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Nope that should act like an object.
Exactly! BUT when i set "bUseCombinedObjects=0", select it, use "markfordelete" save/quit, set "bUseCombinedObjects=1" and re load, the darn thing comes back!
Had a quick look for stuck objects, You could just try moving the object our of site say like "setpos z 10" which should move it below the map. While not a true fix, it maybe a workaround.
Here is a thread where someone was also having issues:
https://steamcommunity.com/app/377160/discussions/0/496881136904902555/
Only time I've used bUseCombinedObjects = 0 was when running Conquest and setting up settlements in places other than the vanilla. It worked quite well, had the occasional longer load, but was well worth the flexibility in setting up places I wanted to populate. Otherwise it's best to just leave it at 1 so your load times stay down and just use Scrap Everything for most of the stuff.
You can scrap Sanctuary down to the bare bones though with Scrap Everything. The only objects you cannot scrap are the desk/terminal with the drug info, the bridge, the sign, and a couple of the concrete support walls by the bridge. There's a few pieces that stick out of the buidable area, fence posts and such, but selecting them in the console and typing disable, markfordelete will take care of them.
From the house with the workshop back to the bridge i can scrap pretty much every bush, debris pile etc, from the workshop to the culdesac, i cant scrap any of it.
Edit - And do you have any other mods that modify the Sanctuary cell? Adding player homes or cleaning up the houses? I think these can cause conflicts and screw up Scrap Everything's functions. Not positive about that though.
i disabled all mods the only one loading is SE (the only other one i had was manufacturing extended)