Fallout 4

Fallout 4

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𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 1 października 2017 o 20:37
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C:/ HELP / MODS / ISSUES WITH FALLOUT 4
Hi there!
This thread is somewhere you can post an issue and/or access links to programs and guides for Fallout 4. It is useful to gain an understanding of what all the modding terms mean. You will eventually pick it up as you go along. It's not as hard as you think. Most tutorials are a step by step process, so you can still accomplish modding as long as you follow the rules and are prepared to re-trace your steps to solve issues. These threads aim to help you do that and ideally, avoid that.

If you feel you need to ask a question, feel free to post a comment and someone might just be able to help you. No question is a silly question. Trouble shooting is all about asking the most silliest questions first and is often simply a process of elimination :)

nexusmods: Fallout 4
https://www.nexusmods.com/fallout4
The most popular hub for modding. Free to join, safe and easy to access mods for your game. I've been at it for YEARS and never had a virus or anything. Don't listen to the BS, it's the best place to go to mod FO4.

Nexusmods: VORTEX.
Vortex is the new Mod Manager which is meant to replace Nexus Mod Manager. It has a more 'User-Friendly' Interface and also more dynamic mod-sorting functions, in order to help manage load order. From the looks of it, Vortex is more than meets the eye; It incorporates the functions of TESEdit/FO4Edit etc - by allowing you to identify and resolve conflicts, set certain rules of load order between mods, from within Vortex itself, so you may prefer this to using LOOT and TESEdit. Vortex uses the LOOT API, so it features the functions that LOOT does.

Here's a tutorial in written format on how to use Vortex to install mods:
https://wiki.nexusmods.com/index.php/Installing_your_first_mod_with_vortex

Gopher has made introduction and guide videos on how to use VORTEX mod manager here:
Gopher's guide to using Vortex Mod Manager

Nexusmods: BUFFOUT 4
BUFFOUT_4[www.nexusmods.com] This very useful little gem was brought to my attention by someone here on steam. Check it out, it is free and addresses the ancient technology that Bethesda use to make their crashy games (game engine). Buffout4 pretty much does what it says on the tin, go check it out.
MAKE SURE to read the 'POSTS' tab on the modpage, there are further useful links provided there.

If you are looking for help and are fortunate enough to bump into helpful folks, wherever that may be, be sure to show them, and everyone helping, lots of respect. (they might just give you a Sweet-roll, though this has yet to be proven). Be patient too, more people might be able to help than the first one you encounter. Some mods aren't meant to be fixed in just one day, you might have to dig around for a while before success, so don't panic - you will emerge the other side having +1 permanently added to your INT :P
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Enabling Modding for Fallout 4:

Before you can mod Fallout 4 you need to modify the Archive section of the game's configuration files to allow mods to run in the game. Don't panic, you must do this in order to mod your game. This is what you need to edit:
  • You need to add the following lines to the Fallout4Prefs.ini file below the section entitled:
    [Launcher]
    bEnableFileSelection=1

  • Then add the following line in Fallout4Custom.ini below the section entitled:
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    DON'T PANIC! If you, (like I was at first), are struggling to understand what on Earth all this gobble-de-♥♥♥♥ is, fear not. Gopher's youtube tutorials will take you by the hand and guide you step-by-step through the inner Hamster wheels of your PC in a clear and simple way. The tutorials explain how to input the above code into your folders.

  • This easy-to-follow tutorial will stop you from turning off the internet because you put in the wrong ini entries (joke!):
    https://www.youtube.com/watch?time_continue=1&v=fgUbpIzdpGY
Over time, as you add more mods to your FO4 data folder, you will notice that either you, or the mod manager will have added more edits to this, creating a string of essential configurations, ie: Textures / sounds / scripts / etc.. If users are experiencing longer loading times in their game, there is a method of invalidating these configurations from the sResourceDataDirsFinal script line in order to address this:

Fallout 4 Archive Invalidation
If your computer can handle the configurations with no issues then there's no real need to invalidate.

_______________________________________________________________

= = = R E A D _ T H I S = = = =

Load Order

So, the beginner is ready for modding. What is this Load order? Well, its pretty much what it says; It is the order in which your Master files primarily, then your plugins are loaded in the game. Plugins are loaded as they appear, in a downward direction. The master files being at the top and loaded first, then other subsequent plugins loaded after in the list as it goes down.

There are Master files and there are files that are masters of other files. The difference is that Master files always are loaded first, no matter where they might appear in the load order. Generally, they are at the top. Files that are masters of other files will need to be positioned above their child file. They are the parent file of that child file, their specific 'master' file only.

Let's look at an example. Let's say you have a mod that changes the weather and you have also installed a patch that adds different colours to that weather mod. The weather mod might be: RealisticWeatherMain.esp. Then the patch that adds extra colours is RWExtraColoursPatch.esp.
Now. They might appear similar but the weather mod needs to be above the patch and it also needs to be activated in order for the patch to work. This is the patches' Master file. If the master weather file is not activated, but the patch is, then the patch is going to be looking for its master file in order to load and it cannot then your game crashes on loading.

