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Is there a way to make Deacon stop changing his clothes?
It's pretty annoying how I can never keep an outfit set up on him properly. Even if I remove all his other damn clothes he restocks them in seconds. Could probably make a killing at a market lol
Last edited by Stormbreaker420; Dec 21, 2017 @ 9:05am
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Showing 1-15 of 26 comments
AC Denton Dec 21, 2017 @ 9:11am 
It's part of his character, otherwise there's no point to having him honestly.
DouglasGrave Dec 21, 2017 @ 9:12am 
He stops changing clothes when he's dead.
Stormbreaker420 Dec 21, 2017 @ 9:32am 
Originally posted by //Hello World:
It's part of his character, otherwise there's no point to having him honestly.
That's pretty silly. Other companions don't have "points" to having them but you still have them lol. Whats the "point" having Hancock come with you? What's the "point" bringing MacCready? It's all about preference. And I'd prefer if he'd just wear what I give him. He suits the rebel outfit anyways but now if I equip it he is forever changing the hat or the main clothes part and wearing the backpack still :steamfacepalm:
Stormbreaker420 Dec 21, 2017 @ 9:34am 
I'm gonna use this just in case anyone else has this issue with Deacon https://www.nexusmods.com/fallout4/mods/9772?tab=description
JDaremo Fireheart Dec 21, 2017 @ 10:32am 
only by killing him . . . LOL
Shadow The Innkeep Dec 21, 2017 @ 10:46am 
Originally posted by free_the_beast:
Originally posted by //Hello World:
It's part of his character, otherwise there's no point to having him honestly.
That's pretty silly. Other companions don't have "points" to having them but you still have them lol. Whats the "point" having Hancock come with you? What's the "point" bringing MacCready? It's all about preference. And I'd prefer if he'd just wear what I give him. He suits the rebel outfit anyways but now if I equip it he is forever changing the hat or the main clothes part and wearing the backpack still :steamfacepalm:

Um, each character is unique, with unique background and role in the game. You are being silly for misunderstanding Deacon. Granted, his everychanging appearance can be creepy, and I actually shot him point blank a few time thinking he was an enemy by accident, but I also understand that changing looks is his profession. To put it simply, he's a spy, possibly a synth too, but that is an unconfirmed rumor. However, as I said, each follower has unique features to them, such as: you can never change Nick's apparance at all (unless you mod it), Danse never gets out of his PA (unless you mod it), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there even mod to stop that?!?!). Saying their unique features are silly just because you dislike it is silly in itself. :)
Last edited by Shadow The Innkeep; Dec 21, 2017 @ 10:49am
JDaremo Fireheart Dec 21, 2017 @ 11:19am 
Originally posted by Naveena Vice:
However, as I said, each follower has unique features to them, such as: you can never change Nick's apparance at all (unless you mod it), Danse never gets out of his PA (unless you mod it), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there even mod to stop that?!?!).
AFT helps with all or most of that.
As for Deacon, use him and dump him. despite him having the best stealth of all the companions, you just can't give him better stuff. and for heaven sakes, never put him in power armour.
Last edited by JDaremo Fireheart; Dec 21, 2017 @ 11:19am
Yhwach Dec 21, 2017 @ 11:40am 
Originally posted by JDaremo Fireheart:
Originally posted by Naveena Vice:
However, as I said, each follower has unique features to them, such as: you can never change Nick's apparance at all (unless you mod it), Danse never gets out of his PA (unless you mod it), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there even mod to stop that?!?!).
AFT helps with all or most of that.
Originally posted by Naveena Vice:
(unless you mod it)
Stormbreaker420 Dec 21, 2017 @ 12:06pm 
Originally posted by Naveena Vice:
Originally posted by free_the_beast:
That's pretty silly. Other companions don't have "points" to having them but you still have them lol. Whats the "point" having Hancock come with you? What's the "point" bringing MacCready? It's all about preference. And I'd prefer if he'd just wear what I give him. He suits the rebel outfit anyways but now if I equip it he is forever changing the hat or the main clothes part and wearing the backpack still :steamfacepalm:

Um, each character is unique, with unique background and role in the game. You are being silly for misunderstanding Deacon. Granted, his everychanging appearance can be creepy, and I actually shot him point blank a few time thinking he was an enemy by accident, but I also understand that changing looks is his profession. To put it simply, he's a spy, possibly a synth too, but that is an unconfirmed rumor. However, as I said, each follower has unique features to them, such as: you can never change Nick's apparance at all (unless you mod it), Danse never gets out of his PA (unless you mod it), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there even mod to stop that?!?!). Saying their unique features are silly just because you dislike it is silly in itself. :)
I'm being silly because I have a preference? Ok. Btw most of the points you said are totally different from this. Dogmeat doesn't exclusively block doors, all companions have a tendency to do that. It's hardly an intended "feature" of having him. And like I said what is Hancock's "feature"? MacCready? I mean wouldn't you say Hancock's appearance (his "Hancock" unique robes for instance) is a defining trait of his? I mean it's a huge part of his backstory him taking those robes from the state house and assuming the "Hancock" identity. But yet he doesn't re-equip it EVERY time you take him out of it does he? Does that make him pointless? I mean without those robes he's just some generic ghoul no? What would be the "point" in taking him?

