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It's funny, I rather like all three (Tesla Rifle) for the same reason, they're a bit quirky, you get power but you have to deal with it, they're not just bang bang weapons. Lord knows for the sheer power of a six crank laser musket, it's worth taking the time.
console: tai, spawn a ghoul, setav health 10000, shoot it, getav health, report your results...
(use help "ghoul" to get BaseIDs, I cant remember them off the top of my head)
Compare it to a similar not 2-shot version on the same character so we don't have to guess your perks/difficulty etc. ;)
It's one of the few times having a weaker mod is better. However the second shot suffers from a slight accuracy penalty, similar to the gauss rifle double shot
The accuracy penalty during ADS is fairly insignificant, not having enough deflection in typical engagement ranges, though I'm wierd, I hate sniper class weapons, which I could definitely see it playing a bigger role in.
I'm not quite sure though, Yes to which? Full power with each crank, or only Crank+1?
Instigating should, at full health, even in the best scenario for Two Shot, outperform, yeah. As Instigating is a final-damage + where as two shot is only base damage. (So the slight bump from having a long barrel is lost.
But again,t his is where my question comes in, because the Laser Musket is such a wierd weapon, traditionally Two Shot is Base damage per shot, yet the Musket lets you overcharge the base damage.
The only real information I've found is on Reddit, and it's nothing but supposition, people not even getting the basic information about two-shot right. I was hoping to see something substantial from someone who's actually tested one. if I had access to a six crank, I could fast, as if it's just Crank+1 the damage on Six Crank would only increase marginally between cranks. Just testing with my 3 crank, the damage seems to scale linearly as if each cell is producing the advertising damage of the gun.
Reading up, I can't find confirmation on whether it only does the damage of one crank, but it definitely does hundreds of points less damage on full charge
Yeah, that's my issue right now. I may have formatted my comment wierd, I was implying Instigating is better because it's a final damage multiplier. Especially on Survival doing hundreds more damage with full adrenaline is totally believable.
As kind of an anecdotal aside, this is what makes Furious so good, especially on combined melee damage arms like Heated Power Fists and Stunning Sledges. The bonus damage is a final-value multiplier, so it boosts both the weapons raw damage, plus your strength bonus, plus the weapon mod bonuses (Including energy damage) Contrast with "Mighty" or "Violent" Which only boosts WEAPON BASE DAMAGE, which means the final value ends up being actually less than 25% a lot of the time.
I was thinking it worked like this: on the first crank, 2x damage. Second crank, 4x. Third, 6x. Etc, etc, till you get to 6 cranks, where the two shot multiplier now results in 12x damage. That's what my previous experience has taught me. I was almost certain it was doing that much damage, but perhaps it was the placebo effect of thinking it was doing that much damage.
But instead, it actually only "two shots" the first crank, resulting in 2x on the first crank, then 1x afterwards, so 7x?
Because a never ending lazer musket can have an infinite number of shots loaded into 1 shot instead of being automatic. Meaning given enough time of cranking and ammo you could have a laser musket shot that does infinite damage.
Powerful might even be better than Two Shot for extra damage if that's the case