Here is a great video based on Xedit, being used in Fallout: New vegas. It is really good because the narrator goes into detail in a simplistic, easy to understand way, about load order and creating a merge patch, which as you'll learn is very handy indeed when dealing with certain conflicts. (certain conflicts - some conflicts will be down to missing files, which you have to make sure you have to start with when downloading/installing mods, which is why it is very important that you read the descriptions before installing!):
https://www.youtube.com/watch?v=qVKe51dRm2M



Below is an example of an ideal load order, created by modders, for the community to utilize. This link to the nexusmods page leads you to access further links to performance mods and other links from the page itself:

Load Order and Enhanced Performance[www.nexusmods.com]
It is highly recommended that you read the 'posts' section of all nexusmods, particularly this one, as it features more information on using FO4Edit to manually sort your load order - very helpful people.

L.O.O.T. Load Order Optimisation Tool

This tutorial by GamerPoets is for the Layman but is full of advice and instructions on how to use it. LOOT is a sorting tool that helps you sort the master files, but you still need to sort your plugins, however. This tutorial shows how it works and how to use it:
https://www.youtube.com/watch?v=I35nNK8PWlw

Loot helps to sort master files in your load order. Currently, it is stated that it can only sort masterfiles (ESMs - Elder Scrolls Masters). But this is not all LOOT does. LOOT can detect dirty edits in your mods and flag them up, allowing you to focus your cleaning of your load order with Xedit. It will flag up different details with your mods, telling you what you need to do. You might need to merge mods, making a bash patch. So use Avrie's guide, link above. LOOT might point out some Identical to Master copies, (dirty edits) and other culprits, use FO4Edit to clean them, (link above). Bear in mind, some plug ins require them to be left alone, as the edits are intentional. LOOT will point this out to you, but it's up to you to do the house cleaning (run the programs as you mod).

Did you read the above? No, well read it! If you did, good job. You just improved your game stability by a bazillion percent.
_______________________________________________________________

Mod organiser has been used a lot in the past but it doesn't really work that good for Fallout 4. It's not really recommended to be used.
  • MOD ORGANIZER 2 (Fallout 4)
    https://www.nexusmods.com/fallout4/mods/22732/?
    This tool is not fully operational for Fallout4 but does feature a tutorial on how to make it work for FO4. It is still much of a work-in-progress. As many will advise, it's best to stick to using Nexus Mod Manager for now, link below.

    This is an incredibly useful tool to help you sort your load order and it helps by flagging up issues in the load order, then helps you to fix it! This tool is also available for Skyrim SE also, although development looks like it's suspended at the moment. There are links to support pages though.


  • Nexus Mod Manager

    Nexus Mod Manager Download Page[www.nexusmods.com]

    NMM is free and is a mod installer and manager. While it can help to provide you the ability to manage load order, it doesn't do it for you. It does, however, help to simplify installation, temporary deactivation and uninstallation of mods without having to manually download and install files into the Data folder yourself. In some cases files are requested to be manually installed, but generally you will find that most mods can be handled by the Mod Manager. This brief explanation therefore explains for itself the value of this tool. NMM works with many other games open to modding, not just Fallout and Elder Scrolls games. The link below will take you to the download page which shows you the games it works with.

  • Tutorial on how to use the Nexus Mod Manager:
    https://www.youtube.com/watch?time_continue=12&v=nWDjdimWoMQ

  • How to manually install your mods properly:
    https://www.youtube.com/watch?v=HZpIQ6P38xE
===========================================================

CONFLICTS?:
(Merging plugins and creating patches)
If you find that some mods are causing others to have missing items and are not working together, you can resolve this fairly easily by making a merge patch.

How to create a merged patch
To introduce you to merging mods, here is a simplified tutorial on how to resolve some basic conflicts you may be experiencing. (More below).
  • The Principles Of Patching:
    This tutorial is using Skyrim as an example, but the principles for Fallout are exactly the same, because the tools are the same and the format is the same as Skyrim.
    https://www.youtube.com/watch?v=-FDBnRbho74

  • Xedit (FO4edit); Conflict resolution:
    This is a similar tutorial explaining the same, so as to further familiarise you with the process of resolving basic conflicts. It is easier once you start to understand the workings of the tools.
    https://www.youtube.com/watch?v=YuQ0lJat_w0

  • Avrie's Guide to Bash Patch and Merging with X-Edit
    http://steamcommunity.com/sharedfiles/filedetails/?id=947769634
    (taken from Avrie's introduction to the guide):
    "Why do I need to do this?
    What a Merged Patch does is generally, merge Leveled Lists, NPC dialogue options, item placements, and other information that would otherwise get overwritten by the mods at the end of the load order."
So it's aimed at helping certain mods in your load order to work together, reducing conflict issues arising between them, returning items that a later loaded mod might remove from a previously loaded one. Avrie's guide describes that merged patching and bash patching aren't as effective on their own as they are when used together. The programs you need are wrye bash and X-Edit, (which for FO4 is now updated to automatically rename the _exe as: 'FO4edit' during installation. Links to these free programs below).

