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BOS sees synths as abominations and as you may know, it is in human nature to exterminate everything that doesn't suit us. And their leader, don't get me started. They are the main baddies of this game imo. But really, who can blame them, I'd be the same if I was there.
Institute ending is total BS, the director is just a title, you can't do anything significant, we can agree on that. But their motivation is understandable. Pure society, synths that do all their dirty work...why not.
Railroad eh...never liked them. Sacrificing their own lives for the good of the few. Like Minutemen... But only for synths.
For the second part, there is almost nothing to say. You are right. But as always, we have mods to fix 3/4 of the problems you stated. It's not fair that Bethesda relies on modders to finish and perfect the game, but that is the truth.
Fallout 4
139 hrs on record
last played on 2 Jan
Must have rushed through it, I wouldn't call that finishing the game.
Yes, they do. And it's another flaw in the storyline. They CAN"T see synths as anything because they've just arrived to the Commomwealth. Their patrols / search parties don't interact with the locals, so they couldn't hear about synths earlier. So they should at least try to understand what are those synths, and the protagonist is their most dependable source of information. But they don't even care to ask.
It's another storyline flaw. I can't see them as baddies. Military types, yes, I'm-the-boss-you-just-obey, and so one, yes. But baddies? Their ultimate goal is noble, and they are potential allies. In New Vegas, you had an option to remove the bad leader and put a more reasonable one in his place. It looked perfectly natural. Here, you simply must eliminate them all - after doing a lot of quests for them and developing personal feelings towards some of them. And blowing up Priden - why? I single-handedly cleared it of all hostiles. Why don't just keep it for yourself? I even don't mention that there are chldren on board, who I can't evacuate.
Because it's not a community of scientitsts whose goal is technical progress and evolution of the mankind. It's just a group of slavers who want calm easy life with crowds of slaves fullfilling every their whim. They create artifical beings who can't be distinguished from humans, who at least imitate free will. And no one among the scientists (except the one man) ever thought about who and why they create? Then they should be complete morons, which is incompatible with advanced science and technology.
True. But this the only natural behavior in the game - people who are crazy enough to fight and die for their beliefs.
Sorry, I prefer not to install mods. Way too often it leads to additional game instability and glitches that are very difficult to avoid.
Sorry, some of us should sometimes work to earn their living. :)
https://www.youtube.com/watch?v=WqkZXNZwZq4
Fallout 4's ending isn't the stupid movie, it's the game-state you're left with after the stupid movie. Unlike New Vegas which boots your ass to the title screen after a 100% disposable slideshow that looked like it was slapped together in 5minutes in Microsoft Power Point. You never actually get to experience the results of your actions in New Vegas. I hate to say it, but all you NV fans are just being suckered in by cheap psyhological tricks. A "Tell, Don't show" shell game that is anethema to everything videogames stand for as an interactive medium.
The best aspects of the Fallout 4 ending are experienced by interacting with the new world you just created, juding the "Ending" by the throwaway concluding cinematic is missing the point altogether.
The problem of all modern games is, they can't have any possible variant of ending implemented. However, the best of them have enough options to satisfy players who stuck to different gameplay styles. F3 ending was outrageous, and F4 doesn't have different endings at all. In the essence, it makes diplomacy and the charisma perk absolutely unneeded. And it means, that it NOT an RPG anymore. It's just another FPS with an extended weapon modification system. And it means that the original Fallout universe is dead.
And what's so thrlling about searching for a baby you saw only for a couple a minutes in the beginning of the game? What's the difference between those two quest objects? Even more, what are you supposed to do with a baby in the primieval world after you've found it? Become a settler and grow vegetables while raising the child?
It's a lot more than you know about the protagonist of F4. A former soldier (if you play as a male) or with no background at all (if you play as a female) who was frozen in a vault and then awoke - that's it, you don't know about him/her anything else.
I played on Normal or Hard, don't remember, and I killed plenty of Legendary enemies (another stupid invention - aha, a Legendary Gunner who suddenly mutates to full health after getting a head shot). The stuff you loot from their bodies is usually pathetic. Super-rare powerful items they generate usually don't add much to the gameplay. If your heavily modded .45 sniper rifle does 150 damage, it matters little if it generates additional 10-15 damage as a Legendary perk.
