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"Crepuscular rays /krᵻˈpʌskjᵿlər/ (also known as sunbeams, Angel lights[citation needed], Sun rays or God rays), in atmospheric optics, are rays of sunlight that appear to radiate from the point in the sky where the sun is located. These rays, which stream through gaps in clouds (particularly stratocumulus) or between other objects, are columns of sunlit air separated by darker cloud-shadowed regions. Despite seeming to converge at a point, the rays are in fact near-parallel shafts of sunlight, and their apparent convergence is a perspective effect (similar, for example, to the way that parallel railway lines seem to converge at a point in the distance)."
It's just some fancy way to recreate sunlight in games, and it's pretty resource heavy.
I explained myself badly, I know what effect it, but I read around that this effect (not fixato by Bethesda) from problems.
Example:
https://www.youtube.com/watch?v=A4I25TvXslo
This guy say GodRays provoke problems but i don't understand the problem (becuz i'm not English).
And why this guy say "problem silhouette of the character pixellated something like that".
This mostly happened in earlier patches, but It's gotten..slightly? better? but only slightly
Sorry, but i'm really stupid for this things, when you say "The pixelation exists on medium and low resolutions" what you mean (resolution monitor?)?
What option is better for not meet this problem? GodRays on Medium or Low?
EDIT: I find this too: http://www.nexusmods.com/fallout4/mods/15211/?
Turn off?
So is good mod for fix that issue in the video?