Within Wrye Bash nexusmods page, you'll see a pictoral guide that you can download and read in pdf format, (There is also a link, in the guide description page, to a free pdf reader that you can download and install to use, too)

  • Wrye bash:
    Wrye Bash[www.nexusmods.com]
    MAKE SURE that you download this manually, as stated in Avrie's guide, (above).
    Contents:
    - Wrye Bash download files.
    - links to pdf reader.
    - link to pictoral guide to help understand the technical jargon.

  • X-Edit / (FO4Edit)
    X-Edit is the generic name for the tool. It applies to Fallout and Skyrim, so you've heard it as TESedit and FO4edit. It's the same program. It's a modding tool used to edit / clean mods and repair issues relating to mods' edits made by modding, with the goal to achieve a more stable load order with cleaner mods.

    Here are the links to X-Edit:
    X-Edit (FO4edit)[www.nexusmods.com]

    In-Depth X-Edit tutorial by Gamer Poets[www.nexusmods.com]
    This details X-Edit from start to finish, covering the why's and the when's and various different tools used with it. Gamer Poets is fast paced, but you can learn from it as a beginner, just watch them over and over and do the process as you watch, it's easy once you get started.

    Tutorial on cleaning a mod with XEdit for Fallout4, by M1dn1ght N1nj4:
    https://www.youtube.com/watch?v=DsryKVTzS0A
M1dn1ght N1nj4 cleans his mod and shows you how to do it.


F4SE. Fallout 4 Script Extender

This is a tutorial showing how to install the Script Extender for Fallout 4:
https://www.youtube.com/watch?v=Hoapvrohsd0
A number of mods that have scripts written or used for the mod to work outside of the game's scripting system will require the Script extender. The mod's description should say so and you need to make sure you notice this and check. The Script Extender is an amazing tool and we are all very grateful for the guys responsible for this.

===========================================================


Modding information on Fallout 4 plugins prior to release of official modding tools
Fallout 4 Plugins
While outdated, this is useful for both modders and mod users. Primarily important for mod makers specifically. There are links to the sources relating to this video. (This video being made while awaiting the official tools being released).


Mod vault series, by Gopher:
Gopher has made a number of videos where he showcases a mod and then goes into detail what the mod does and how to get the most out of it. The link below takes you to the collection whereby you can choose what to watch from a list with titles.
Mod Vault: All episodes 1-50 in list form


Mod Clinic, by Gopher:
Mod clinic features mods and how to use them. It also explains how to manage the mods and avoid issues.

(all 5 episodes):
Mod Clinic-useful tweaks[www.gophersvids.com]

Mod Clinic, (Individual Episodes):

Issues with mods that used 'strings' (FIXED ISSUE)
This is an outdated video but just for reference and is still useful to know:
Strings glitch fix

=============================================================


Creation Club
In terms of fairness, some people like the Creation Club and want to be a part of it. Maybe it's because they just prefer to stick with modding with Bethesda alone. That is their choice. So here is a link to the Creation Club:
  • Accessing the Creation Club
Creation Club[creationclub.bethesda.net]

You can find a professionally compiled showcase here, giving you a look at what the Creation club has to offer the community. As we all say about using mods, just make sure you understand what you are getting from this and what it entails in terms of your gaming experience and familiarize yourself with its financial system. Make sure you are prepared to pay the prices that are asked for these mods. Compare them to identical mods that you can get elswhere for free and make your mind up. Bethesda do not support your issues if you have other mods than creation kit. Bear that in mind before opting into this.

  • Handy solutions to help you work around the the effects of the Creation Club, (if you so choose to).
Mod Vault 50
https://www.youtube.com/watch?v=HkEqagfk6dY
Mods covered in this video:
1.No More Creation Club News PC[www.nexusmods.com]
2.Creation Club File Fixer PC (OUTDATED) [www.nexusmods.com]
This was for when we initially had all that data from the Creation Club stealthed into our hard drives. It's not really required now since we got Bethesda to make an update which does not download any more CC files.