And I repeat again, this is supposed to be a ROLE-PLAYING game, not a first-person shooter. I don't want to figt crowds of high-level mobs in such a game. I'm in for a storyline, for character development, NPC interaction and so on. Fighting is an essential element of such games but not the the main one. If I wanted an FPS, there are plenty of other games around.
And how am I supposed to remember it if I sent them away a month ago (real-time)? And what if I never took them with me because at the moment I discovered them in a middle of nowhere when I already had another companio with me? How should I remember all such places?
Basically, yes, That's their single purpose of existence - to serve as my companions. And if you want a real-live explanation, why am I allowed to write down info about my quests but can't do the same with the locations of my companions?
Exactly! Can't agree more.
An RPG is the game where you experience the consequences of your choices. What are those consequences in F4?
Thise clips ARE the results of your actions. Concerning their quality, it's better to have 10 "PowerPoint-style" clips that one dull movie like in F4.
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The best aspects of the Fallout 4 ending are experienced by interacting with the new world you just created, juding the "Ending" by the throwaway concluding cinematic is missing the point altogether. [/quote]
You didn't create anything. You only destroyed things and killed tons of people when you didn't want to do it at all. As I said, even developing settlemets isnt't rewarded in any way. OK, you have 5 settler here instead of 3 - and what's then?
There's even entire threads about how you can create different end-states in Fallout 4 based on your actions.
It doesn't mean they couldn't be wrong, just that there's a strong scientific consensus on the issue.
You do realize, being that you're pointing out differences between FO4 and earlier games, that synths were 'unveiled' in FO3 with Harkness, Armitage (S3-47), and Doc Zimmer in Rivet City, right? The institute was already sending out coursers to pick up escapees in 2277... actually, Zimmer and his accompanyment could be considered an embedded field unit, something they stopped doing *because* Zimmer went missing.
Madison Li (yes, that one) came from Rivet City, was recruited to the Institute by Dr. Zimmer early on and didn't go (i.e. knows of the institute and it's programs), and then later on gets in tight with Elder Lyons and only leaves DC because BOS *didn't* leave after Purity. Think she wouldn't have shared what Zimmer told her about the institute? Think looking for Li after she disappeared wouldn't have been a BOS priority? It's all tied together, even if you missed it. Fo4 Gen3 synth == FO3 'android'.
you realize most of this information are not confirmed cannon? plus if we go in this sense how the BoS of the west while openning them recruitement (fallout tactics) was defeated by the NCR that didn't had any power armor and let not talk of the laser weaponery?
even when you compare the power armor of the ncr in new vegas in comparaison of the one of the brother hood it was falling behind.
but that one of the flaws of Fallout NV, the slider at the end have always leave me with a feeling of uncomplete, yes, i did reach the end of the main story, but it's an open world, the main story is only one of the story you can do in the game!
plus the lore of Fallout 4 is far more than simply the main quest, even the whole thing is filled with detail that most people ignore.
Oxhorn have create a few very interesting video about this (https://www.youtube.com/channel/UCsC--WvN66vZlDoYShzn4sA)
Fallout 4 have a main story that leave an after taste of not really important... but isn't because the world is more important? more because you a person outside this craziness that begin it exploration into it. we must look the game with the eyes of this person that have no recollection about Fallout 1-2-3-NV.
and anyway, what is the goal of Fallout 4? bring us into a world and offer us some fun... we do have a whole world to explore filled with secret to find by ourself, the story is not handed on a silver plate. exploration, expansion, exploitation and extermination, it's not really a 4X, but with settlement we have this, however i admit i did wish for them to add another layer to the settlement system.
one tie to the faction, making the faction of the game conquers settlement and have them own technology for this. it will have offer something quite interesting tie to our choice.
by example, if you side against the BoS, you will have to deal with attack from the BoS on your settlement. fighting powerarmor and laser weaponery and such. maybe in Fallout 5. who know i hope it.