Fallout 4

Fallout 4

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Fallout Vault Experiment Ideas
I'd like to see what ideas for experiments Fallout fans can come up with for future Vault-Tec Vaults.
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The experiment I have come up with is a Vault full of American soldiers, but the Vault is also full of communist propaganda.
100 Pepole Vault they have everything they need and a limited supply of Beer and Smokes. But there is just one Beer and Cigarete Machine that put out only One Beer and/or Cigarete out per Day out and runs out after a few (4-5) years.

Why? Look how they manage the limited support along addicted and at the end what happens if its finaly run out and there is no way out?
Viimeisin muokkaaja on Lifeisagame; 26.12.2017 klo 10.54
I've also thought of a Vault where the residents have to stay in their rooms for an amount of time and then they get one full day to go anywhere in the Vault after the time period is over. But the catch is, after everyday the time they are locked in their rooms is doubled. Example: Starting duration is 12 hours in their rooms, day out, 1 day locked in, day out, 2 days, day out, 4 days, day out, and so on.
This experiment will make it so residents are isolated for a long time where they get 24 hours to socialise, stock up for the time they'll be locked in their quarters. If they fail to do so, they might starve in their rooms or attempt to break out. The residents might try to avoid their rooms at all costs and possibly live outside of their quarters. Some residents might be unprepared and accidently get locked in their rooms without supplies.
The only room that doesn't get doubled in time is the Overseer's, their room only stays at the 12 hour durations.
This test is to see the effects of psychological stress and how residents react to each other after their durations of being locked in their rooms.
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Lähetetty: 26.12.2017 klo 10.28
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