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Maybe, but I'd argue that's only the case when using vats. The charge time for the gauss puts it at a huge disadvantage in close quarters.
they are not the same.
If the OP has to have a mini gun then a 2 shot would be better than an exploding.
Explosive is better for pure damage, but Wounding is better when you want more control over what you're shooting.
And faster firing rate does not = more damage in any way, for a lot of weapons it actually decreases the damage.
I never compared a Sniper to an SMG, not once did i even mention a sniper rifle. An Explosive Minigun is better because i have both, and i can tell you now that an Explosive minigun deals much more damage then the Final Judgement does. They are not the same weapons, they are quite different, the only thing that is correct is that they are both heavy weapons.
Don't take what i said out of context, it's not good for arguments sake.
Explosive is definitely quicker to start (being virtually instantaneous), and higher in overall damage, but Wounding isn't slowed down all that much when we're talking about weapons that deliver a lot of hits in a short space of time. Hitting multiple enemies at once is often good, but you do trade that off against sometimes hitting things you don't want to, and using a high-speed weapon already means you can spray groups with either one. And unlike the Explosive prefix, Wounding can turn up on gatling lasers (though you could consider that a point in favour of miniguns).
Especially at D3's launch when legendaries had worse stats than rares.
There is your comparison, zulu. Gauss rifle is a sniper weapon. Here you are comparing it to a SMG Pipe weapon.
That is true but the ammo is still fairly expensive (i don't know how much exactly) for the Harpoon Gun, and i'm not sure about the Railway Rifle as i just have ammo for it from construction areas. Having the ammo be recoverable is quite good as you can use multiple ammunition a few times at once, but they don't last forever. Sometimes they may be able to be picked up 6 times, other times you might not pick them up at all.
The highest damage per 1 ammunition is the Nuka-Nuke, but that is on a whole other level - and is a fatman, so...
But out of miniguns and Gattling Lasers, the Gatling Laser deals much more damage without factoring in any legendary effects.
Wounding's damage over time is quite good, but it's not that good when you have to spread it between enemies. Explosive is still better with AOE and dealing a good amount of damage, but wounding can eventually get better on the single target after firing some rounds. I still much prefer explosive over wounding though. Explosive also seems to do more damage then it says, maybe because it -like bleed damage - isn't 'really' restistable.