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Another legendary faction in this case is also the Raiders since they existed before the war began. The Gunners are a militaristic, mecenary offshoot of the Raiders.
You can't really make a weak character that only learns upon finding mystic videos (holos?) and reading books about fighting.
Imagine the nightmare of building a character with 4-5 different behaviour sets depending on your level of play.
You'd also need to make seperate levels for crafting, talking and fighting, something a kin to Skyrim, so you don't level your 'survival fighting skills' by crafting silencers.
And since its a non linear experience you can't really program character growth, emotions and adaption. Imagine if you code that the SS 'adapts' somewhere around MQ #4, but before you do said quest, you have already explored 72 dungeons, killed 241 gunners, 591 super mutants and 2173 ghouls, but in the MQ you kill a lousy super mutant and the SS goes 'phew that was a tough enemy, almsot got me there, I'll need to watch myself in the future'.
If it was a linear BioShock type of game, yes, sure, bring in some indepth character development. But this is sandbox action adventure game, you're supposed to become a godlike killing machine of no remorse and no breaks.
i understand what you mean but in other bethesda titles focused more on choice to spare in kill where as in fallout 4 what troubled and annoyed a lot was the constant focus on killing yes it makes sense from a mechanical standpoint but Im offering w this something of a way to kind of digest the mechanic by using the own games lore as an explanation since most hardcore fans (at least I do) dont like killing for the sake of killing.Bethesda games like skyrim occasionally enemies would flee or there were more options then to just kill. Where as in this game its a shame you cant negotiate w the raiders attacking Garvey at the start of the game and come up with a truce instead you have to kill them it doesnt give it that bethesda feel. Although a few hidden side missions do like "Order Up" if more quests were like that then there wouldnt be much paying attention to you killing like 300000 super mutants.
Thats another topic. I think the OP was talking about 'skill' to kill, not the need or ability to kill/spare/etc.
All these threads and topics get confusing as hell sometimes!
That wasnt optional, it was manditory service, and most everyone could expect to see some combat.
Now in Nora's case sure she was very likely serving as a Lawyer for the Armed Forces but even then she would have had basic training.
Now here's the next issue I take with what you are getting at....OP and a lot of people dont seem to understand that there is no standing educational system in the Wasteland. You all put too much faith in wastelanders knowledge of military tactics, which realistically would pale in consideration to what Nora would know about.
Even the Brotherhood of Steel would not have near the quality of Pre-War era anywhere and any country...They wouldnt be on par with any person pre-War....No one would....Except for the Sole Survivor.
PPl go on and on about the "Power Armor Perk" uh Nate was using Power Armor in the Armed Forces uh ya....
Edit, Oh sorry I see where you went with the thread now...
Thank you for that information. It confirms what I suspected at the begining.
I'll make sure to pay a visit to Fraternal Post 115.
Or the heros from dragon age?
Or the dragonborn from skyrim?
Or any other main character who kills more than 10 people?
Because it is a game and it would be super boring without it.
If you start to question that, then you also have to ask yourself, how does your char survives a hit from a super heated laser beam, plasma or even mine and how can he heal himself with a item to full in 5 seconds?
Bottom line: don't question game lore or mechanics