3.Fallout4.exe Auto-Backup PC[www.nexusmods.com]
4.Mod Configuration Menu PC[www.nexusmods.com]

  • Cross platform Mod tutorials
    Links to help with mod management, cross platform, (PS4, Xbox, PC).
Console Advice: Installing mods and Load order
Red Mage has been modding since Morrowind. Here's a tutorial by him that covers console modding:
Red Mage's Tutorial:
https://www.youtube.com/watch?v=2mZnw3fIZ7o

XBOX ONE: Auto Updates disable tool
This video by LilleMiir explains how to prevent CC content filling up your console HDD, if you choose to not want it:
How To Disable Updates on Xbox One

Likewise, this is a little off topic but, if you want:
survival mode free for console version of Skyrim:
Survival mode free for console


Threads
Is Nexus safe?
https://steamcommunity.com/app/377160/discussions/0/1520386297692474882/
Ostatnio edytowany przez: 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 28 września 2021 o 23:30
Początkowo opublikowane przez ⒸⒶⓁⒸⒾⓊⓂ:
in my opinion, if you have more than 100 mods, I'd actually prefer arranging load order manually using the mod organiser of choice, instead of using LOOT. sometimes (most of the time) mod authors don't provide metadata about their mods regarding to how and when it should be loaded.

for example the new wattz laser gun which is released recently, its author has told us that the gun mod "has modified some cells and if you're experiencing visual bugs in certain locations, please place this mod HIGHER in your load order". this kind of information cannot be converted into "metadata" therefore LOOT will never know about this.

in this case, mod organisers such as Nexus Mods Manager usually allow user to customise the load order (for instance in nmm, select the plugins tab and you can drag the esp/esm to any order). with more than 100 mods, "housekeeping" is actually necessary through arranging your plugins into sections. For example:

____base resources
Fallout4.esm and DLC esms

____mod resources and keywords
AWKCR
SKE...

____settlement mod esms which alter settlement menu
Homemaker
Robot home defence...

____other esm files
Spring cleaning

____settlement mod which alter settlement menu
SSEX
Coloured workshop lights
Creative Clutter...

____settlement mod patches and settlement changes
Homemaker - Unlocked institute objects...
Longer Power Line 3x
Repaired Sanctuary Roof
Mods that expand settlement limits/boundaries...
Mods that overhaul settlement buildings...

____gameplay changes
Easy Hacking
Live dismemberment (i found most of the people don't know how to use this -- activate ONLY ONE live dismemberment esp such as brutal OR regular OR liebermode)
Customise legendary enemy spawing...

____weapons
Fusion Gun
KREBS AK
Wattz Laser Gun...

____visual changes
Vivid fallout - all in one
Vivid weathers
Vivid waters...

____Player's facial, hair and body customisations
Looksmenu
Looksmenu customisation compendium
The eyes of beauty
CBBE
some cbbe presets if you have it (i don't)....

____Armours and clothings resources and changes (not keywords)
Armorsmith Extended
Concealed Armours

____Armours and clothings
Eli's armour compendium
CROSS cybernetics
Nanosuit 6.2...

____NPC changes (face, voice etc)
Better settlers
Lots more settlers and enemies
Icebreaker - settlements...

____Player home additions and overhauls
Any Elianora's player home mods (e.g. rockin red rocket)...

____scattered mods
poses
pip boy flashlight...

lastly followed by Unlimited Companion Framework and Scrap Everything (use either this or spring cleaning). Important to load these two to the last of your order!

The above categorisation is based on this: https://www.nexusmods.com/fallout4/mods/10844/?
and modified to suit myself. Arranging your orders into sections make your load order to look so neat you might think you've accomplished something great. This makes my 300+ mods (currently at 315) to run without CTDs for months (assuming the mods themselves aren't having bugs that break something else).
< >
Wyświetlanie 1,516-1,530 z 1,959 komentarzy
AlAhmed_Slim 31 października 2023 o 7:55 
The game was running normally, i played for 19 hours with no issues, then one day i tried to play as usual, the launcher worked correctly, yet when i launched the game a black window appeared in the top left corner and then the game just closed itself, now when i try to play it runs normally until the title screen, it doesn´t let me do anything, neither the keyboard nor the mouse works on anything, so i can´t even close the game
Dovahlord90 1 listopada 2023 o 11:05 
Recently i had so much issue with the mods and game but most of them got fixed except he random black face on girls. and rest skin on my settlers.. but now im facing an issue after installing so mods so i removed them later but the issue is still there. for example i have cbbe and required stuff for naked body but after those mods my female character suddenly in base underwear which is not half on top of clothes. while my male face is gone.. i dont know how to share the picture
ItsMeOnly 3 listopada 2023 o 12:33 
Hi all,

I have an annoying issue that causes OCDecorator vanish from settlement menu when Smore Workshop Stuff is installed. When I change load order, OCDecorator is back, but the former disappears. Other mods, like homemaker, creative clutter or DIYU, don't have this issue. Tried various resolutions (keywords extender, F4SE) to no avail.

I don't really want to remove Smore, because it has some nice retexturing and fixed walls compared to homemaker (and also doors that can be used in Home Plate), also a nice selection of furniture.
Bored Peon 3 listopada 2023 o 14:54 
Początkowo opublikowane przez ItsMeOnly:
Hi all,

I have an annoying issue that causes OCDecorator vanish from settlement menu when Smore Workshop Stuff is installed. When I change load order, OCDecorator is back, but the former disappears. Other mods, like homemaker, creative clutter or DIYU, don't have this issue. Tried various resolutions (keywords extender, F4SE) to no avail.

