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Two Shot Laser Musket - Just a quick Q.
Found one on a Legendary Radroach in the Gauntlet, wondering if it's as OP as it sounds in theory. That is, the additional Projectile scales per cell loaded, or, does the additional bolt use a single-cell damage ratio regardless? I don't have access to anything higher than a 3 crank reload, and it's hard to eyeball it on VATS, it LOOKS like the damage is scaling 1:1 with 2 shot, which means that a six-crank load would have the damage of a 12crank reload.
Originally posted by DouglasGrave:
I just tried an experiment with this to see which conclusion was correct.

I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the behemoth's health dropped. I then repeated this with a critical hit (sneak attacks being too damaging to leave any health for comparison).

The Two Shot musket appeared to do twice the full damage of the regular musket, and was unmistakably doing far more than just an additional 1/6th damage. This was the same for both regular and critical shots.
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Showing 1-15 of 30 comments
Hobo Misanthropus Dec 22, 2017 @ 1:24pm 
Basically I'm wondering if I just found the highest single-shot damage weapon in the game, lol. Six-crank damage potential of 1400 before Adrenaline and Sneak Attacks.
jonnan.west Dec 22, 2017 @ 2:54pm 
No one I've found seems to know whether the second shot is derived from the crank of the initial shot or a second single crank shot. Some people swear either way. At worst you have an extra crank on your capaciter but whether you have a 2-7 crank equivalent or a 2-12 crank equivalent seems to be unclear.
sascomander Dec 22, 2017 @ 3:07pm 
Never ending laser musket is better.
Stormbreaker420 Dec 22, 2017 @ 3:18pm 
I've always hated the laser musket, and any weapon that needs to be used in a special different way such as cranking and the Assaultron head you have to reload to fire etc. I find it really tedious lol. I even can't stand the Gauss rifle since you have to hold down and charge it :/
jonnan.west Dec 22, 2017 @ 3:32pm 
Originally posted by free_the_beast:
I've always hated the laser musket, and any weapon that needs to be used in a special different way such as cranking and the Assaultron head you have to reload to fire etc. I find it really tedious lol. I even can't stand the Gauss rifle since you have to hold down and charge it :/

It's funny, I rather like all three (Tesla Rifle) for the same reason, they're a bit quirky, you get power but you have to deal with it, they're not just bang bang weapons. Lord knows for the sheer power of a six crank laser musket, it's worth taking the time.
Doombringer Dec 22, 2017 @ 3:52pm 
Originally posted by sascomander:
Never ending laser musket is better.
If you are going to console command a cheat weapon, why not just use a Never Ending Mini Nuke? (the rate of fire is silly...)

Originally posted by Hobo Misanthropus:
Basically I'm wondering if I just found the highest single-shot damage weapon in the game, lol. Six-crank damage potential of 1400 before Adrenaline and Sneak Attacks.
console: tai, spawn a ghoul, setav health 10000, shoot it, getav health, report your results...
(use help "ghoul" to get BaseIDs, I cant remember them off the top of my head)

