jan 5, 2018 @ 9:09am
CroweFeather Jan 5, 2018 @ 10:32am 
Holy good mother of... okay I probably should have listed off my mods beforehand because I do have Sim Settlements installed. I'm going to try the hotfix patch and get back to you in a few moments. Thanks Drizzan!!

EDIT: I downloaded the hotfix from the Sim Settlements nexus page, and unfortunately it did not work for me. I used the setstage MinRecruit06 400 console command and that worked just fine. I'll keep an eye out for the 3.0.2 release. Thanks again Drizzan!!
Last edited by CroweFeather; Jan 5, 2018 @ 3:40pm
jonnan.west Jan 5, 2018 @ 11:44am 
The hotfix won't work if you've already encountered the bug (Or didn't for me) but yeah, Kinggath is working on it.
EolSunder Jan 5, 2018 @ 11:45am 
great, another poster "i put a bunch of mods in my game, they messed up the game, i don't know what happened". man, just amazing.
CroweFeather Jan 5, 2018 @ 11:55am 
EolSunder, it's disappointing behavior that you felt the need to leave such a comment. People without mods experience bugs just as much as those that choose to use them. I only hope one day you find yourself in a much better mood and realize what you typed.
drizzan Jan 5, 2018 @ 3:39pm 
Originally posted by jonnan.west:
The hotfix won't work if you've already encountered the bug (Or didn't for me) but yeah, Kinggath is working on it.

Yeah you probably need to reload a save before you actually build the beacon if you upgrade to the beta patch, it wont solve it if you already built the beacon, only solves it for future "taking point" quests.

But the console command works fine, A person on the Sim Settlement team recommended to use it in the meanwhile on their forums. I have also used it with no issues.
drizzan Jan 5, 2018 @ 3:42pm 
Originally posted by NerdyLuu:
Holy good mother of... okay I probably should have listed off my mods beforehand because I do have Sim Settlements installed. I'm going to try the hotfix patch and get back to you in a few moments. Thanks Drizzan!!

EDIT: I downloaded the hotfix from the Sims Settlement nexus page, and unfortunately it did not work for me. I used the setstage MinRecruit06 400 console command and that worked just fine. I'll keep an eye out for the 3.0.2 release. Thanks again Drizzan!!

Glad that it helped, I had exactly the same issue on a fresh playthrough and the only mod that touched settlements in my modlist was Sim Settlement that just had a huge update aswell, so it was the prime suspect in this case, and alot of other people reported the problem on nexus aswell with Sim Settlement installed.
EolSunder Jan 6, 2018 @ 12:34am 
Originally posted by NerdyLuu:
EolSunder, it's disappointing behavior that you felt the need to leave such a comment. People without mods experience bugs just as much as those that choose to use them. I only hope one day you find yourself in a much better mood and realize what you typed.

too bad, the forums are filled with noobies who just mod the heck out of their game, break it, then cry about they don't know what happened. Live with it, people have had to deal with such players ever since the game came out, and they always throw out stupid broken problems and "oh i forgot, i have 1000 mods on, could that be the problem?"

Just like this poster did. Too bad if you don't insult such people, I do. It's people like you who enable such dumb posters and pat them on their head and go "its ok, your doing good"

Sorry, its common sense,

1) If you modded your game to heck and broke it, THE MODS BROKE IT! take off the mods lol.
2) If you modded your game and forget to tell everyone you threw 1000 mods on your game and you start posting "hey i have a problem anyone run into this?" . Your stupid

Too bad if your sensitive, i will always insult players who mod the heck out of their game, break it, and cry that something went wrong and they have no clue what they did. Stop posting about your mod problems in the regular forums, they have mod forums for your MODS that you can post.
acridpunkpistol Jan 6, 2018 @ 10:24am 
Originally posted by EolSunder:
Originally posted by NerdyLuu:
EolSunder, it's disappointing behavior that you felt the need to leave such a comment. People without mods experience bugs just as much as those that choose to use them. I only hope one day you find yourself in a much better mood and realize what you typed.

too bad, the forums are filled with noobies who just mod the heck out of their game, break it, then cry about they don't know what happened. Live with it, people have had to deal with such players ever since the game came out, and they always throw out stupid broken problems and "oh i forgot, i have 1000 mods on, could that be the problem?"

Just like this poster did. Too bad if you don't insult such people, I do. It's people like you who enable such dumb posters and pat them on their head and go "its ok, your doing good"

Sorry, its common sense,

1) If you modded your game to heck and broke it, THE MODS BROKE IT! take off the mods lol.
2) If you modded your game and forget to tell everyone you threw 1000 mods on your game and you start posting "hey i have a problem anyone run into this?" . Your stupid

Too bad if your sensitive, i will always insult players who mod the heck out of their game, break it, and cry that something went wrong and they have no clue what they did. Stop posting about your mod problems in the regular forums, they have mod forums for your MODS that you can post.

Relax.
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Date Posted: Jan 2, 2018 @ 3:16pm
Posts: 31