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Like original OP post I have "Loads of Ammo"/"New Calibers" mods. I also have Standalone workbenches and Crafting Mastery. (with AWKCR PATCHES. I have found mods that reduce cost of creating ammo to base game components (steel, copper, etc) but I really want to use the actual ammunition crafting system, and have a way to get primers and gunpwder either by being able to craft them or even disassembling....so far disassembly only yields gunpowder and lead. Anyone know a fix? Pref someone who has experience.
Not to be snooty, but because i know it's coming...what I am NOT looking for in a response.
1) Why you don't like AWKCR or that it is a problem. I have chose to use this mod and removing it at this point is no solution. I know it's a mess and probably why I have the issues, but that is what I am trying to unravel, I would pretty much have to start game over and from scratch again to take it out at this point.
2) Theories and ideas on it without having the slightest idea what these mods are or what I am talking about.
3) What someone slightly remembers about what base game mats were needed when they saw it work once....without a recipe option in a menu who cares?
4) snarky comments about modding... If you don't like modding why reply to a modding question in the first place?
What I need is someone who used AWKCR and New Calibers and got this to work! Or better yet had the same problem and found the answer (@reisswald). To that individual I would be forever grateful for your wisdom.
"Crafting Workbenches - Craftable Weapons Armor Clothing Ammo Junk"
It adds a second Ammunition workbench that is used just for components etc. So you have to have two ammunition workbenches... this is even more confusing if you have the standalone workbenches, and AWKCR workbenches. So there is a mod that removes AWKCR workbenches from build menu (they are redundant) And being able to only see the standalone, and Crafting Workbenches it is more simplified, note both workbenches look like one another in build menu but the one that makes the ammo has clutter, and the one that makes primer does not.
The nice thing about the "Crafting Workbenches - Craftable Weapons Armor Clothing Ammo Junk" is that you now have separate clothing and armor benches and your chemistry station isn't a catch all for every mod. I also now that I understand this prefer my ammo benches be separated for ammo and components. I have been scratching my head for months.
I hope this helps someone else.