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Well, there is the answer. While most fallout players got used to stand just for themselves I like to play good guys, altho sometimes I can be evil or just common merc for diversity. I like the idea of making good in bigger picture.
Also I don't usually use fast travel so it's nice to have safe harbor nearby to store loot, rest and resupply yourself. Not to mention granting prtection for people and in return becoming de-facto ruler of Commonwealth. For me Charisma sometimes is best SPECIAL to play through and Minuteman is your best choice then
But that's if I let Preston out of the Museum at all. Usually I leave him and his whining snivelers to rot in there for all eternity..
The minutemen are just a bunch of pathetic loosers and you alone have to do everything for them. It´s much wiser to ignore them and claim settlements on your own.
Sanctuary and build what you want there, and ignore Preston as he sulks around.
I get a mission, I complete it. Of course I also clean the place of junk.
Days or weeks later, I get a mission (the same one?) at the same place. And guess what?
I find exactly the same junk at exactly the same places.
While you can never have enough phones, typewriters or aluminum cans...
This totally kills the immersion for me.
(Preston lives in Outpost Zimonja, by the way.)
Preston and Radio Freedom are designed as a middle man for these requests. So in other words you do not have to go and visit all your settlements in order to find out if they need help or not.
The problem with Preston is if no settlements have a current request, that @#$%head simply makes one up.
the brotherhood has a pair of radiant quests that work the same way. I use them for XP. lets me know what zones have respawned and are ready to be cleared again.
Fallout 4 isn't a job, theres no goal of KEEPING YOU BUSY.
you want to be kept busy get a job.
the minutemen quests are redeeming in they are an easy way to build rep with several followers.
they point out the 30 some odd settlement locations on your map.
a youtube video I watched that wasn't very favorable to the fallout 4 radiant quest system said of your playtime, 30 hours would be spent building settlements 20 hours spent looking for random collectables. not sure what they marketed the total game run time as, but its what 60 hours? so 10 hours of actual gameplay outside of that?
so its not like the game doesnt have random collectables we could have raidantly pointed out to use. like Steve the settler wants to have the magazines collected for the library, go find this one. and then it points out magazines you don't already have as a quest.
that would work functionally the same way.
Ikr, but what i tried to say these quests are perfect training ground. EXP for completing them may seem pathetic by it's own amount, but they are welcoming addition for all the adventure these quests throw at ya. If you wanna do all mainquests and sidequests as already good-leveled character, not as weak beginner, then this is really great option
When you complete a radiant quest for a settlement it receives a target happiness bonus of 10 that decays over time played, which excludes time waited or slept (usually 3-4 days for the bonus to wear off.)
So if you have a settlement that is like 80 happiness before the quest it will jump the happiness way up to 90.
Then since happiness affects food production, food consumption, recruitment chances it benefits doing them if you are into managing settlements.
Not to mention happiness you recieve by making good deeds :)
But thanks for info, didn't knew that
I ques for some are the minuteman fun. But not for me....
My toughts are that the minuteman are done, They fall apart. Untill u start help them build up again. I did try this but then the settler come with nothing. And they got all they need but still complain, the happiness goes down. I have a few settlements but i never get a mesage on the radio that they need help. I have to keep my eye on the pipboy for if they need help. I dont get quest from settlers, so after done what preston ask from me i dont get xp anymore or caps.
I think it would be nicer if they add to the game that u could make your own militia.
After that they're either a chore or an easy way to get settlements and XP, depending on how you feel about them.
Giving me a quest at level 15 to go help out the Warwicks is a big no no in my games. I rarely even cross the river before level 50.