Fallout 4

Fallout 4

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Farming Explosive Minigun
I'm aiming to farm an explosive minigun. I'll do it at Hubris comics, but when I did a test run, all I would get is an explosive rifle or a piece of armor. I'm level 16, so was it just bad luck, or should I wait until a higher level to go after the explosive minigun?
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Beiträge 1630 von 108
Ursprünglich geschrieben von Zulu:
Ursprünglich geschrieben von BlazeD:
Final Solution is +25% fire rate +15% reload speed, not a flaming weapon. That translates to +25% damage over regular weapons. If your weapon does 100 damage then being 'explosive' = 15% damage over regular weapons. Mini guns are a medium-short range weapon. Enemies that close on you will limit the explosive usefullness over non explosive minis.
Do you mean the Final Judgement, because there is no weapon called the 'Final Solution', and it is also not a minigun, it is a Gatling Laser. more fire and reload rate doesn't equal more damage. An Instigating Gauss/Explosive Rifle is much more OP (especially instagating) then a Rapid Auto Pipe SMG.

Maybe, but I'd argue that's only the case when using vats. The charge time for the gauss puts it at a huge disadvantage in close quarters.
BlazeD 3. Dez. 2016 um 20:35 
Yea, it could be called final judgement. Mini gun is the same as gatling gun. Being laser or not doesnt change its function. 25% fire rate does indeed = +25% damage....show me the math otherwise.
Ursprünglich geschrieben von BlazeD:
Yea, it could be called final judgement. Mini gun is the same as gatling gun. Being laser or not doesnt change its function. 25% fire rate does indeed = +25% damage....show me the math otherwise.
Gatling Laser and it has more base damage than a minigun.It also cant have Explosive on it and uses a fusion core for ammo,not bullets.


they are not the same.
Honestly a Bleeding Minigun is better.
BlazeD 3. Dez. 2016 um 21:05 
Yes, firerodan. I agree that a bleeding mini is better than an explosive one. The final judgement is a better heavy weapon than either of those and easier to obtain because it doesn't rely on any random encounter to get. Mini or gatling are the same in that both are heavy weapons, both have high fire rates, both make stuff dead fast. Comparing mini vs gatling is not the same as comparing sniper vs smg as zulu is asserting. Instigating is a very good effect....for a sniper rifle. It is poor on an automatic.

If the OP has to have a mini gun then a 2 shot would be better than an exploding.
Zulu 3. Dez. 2016 um 21:15 
Ursprünglich geschrieben von Dimathiel:
Ursprünglich geschrieben von Zulu:
Do you mean the Final Judgement, because there is no weapon called the 'Final Solution', and it is also not a minigun, it is a Gatling Laser. more fire and reload rate doesn't equal more damage. An Instigating Gauss/Explosive Rifle is much more OP (especially instagating) then a Rapid Auto Pipe SMG.

Maybe, but I'd argue that's only the case when using vats. The charge time for the gauss puts it at a huge disadvantage in close quarters.
I use it quite often at long up to close range and it's still quite effective. Although most of the time i use a melee weapon up close, unless i already have a shot charge, in which i use the Gauss Rifle first.
Ursprünglich geschrieben von Firerodan16:
Honestly a Bleeding Minigun is better.
It depends on what you're doing with them. "Wounding" doesn't have anything that specifically resists it, but it also doesn't have anything that specifically boosts it. "Explosive" gets boosted by both Demolition Expert and the Explosives bobblehead, in addition to hitting an area, but that also makes it harder to avoid blasting yourself, your friends, and any nearby items.

Explosive is better for pure damage, but Wounding is better when you want more control over what you're shooting.
Zuletzt bearbeitet von DouglasGrave; 3. Dez. 2016 um 21:16
Zulu 3. Dez. 2016 um 21:18 
Ursprünglich geschrieben von BlazeD:
Yea, it could be called final judgement. Mini gun is the same as gatling gun. Being laser or not doesnt change its function. 25% fire rate does indeed = +25% damage....show me the math otherwise.
They are not the same. Gattling has more damage and can be upgraded for even more damage, at a loss of fire rate making it much more effective ammo wise - One of, if not the, best ammo/value weapons in the game.
And faster firing rate does not = more damage in any way, for a lot of weapons it actually decreases the damage.