I don't really want to remove Smore, because it has some nice retexturing and fixed walls compared to homemaker (and also doors that can be used in Home Plate), also a nice selection of furniture.
Are you using Settlement Menu Manager Mod? That mod is great for forcing mods into the proper menu locations. It should also be placed last in load order.
ItsMeOnly 4 listopada 2023 o 12:02 
Początkowo opublikowane przez Bored Peon:
Are you using Settlement Menu Manager Mod? That mod is great for forcing mods into the proper menu locations. It should also be placed last in load order.
Yup, and it's last.
Bored Peon 4 listopada 2023 o 13:10 
Początkowo opublikowane przez ItsMeOnly:
Początkowo opublikowane przez Bored Peon:
Are you using Settlement Menu Manager Mod? That mod is great for forcing mods into the proper menu locations. It should also be placed last in load order.
Yup, and it's last.
I do not know what to tell you at this point except to go check the forums on the mod page to see if anyone else has the issues and maybe they have a work around or fix? There could even be someone Wyre Bash fix posted as a patch mod.
Elamshin 4 listopada 2023 o 18:34 
My problem with the game is quite annoying, it runs perfectly without crashes. But starting the game is a crapshoot. Either it will display black screen with or without sound or start normally. In the former, most frequent case, I need a reset to get control of my comp back with REISUB.

Playing vanilla on PopOS 22.04 LTS, AMD Ryzen 5 5600X, AMD ATI Raden RX6700XT, 16GB RAM. Clocked over 350 hours of gametime by now, so the issue is quite familiar by now. Tried various GE Proton versions, all of which give me the same results.
Penguineeez 9 listopada 2023 o 23:08 
Hey! I'm having a visual issue... it started around when I first got to the Institute... seeing red and yellow light all over the screen, it's very obstructive. I read another thread that said it was an assaultron laser and if you fought one and let it fire its laser at you, that'd reset and remove the issue, but that did not work for me. Any ideas/has anyone seen this before? I barely made it to the FEV lab area, but it makes the game really not enjoyable at all, and I think if I can't fix it I'll just stop playing. I took a screencapped video of it, but am not sure how to post that. Should I make it its own thread? Thanks!
Rayla 15 listopada 2023 o 8:04 
Hello! I dont know if its the place to ask, but does any of you guys use weapon extention mod? Its like the #1 weapon mod for F4 so far, in a matter of downloads, but I have a severe issue with it which I haven't found a solution for. So, I see, in forum 100% of said issues there are about the broken textures but I havent found a single one about what I have - so to 99% of my weapons (to be specific, everything except VSS, SCAR-H, RU556, Barret M82 and Anti-tank Semionov sniper rifle) have a weird-looking reload animation. And it applies to all of them except those I mentioned. It has an animation of pipe rifle reload or something like that, and it works no matter what size, lenght and width the weapon is. For example, the An-94 Abakan, russian one, it has the same model as vanilla ak-47 looking rifle, but while reloading the char sticks his hand into the receiver, pulls it through and reloads it, sticking it inside again, and then pulls the chamber lever the one that sends the bullet into the barrel. So, it changes magazine from pullin it down, but to the left. And it looks atrocious, im not even sayin it does the same thing with weapons WITHOUT magazines like shotguns, and pulls the chamber lever with the weapon that also doesnt even have it.
NKolbe 15 listopada 2023 o 15:46 
h1 need help with my load order or whatever reason that keeps me from playing the game: /h1