Compare it to a similar not 2-shot version on the same character so we don't have to guess your perks/difficulty etc. ;)
Last edited by Doombringer; Dec 22, 2017 @ 3:58pm
ChemicalBacon Dec 22, 2017 @ 4:19pm 
Originally posted by Hobo Misanthropus:
Found one on a Legendary Radroach in the Gauntlet, wondering if it's as OP as it sounds in theory. That is, the additional Projectile scales per cell loaded, or, does the additional bolt use a single-cell damage ratio regardless? I don't have access to anything higher than a 3 crank reload, and it's hard to eyeball it on VATS, it LOOKS like the damage is scaling 1:1 with 2 shot, which means that a six-crank load would have the damage of a 12crank reload.
To put it simply, yes.
It's one of the few times having a weaker mod is better. However the second shot suffers from a slight accuracy penalty, similar to the gauss rifle double shot
IronSquid501 Dec 22, 2017 @ 4:37pm 
It's alright, but on my Minutemen character I got an Instigating Laser Musket from that same radroach and I have to say it's far superior. Sneak attacking a Mirelurk Queen on full health is enough to blow its brains out even on the hardest difficulty.
Hobo Misanthropus Dec 22, 2017 @ 4:39pm 
Originally posted by Chemicalbacon:
Originally posted by Hobo Misanthropus:
Found one on a Legendary Radroach in the Gauntlet, wondering if it's as OP as it sounds in theory. That is, the additional Projectile scales per cell loaded, or, does the additional bolt use a single-cell damage ratio regardless? I don't have access to anything higher than a 3 crank reload, and it's hard to eyeball it on VATS, it LOOKS like the damage is scaling 1:1 with 2 shot, which means that a six-crank load would have the damage of a 12crank reload.
To put it simply, yes.
It's one of the few times having a weaker mod is better. However the second shot suffers from a slight accuracy penalty, similar to the gauss rifle double shot

The accuracy penalty during ADS is fairly insignificant, not having enough deflection in typical engagement ranges, though I'm wierd, I hate sniper class weapons, which I could definitely see it playing a bigger role in.

I'm not quite sure though, Yes to which? Full power with each crank, or only Crank+1?

Originally posted by IronSquid501:
It's alright, but on my Minutemen character I got an Instigating Laser Musket from that same radroach and I have to say it's far superior. Sneak attacking a Mirelurk Queen on full health is enough to blow its brains out even on the hardest difficulty.

Instigating should, at full health, even in the best scenario for Two Shot, outperform, yeah. As Instigating is a final-damage + where as two shot is only base damage. (So the slight bump from having a long barrel is lost.

But again,t his is where my question comes in, because the Laser Musket is such a wierd weapon, traditionally Two Shot is Base damage per shot, yet the Musket lets you overcharge the base damage.

The only real information I've found is on Reddit, and it's nothing but supposition, people not even getting the basic information about two-shot right. I was hoping to see something substantial from someone who's actually tested one. if I had access to a six crank, I could fast, as if it's just Crank+1 the damage on Six Crank would only increase marginally between cranks. Just testing with my 3 crank, the damage seems to scale linearly as if each cell is producing the advertising damage of the gun.
Last edited by Hobo Misanthropus; Dec 22, 2017 @ 4:49pm
IronSquid501 Dec 22, 2017 @ 4:47pm 
Originally posted by Hobo Misanthropus:

Instigating should, at full health, even in the best scenario for Two Shot, outperform, yeah. As Instigating is a final-damage + where as two shot is only base damage. (So the slight bump from having a long barrel is lost.

But again,t his is where my question comes in, because the Laser Musket is such a wierd weapon, traditionally Two Shot is Base damage per shot, yet the Musket lets you overcharge the base damage.

Reading up, I can't find confirmation on whether it only does the damage of one crank, but it definitely does hundreds of points less damage on full charge
Hobo Misanthropus Dec 22, 2017 @ 4:51pm 
Originally posted by IronSquid501:
Originally posted by Hobo Misanthropus:

Instigating should, at full health, even in the best scenario for Two Shot, outperform, yeah. As Instigating is a final-damage + where as two shot is only base damage. (So the slight bump from having a long barrel is lost.

But again,t his is where my question comes in, because the Laser Musket is such a wierd weapon, traditionally Two Shot is Base damage per shot, yet the Musket lets you overcharge the base damage.

Reading up, I can't find confirmation on whether it only does the damage of one crank, but it definitely does hundreds of points less damage on full charge

Yeah, that's my issue right now. I may have formatted my comment wierd, I was implying Instigating is better because it's a final damage multiplier. Especially on Survival doing hundreds more damage with full adrenaline is totally believable.