Ursprünglich geschrieben von BlazeD:
Yes, firerodan. I agree that a bleeding mini is better than an explosive one. The final judgement is a better heavy weapon than either of those and easier to obtain because it doesn't rely on any random encounter to get. Mini or gatling are the same in that both are heavy weapons, both have high fire rates, both make stuff dead fast. Comparing mini vs gatling is not the same as comparing sniper vs smg as zulu is asserting. Instigating is a very good effect....for a sniper rifle. It is poor on an automatic.

If the OP has to have a mini gun then a 2 shot would be better than an exploding.
I never compared a Sniper to an SMG, not once did i even mention a sniper rifle. An Explosive Minigun is better because i have both, and i can tell you now that an Explosive minigun deals much more damage then the Final Judgement does. They are not the same weapons, they are quite different, the only thing that is correct is that they are both heavy weapons.
Don't take what i said out of context, it's not good for arguments sake.
Zulu 3. Dez. 2016 um 21:19 
Ursprünglich geschrieben von DouglasGrave:
Ursprünglich geschrieben von Firerodan16:
Honestly a Bleeding Minigun is better.
It depends on what you're doing with them. "Wounding" doesn't have anything that specifically resists it, but it also doesn't have anything that specifically boosts it. "Explosive" gets boosted by both Demolition Expert and the Explosives bobblehead, in addition to hitting an area, but that also makes it harder to avoid blasting yourself, your friends, and any nearby items.

Explosive is better for pure damage, but Wounding is better when you want more control over what you're shooting.
Wounding isn't to bad but you need to shoot something a bit before it starts taking real damage, while Explosive starts off doing a much higher damage. It also can kill groups of enemies quite fast to, which makes it much better in killing crowds of enemies then a Wounding minigun.
Ursprünglich geschrieben von Zulu:
Ursprünglich geschrieben von BlazeD:
Yea, it could be called final judgement. Mini gun is the same as gatling gun. Being laser or not doesnt change its function. 25% fire rate does indeed = +25% damage....show me the math otherwise.
They are not the same. Gattling has more damage and can be upgraded for even more damage, at a loss of fire rate making it much more effective ammo wise - One of, if not the, best ammo/value weapons in the game.
I'd have to give that to something that deals a lot more damage per shot; the gatling laser is good, but even with its low cost per shot (1/2 cap per shot, before improvements), the individual shots aren't dealing much damage compared to some other weapons like the railway rifle or harpoon gun that still have low-cost ammunition (especially since they're often recoverable).


Ursprünglich geschrieben von Zulu:
Ursprünglich geschrieben von DouglasGrave:
It depends on what you're doing with them. "Wounding" doesn't have anything that specifically resists it, but it also doesn't have anything that specifically boosts it. "Explosive" gets boosted by both Demolition Expert and the Explosives bobblehead, in addition to hitting an area, but that also makes it harder to avoid blasting yourself, your friends, and any nearby items.

Explosive is better for pure damage, but Wounding is better when you want more control over what you're shooting.
Wounding isn't to bad but you need to shoot something a bit before it starts taking real damage, while Explosive starts off doing a much higher damage. It also can kill groups of enemies quite fast to, which makes it much better in killing crowds of enemies then a Wounding minigun.
Explosive is definitely quicker to start (being virtually instantaneous), and higher in overall damage, but Wounding isn't slowed down all that much when we're talking about weapons that deliver a lot of hits in a short space of time. Hitting multiple enemies at once is often good, but you do trade that off against sometimes hitting things you don't want to, and using a high-speed weapon already means you can spray groups with either one. And unlike the Explosive prefix, Wounding can turn up on gatling lasers (though you could consider that a point in favour of miniguns).
Ursprünglich geschrieben von SuperSledgeNY:
Ursprünglich geschrieben von Yarxov:
On one char I broke down and got a mod that lets you craft discovered legendaries. I was just so sick of getting instigating Rolling Pins, pipe rifles, and every ♥♥♥♥♥♥ weapon inbetween on survival. :\
It is kindof a flaw in the system to have to wade through an extraordinary amount of 'Legendary!' trash to get one gem. I understand why they did it, but still seems weird.