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
01 v------- MASTERS -------v.esm
Unofficial Fallout 4 Patch.esp
WorkshopFramework.esm
ArmorKeywords.esm
AAF.esm
BakaFramework.esm
SettlementKeywords.esm
SS2.esm
SS2_XPAC_Chapter2.esm
SS2_XPAC_Chapter3.esm
MutantMenagerie.esm
MutantMenagerie_FarHarbor.esm
TrueStormsFO4.esm
HUDFramework.esm
NPCScaling.esm
Darlene.esm
XDI.esm
PPF.esm
CanarySaveFileMonitor.esl
IllumBillboardsAIO.esl
BodyTalk3-RaiderNormalsFix.esl
SSTMinutemanWatchtowers.esl
StandaloneWorkbenches.esl
lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl
HiPolyFacesCompanionPlugin.esl
CROSS_CoA.esl
ShieldBoyBalanced.esl
BigHuntBunkerHill.esl
BigHuntGoodneighbor.esl
TheBigHunt.esl
ChCl.esl
K198Recruit.esl
NukaWorldOpenSeasonExtend.esl
RecruitCora.esl
RecruitKat.esl
RecruitMac.esl
RecruitMiranda.esl
RecruitShellyTiller.esl
RecruitVirgil.esl
RRPW.esl
DiamondCityAmbience.esl
Ownership Fixes.esp
Loot Detector.esl
QuestBoard.esl
RecruitJule.esl
QuestTweaks-DLC04MS01.esl
AUR_Rebuild_Shared.esp
HoloDisplay.esl
Lunar - IAF.esp
ImmersiveAnimationFramework.esp
IAF - Far Harbor & Nuka World.esp
SS2Extended.esp
FAR.esp
Alias - Brotherhood.esp
Alias - Gunner.esp
Alias - Introduction Needed - Settler.esp
Alias - Raiders.esp
Alias - Robot.esp
Alias - Settler.esp
Alias - SuperMutants.esp
Alias - Synth.esp
Alias - Triggermen.esp
Alias.esp
AmmoCounterFramework.esp
Better_Notes.esp
LFO Difficulty Settings.esp
02 v------- FACTION AND AI OVERHAULS -------v.esp
CF_AtomicWarlord.esp
CF_AtomicWarlord_CBBE.esp
CF_AtomicWarlordNoMod.esp
Look At Me IE.esp
Look At Me RE x LNR.esp
Look At Me RE.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
Synth Overhaul.esp
W.A.T.Minutemen.esp
BWS - Automatron_ESL.esp
BWS - Far Harbor_ESL.esp
BWS - Nuka World_ESL.esp
SuperMutantRedux_ArmorSmithExtended.esp
MostlyFemale.esp
FO4 NPCs Travel.esp
RealAI.esp
Chemfluence AI Combat Dynamics.esp
Integration.esp
NPC Boss Battle Ultimate Vanilla 1.2.esp
NPC Boss Battles ALL DLC Ultimate 1.1.esp
NPCs Use Items.esp
03 v------- NEW QUESTS (COMPLETED) -------v.esp
04 v------- NEW LANDMASSES -------v.esp
America Rising - A Tale of the Enclave.esp
MaxwellsWorl.esp
0_Vault120.esp
FarHarborStory.esp
The House.esp
the library.esp
NukaWorldReborn.esp
VivaNukaWorldQuests - Depravity Integration.esp
VivaNukaWorldQuests.esp
05 v------- NEW FACTIONS -------v.esp
ConceptCentaur.esp
Floaters.esp
More Smarter Companions Mod.esp
AmazingFollowerTweaks.esp
[ARRETH] FGEP - DECAY Patch.esp
[ARRETH] FGEP.esp
FGEP-Legendary.esp
D.E.C.A.Y.esp
VeryZenFGEP_2k.esp
QuantumCreatures.esp
06 v------- UNOFFICIAL PATCHES AND BUG FIXES -------v.esp
A Forest.esp
AForest-TrueGrass.esp
FlickerFixer-eXofied.esp
AFT_AI_Priority_Boost.esp
AFT_Alt_Names_Pack1.esp
MaxwellsWorl XDI Patch.esp
MaxwellsWorl-eXoPatch.esp
AmazingFollowerTweaks_XDI_FIX.esp
NamedNPCProtect+UFOpatch.esp
SS2_DLCSettlerPatch.esp
SS2Extended_OutfitInjectionPatch.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DiamondCityExpansion-eXoPatch.esp
3DNPC-eXoPatch.esp
Publick Occurrences Expanded - DLC-SS2-UFO4P Patch.esp
3DNPC_FO4-UFO4P.esp
ELFX-DCGuard_Overhaul.esp
ELFX-Firelance2.5.esp
ELFX-Hunkered Down.esp
ELFX-IntWayneGorski.esp
ELFX-OAR.esp
ELFX-Phase4DLC.esp
ELFX-PreVis.esp
ELFX-TrainBar.esp
Vault4-eXoPatch.esp
Vault4-FastTravel.esp
AB-RNS-FarHarborPatch.esp
AB-RNS-LMSE-FarHarborPatch-Basic.esp
AB-RNS-LMSE-Patch-Basic.esp
Aogaras - AE Tweaks.esp
LOST Atoms Glory Patch.esp
LOST Church of Atom Patch.esp
LOST Courser Strigidae Patch.esp
LOST Eli Compendium Patch.esp
LOST Handmaiden Patch.esp
LOST Institute Expeditionary Patch.esp
LOST Synth Overhaul Patch.esp
LOST WATM Patch.esp
Reapers Gunner Operator Patch.esp
Children of Ug Qualtoth-SrD-Patch.esp
FO4FixesAndTweaksByAurelianis.esp
HangmanArmorfix.esp
MK_Agony_Unofficial_Patch.esp