As kind of an anecdotal aside, this is what makes Furious so good, especially on combined melee damage arms like Heated Power Fists and Stunning Sledges. The bonus damage is a final-value multiplier, so it boosts both the weapons raw damage, plus your strength bonus, plus the weapon mod bonuses (Including energy damage) Contrast with "Mighty" or "Violent" Which only boosts WEAPON BASE DAMAGE, which means the final value ends up being actually less than 25% a lot of the time.
Last edited by Hobo Misanthropus; Dec 22, 2017 @ 4:53pm
troy_cummings Dec 22, 2017 @ 10:33pm 
So, if I'm reading this correctly, a Two Shot laser musket doesn't do 12x initial damage on the 6th crank, it does 7x damage? To elaborate, it appears as though since Two Shot only applies to base damage, the damage multiplier would apply to the first crank, not to each individual crank afterwards.

I was thinking it worked like this: on the first crank, 2x damage. Second crank, 4x. Third, 6x. Etc, etc, till you get to 6 cranks, where the two shot multiplier now results in 12x damage. That's what my previous experience has taught me. I was almost certain it was doing that much damage, but perhaps it was the placebo effect of thinking it was doing that much damage.

But instead, it actually only "two shots" the first crank, resulting in 2x on the first crank, then 1x afterwards, so 7x?
sascomander Dec 22, 2017 @ 10:49pm 
Originally posted by Doombringer:
Originally posted by sascomander:
Never ending laser musket is better.
If you are going to console command a cheat weapon, why not just use a Never Ending Mini Nuke? (the rate of fire is silly...)

Because a never ending lazer musket can have an infinite number of shots loaded into 1 shot instead of being automatic. Meaning given enough time of cranking and ammo you could have a laser musket shot that does infinite damage.
IronSquid501 Dec 22, 2017 @ 10:49pm 
Originally posted by troy_cummings:
So, if I'm reading this correctly, a Two Shot laser musket doesn't do 12x initial damage on the 6th crank, it does 7x damage? To elaborate, it appears as though since Two Shot only applies to base damage, the damage multiplier would apply to the first crank, not to each individual crank afterwards.

I was thinking it worked like this: on the first crank, 2x damage. Second crank, 4x. Third, 6x. Etc, etc, till you get to 6 cranks, where the two shot multiplier now results in 12x damage. That's what my previous experience has taught me. I was almost certain it was doing that much damage, but perhaps it was the placebo effect of thinking it was doing that much damage.

But instead, it actually only "two shots" the first crank, resulting in 2x on the first crank, then 1x afterwards, so 7x?
that's how i've read it, too. sounds like it just gives you an extra one-cranked shot while others like instigating give you 2x damage even at 6 cranks

Powerful might even be better than Two Shot for extra damage if that's the case
troy_cummings Dec 22, 2017 @ 11:00pm 
Originally posted by IronSquid501:
Originally posted by troy_cummings:
So, if I'm reading this correctly, a Two Shot laser musket doesn't do 12x initial damage on the 6th crank, it does 7x damage? To elaborate, it appears as though since Two Shot only applies to base damage, the damage multiplier would apply to the first crank, not to each individual crank afterwards.

I was thinking it worked like this: on the first crank, 2x damage. Second crank, 4x. Third, 6x. Etc, etc, till you get to 6 cranks, where the two shot multiplier now results in 12x damage. That's what my previous experience has taught me. I was almost certain it was doing that much damage, but perhaps it was the placebo effect of thinking it was doing that much damage.

But instead, it actually only "two shots" the first crank, resulting in 2x on the first crank, then 1x afterwards, so 7x?
that's how i've read it, too. sounds like it just gives you an extra one-cranked shot while others like instigating give you 2x damage even at 6 cranks

Powerful might even be better than Two Shot for extra damage if that's the case
Damn. Whatever the case may be, I don't think I've run into a single enemy I can't kill with 6 cranks of my two shot laser musket. Maybe a Mirelurk Queen if I shoot into the carapace. But other than that.... Nothing really. I guess because of that, this whole time I thought I was doing 12x damage.
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Date Posted: Dec 22, 2017 @ 1:21pm
Posts: 30