I guess you never played Diablo 3. The "junk" legendaries that dropped in that game make FO4 seem tame in comparison.

Especially at D3's launch when legendaries had worse stats than rares.
BlazeD 3. Dez. 2016 um 22:38 
"An Instigating Gauss/Explosive Rifle is much more OP (especially instagating) then a Rapid Auto Pipe SMG."
There is your comparison, zulu. Gauss rifle is a sniper weapon. Here you are comparing it to a SMG Pipe weapon.
Zulu 3. Dez. 2016 um 22:42 
Ursprünglich geschrieben von DouglasGrave:
Ursprünglich geschrieben von Zulu:
They are not the same. Gattling has more damage and can be upgraded for even more damage, at a loss of fire rate making it much more effective ammo wise - One of, if not the, best ammo/value weapons in the game.
I'd have to give that to something that deals a lot more damage per shot; the gatling laser is good, but even with its low cost per shot (1/2 cap per shot, before improvements), the individual shots aren't dealing much damage compared to some other weapons like the railway rifle or harpoon gun that still have low-cost ammunition (especially since they're often recoverable).


Ursprünglich geschrieben von Zulu:
Wounding isn't to bad but you need to shoot something a bit before it starts taking real damage, while Explosive starts off doing a much higher damage. It also can kill groups of enemies quite fast to, which makes it much better in killing crowds of enemies then a Wounding minigun.
Explosive is definitely quicker to start (being virtually instantaneous), and higher in overall damage, but Wounding isn't slowed down all that much when we're talking about weapons that deliver a lot of hits in a short space of time. Hitting multiple enemies at once is often good, but you do trade that off against sometimes hitting things you don't want to, and using a high-speed weapon already means you can spray groups with either one. And unlike the Explosive prefix, Wounding can turn up on gatling lasers (though you could consider that a point in favour of miniguns).

That is true but the ammo is still fairly expensive (i don't know how much exactly) for the Harpoon Gun, and i'm not sure about the Railway Rifle as i just have ammo for it from construction areas. Having the ammo be recoverable is quite good as you can use multiple ammunition a few times at once, but they don't last forever. Sometimes they may be able to be picked up 6 times, other times you might not pick them up at all.
The highest damage per 1 ammunition is the Nuka-Nuke, but that is on a whole other level - and is a fatman, so...
But out of miniguns and Gattling Lasers, the Gatling Laser deals much more damage without factoring in any legendary effects.

Wounding's damage over time is quite good, but it's not that good when you have to spread it between enemies. Explosive is still better with AOE and dealing a good amount of damage, but wounding can eventually get better on the single target after firing some rounds. I still much prefer explosive over wounding though. Explosive also seems to do more damage then it says, maybe because it -like bleed damage - isn't 'really' restistable.
Zulu 3. Dez. 2016 um 22:44 
Ursprünglich geschrieben von BlazeD:
"An Instigating Gauss/Explosive Rifle is much more OP (especially instagating) then a Rapid Auto Pipe SMG."
There is your comparison, zulu. Gauss rifle is a sniper weapon. Here you are comparing it to a SMG Pipe weapon.
A guass rifle can be used as a sniper rifle, but i was not, in that context, comparing it to a sniper rifle. You can use a Gauss Rifle as a Mid range rifle if you want, or you can use it as a Sniper, it's up to you. You can also use a pipe pistol as a sniper rifle, but would you count it as one unless someone specifically said that?
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Geschrieben am: 3. Dez. 2016 um 12:42
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