Publick Occurrences Expanded - UFO4P Patch.esp
SS2_XDI Patch.esp
TheKite_Railroad_Handmaiden AE patch.esp
Weapons of Fate.esp
RecruitableSettlers-Unbroken.esp
LSR - Automatron DLC.esp
LSR - Fallout 4 - Main.esp
LSR - Far Harbor DLC.esp
LSR - Mods Patch - No Sound Effects.esp
LSR - Nuka-World DLC.esp
LSR - Vault-Tec Workshop DLC.esp
Unofficial Fallout 4 Patch - LSR Patch.esp
DCGuard_Overhaull-3DNPC_FO4Settler.esp
StoryWealthLocation-DiamondCity.esp
LookAtMeInstitute-InstituteStory.esp
DCGuard_Overhaul-3DNPC-FO4Settler.esp
DCGuard_Overhaul-Depravity.esp
DCGuard_Overhaul-StoryWealth.esp
ELFX-eXoPatch.esp
llamaCompanionHeatherV2-VIS-G-AE Patch.esp
RotPP-eXoPatch.esp
Alex - AID Overhaul - Heather - Patch.esp
Alex - AID Overhaul - IAF.esp
Alex - AID Overhaul.esp
DSL_DCX_Abechan.esp
DSL_DCX_Optimization - SchoolhousePerformancePatch.esp
DSL_DCX_Optimization.esp
somebodysangel_NPCLevelScalingPatch_Vanilla.esp
Hangmans Alley Optimized - HAIA With Crafting - Patch.esp
SkipKelloggMemories.esp
Spare Railroad as Institute.esp
Quieter Settlements - Recommended Settings.esp
DLC Timing.esp
SkipHSH1_6.esp
AGNISNikaCola01-XDI patch.esp
YAWA_NPCS_Patch.esp
07 v------- SETTLEMENT MODS - NON-SCRIPTED MENU ADDITIONS-------v.esp
NukaRDC.esp
AUR_RebuildSettlements_Workshop.esp
Crimsomrider's Convenient Resources.esp
Domenicus Better Generators.esp
Invisible_Guard_Marker-SKE.esp
LongerPowerLines3x.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays-AID-Vanilla.esp
FunctionalDisplays-MISC-Vanilla.esp
FunctionalDisplays-Patch-DLC-ALL.esp
HoloDisplay_Automatron.esp
Housekeeping.esp
MagazineExt.esp
Multiple Floors Sandboxing.esp
dinomore.esp
SSEX.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
mso_sms.esp
SettlementMenuManager.esp
Crafting Mastery 2 - Armor Keywords Patch.esp
Crafting Mastery 2 - Fair Nuka Mixes.esp
Crafting Mastery 2 - Syringer Upgrades.esp
Crafting Mastery 2 - Throwables in the Explosives Bench.esp
Crafting Mastery 2.esp
08 v------- SETTLEMENT MODS - SCRIPT INJECTED MENU ADDITIONS-------v.esp
LooksMirror.esp
InstituteSettlements2.esp
SS2_FDK_TinyLiving.esp
[SS2 Addon] SimSettlements SuperStructures.esp
JunkTownTwo.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
RecruitableSettlersLeaders2.esp
SimHomestead2.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
SS2_SIMPDDDD.esp
SS2AOP_VaultTecTools.esp
Snappy_HouseK.esp
09 v------- SETTLEMENT MODS - MENU ALTERATIONS-------v.esp
10 v------- GAMEPLAY CHANGES AND TWEAKS -------v.esp
WorkshopPlus.esp
Arbitration - Automatron AI.esp
Arbitration - Recommended Core.esp
MK_Agony.esp
LunarFalloutFoodProductionIncrease.esp
LunarFalloutOverhaul.esp
ClassicRadiationPoisoning2.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
Campsite.esp
BetterNightVision.esp
LetMeUseThat.esp
Better Locational Damage - DLC_Automatron.esp
Better Locational Damage - DLC_Far_Harbor.esp
Better Locational Damage - DLC_Nuka_World.esp
Better Locational Damage - DLC_WWorkshop.esp
Better Locational Damage - Valdacil's Item Sorting - Patch.esp
Better Locational Damage.esp
BLD - AI Tweaks.esp
BLD - Leveled Lists - DLC.esp
BLD_Agony_Patch.esp
BLD_Armor_Overhaul.esp
BLD_CoA_Patch.esp
BLD_IAF_Patch.esp
BLD_LooksMenuPatch.esp
SuperMutantRedux VIS Patch.esp
SuperMutantRedux.esp
CowboyRepeater_LLInjector.esp
CROSS_InstituteExpeditionSuit_ArmorLLI.esp
FOLON_Vanilla_Bren_LLInjector.esp
Gunner_Operator_ArmorLLI.esp
K-9 Harness_ArmorLLI.esp
Quad_Accel_LLI.esp
Seiryuu_LLInjector.esp
ServiceRifle_LLInjector.esp
Bastion.esp
Dank_ArmorOverrides.esp
Dank_ArmorOverrides_DLCCoast.esp
Dank_ArmorOverrides_DLCNukaWorld.esp
Dank_ArmorOverrides_DLCRobot.esp
Dank_INNRoverride.esp
Lasers Have No Recoil.esp
SS2 Better Outfits.esp
NPCScaling - Actors.esp
Fallout Loot Overhaul.esp
BER_LeveledLists.esp
Better Explosives Redux.esp
LootableCrates.esp