Don't mean to rant but the first guy who started this was just wrong. It hardly would make him pointless to take anywhere if he didn't switch clothes constantly. All I'm saying here. Got a mod for this now so case closed :)
Crystal Sharrd Dec 21, 2017 @ 12:39pm 
Originally posted by free_the_beast:
Originally posted by Naveena Vice:

Um, each character is unique, with unique background and role in the game. You are being silly for misunderstanding Deacon. Granted, his everychanging appearance can be creepy, and I actually shot him point blank a few time thinking he was an enemy by accident, but I also understand that changing looks is his profession. To put it simply, he's a spy, possibly a synth too, but that is an unconfirmed rumor. However, as I said, each follower has unique features to them, such as: you can never change Nick's apparance at all (unless you mod it), Danse never gets out of his PA (unless you mod it), Piper and Cait never stfu (unless you probably mod it), Dogmeat never stops blocking doorways, pushing you off the building and into mines (is there even mod to stop that?!?!). Saying their unique features are silly just because you dislike it is silly in itself. :)
I'm being silly because I have a preference? Ok. Btw most of the points you said are totally different from this. Dogmeat doesn't exclusively block doors, all companions have a tendency to do that. It's hardly an intended "feature" of having him. And like I said what is Hancock's "feature"? MacCready? I mean wouldn't you say Hancock's appearance (his "Hancock" unique robes for instance) is a defining trait of his? I mean it's a huge part of his backstory him taking those robes from the state house and assuming the "Hancock" identity. But yet he doesn't re-equip it EVERY time you take him out of it does he? Does that make him pointless? I mean without those robes he's just some generic ghoul no? What would be the "point" in taking him?

Don't mean to rant but the first guy who started this was just wrong. It hardly would make him pointless to take anywhere if he didn't switch clothes constantly. All I'm saying here. Got a mod for this now so case closed :)
I've noticed that Dogmeat tends to get in the way more than anyone else, despite hating violence Curie picks up weapons (And ammo) more than any other companion (And probably uses an inhaler, since I doubt that's jet she's using), and Codsworth looks fresh in his Bowler Hat.
showler Dec 21, 2017 @ 1:18pm 
Asking Deacon to stop blending in is like asking Strong to use stealth.
Stormbreaker420 Dec 21, 2017 @ 2:54pm 
Originally posted by sonic65101:
Originally posted by free_the_beast:
I'm being silly because I have a preference? Ok. Btw most of the points you said are totally different from this. Dogmeat doesn't exclusively block doors, all companions have a tendency to do that. It's hardly an intended "feature" of having him. And like I said what is Hancock's "feature"? MacCready? I mean wouldn't you say Hancock's appearance (his "Hancock" unique robes for instance) is a defining trait of his? I mean it's a huge part of his backstory him taking those robes from the state house and assuming the "Hancock" identity. But yet he doesn't re-equip it EVERY time you take him out of it does he? Does that make him pointless? I mean without those robes he's just some generic ghoul no? What would be the "point" in taking him?

Don't mean to rant but the first guy who started this was just wrong. It hardly would make him pointless to take anywhere if he didn't switch clothes constantly. All I'm saying here. Got a mod for this now so case closed :)
I've noticed that Dogmeat tends to get in the way more than anyone else, despite hating violence Curie picks up weapons (And ammo) more than any other companion (And probably uses an inhaler, since I doubt that's jet she's using), and Codsworth looks fresh in his Bowler Hat.
I can't even use Codsworth in my game for some reason. i sent him to the Castle now he can't be recruited at all just floats around saying we learn history lest it repeat itself blah blah blah. Can't even customise him with the robot workbench
Last edited by Stormbreaker420; Dec 21, 2017 @ 2:54pm
Hobo Misanthropus Dec 21, 2017 @ 3:12pm 
Yes, if you manually equip him in clothing and armor, he will stop. I like to stop it because the script that changes his clothing can cause some performance hiccups.
Stormbreaker420 Dec 21, 2017 @ 4:04pm 
Originally posted by Hobo Misanthropus:
Yes, if you manually equip him in clothing and armor, he will stop. I like to stop it because the script that changes his clothing can cause some performance hiccups.
No, in vanilla he doesn't stop switching once you manually assign him an outfit that was the whole issue, I had to get a mod to make him stop changing out of what I told him to wear
Hobo Misanthropus Dec 21, 2017 @ 4:23pm 
Originally posted by free_the_beast:
Originally posted by Hobo Misanthropus:
Yes, if you manually equip him in clothing and armor, he will stop. I like to stop it because the script that changes his clothing can cause some performance hiccups.
No, in vanilla he doesn't stop switching once you manually assign him an outfit that was the whole issue, I had to get a mod to make him stop changing out of what I told him to wear

He does, I have him as a companion now in vanilla. You have to equip him with Armor though, as his changes specifically will not override his armor settings. If you just have him in an outfit, he will change. And even if you give him armor, if he has no helmet, he'll still change his headgear.
Last edited by Hobo Misanthropus; Dec 21, 2017 @ 4:24pm
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Date Posted: Dec 21, 2017 @ 9:04am
Posts: 26