RecruitableSettlers.esp
RecruitableSettlersFH.esp
FastTravelFromQuestHubs.esp
Movable Power Armor.esp
PrivateVertibird.esp
SlowTime.esp
StashAndCoFix.esp
VisibleCompanionAffinity.esp
11 v------- NEW COMPANIONS -------v.esp
InstituteStory.esp
DarleneDLC.esp
BoSStory.esp
Elizabeth_Companion.esp
CompVictoria.esp
p865_SyntheticLove.esp
12 v------- NPC & COMPANION CHANGES -------v.esp
Beautiful Female Settlers v. 2.0 - BS Compatible - VMSR - NGR.esp
BetterSettlers.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
BetterCompanions.esp
CompRedo.esp
PiperCaitCurieDialogueOverhaul.esp
LD50_Leaders.esp
NoAffinityCooldown.esp
NoNegativeAffinityVanilla.esp
Realistic_conversations - More_NPCs.esp
Realistic_conversations.esp
RealNameSettlers.esp
RNS Expanded.esp
RNS-WSFW-CompPatch.esp
RichMerchants.esp
13 v------- RADIO & AUDIO MODS -------v.esp
Reverb and Ambiance Overhaul.esp
14 v------- VISUAL, TEXTURE & ATMOSPHERIC IMPROVEMENTS -------v.esp
FlaconOil_BA2_1K_Part1.esp
FlaconOil_BA2_1K_Part2.esp
FlaconOil_BA2_1K_Part3.esp
Vivid Waters.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - FO4 - Quest.esp
Vivid Weathers - FO4.esp
Vivid Weathers - Natural Bright.esp
Vivid Weathers - Nuka World.esp
Vivid Fallout - Far Harbor LOD.esp
Vivid Fallout - Landscapes - Complex Parallax Occlusion.esp
Vivid Fallout - Nuka World LOD.esp
VividFallout - AiO - BestPerformance.esp
DarkerNights.esp
DarkerNightsDetection.esp
C-ViviWeat139-DarkNigh111p6-Patch.esp
TrueGrass.esp
Optimized Vanilla Textures.esp
lut.esp
dD - MoreBloodandBits.esp
dD - Screen Blood Duration Medium.esp
dD-Enhanced Blood Basic.esp
zzzzzzenhcancedblood.esp
GhoulBlood.esp
RAW INPUT.esp
Hangmans Alley Optimized.esp
Fixed Gobo Effects.esp
Fixed Alpha Maps.esp
Insignificant Object Remover.esp
15 v------- LIGHTING CHANGES -------v.esp
WET.esp
Wasteland Water Revival - Moody.esp
16 v------- VANILLA SETTLEMENT CHANGES & TWEAKS -------v.esp
Raze My Settlement.esp
4estGimp - Outskirts DCES Stairs Patch.esp
4estGimp - Outskirts FSD DC Security Office Door.esp
AFSSAB.esp
BetterShackBridges.esp
FemsheppingsDiamondSquareLoft.esp
Hunkered Down - No AtomCatsGarage.esp
Hunkered Down-Settlements.esp
Hunkered Down.esp
TrainBar.esp
pickmanhastalent.esp
ImmersiveVendors.esp
17 v------- SORTING & MENU CHANGES -------v.esp
AGNISNikaCola01_VIS-G_Patch.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
ValdacilsItemSorting-AidReducedWeight.esp
ValdacilsItemSorting-ArmorByClass.esp
ValdacilsItemSorting-JunkBetter.esp
ValdacilsItemSorting-MiscWeightless.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-Weapons.esp
18 v------- HUD & DEF_UI MODS -------v.esp
Colored Highlights CC.esp
CompanionStatus.esp
FIS-Naming-Weap-Armo-EN.esp
LooksMenu.esp
M8rDisablePipboyEffects.esp
Terminal Color Separator - Full.esp
LooksMenu Customization Compendium.esp
19 v------- CHARACTER MODEL REPLACERS & ENCHANCERS -------v.esp
DiscreteFemaleSkeleton.esp
CBBE.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
Lots More Facial Hair.esp
MiscHairstyle.esp
AzarPonytailHairstyles.esp
KSHairdos.esp
KSHairdos_oel.esp
ExtendedHairColors.esp
HiPolyFaces.esp
Rusty Face Fix.esp
KSHairSettlers LMC.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
HN66Fo4_EasyGirl_BS.esp
llamaCompanionHeatherv2.esp
DiverseBodies.esp
Patch AAF - DiverseBodies.esp
20 v------- PIP-BOY & MAP MODS -------v.esp
21 v------- NON-CRAFTABLE WEAPONS, ARMOR & CLOTHING -------v.esp
Eli_Armour_Compendium.esp
Buildable_PAFrames.esp
MREFoodSource.esp
22 v------- CRAFTABLE ITEMS & NEW WORKBENCHES-------v.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModification2LMAKPatch.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LegendaryModification Enhanced.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches.esp
Armorsmith Extended.esp
AER15.esp
Army_Officers2.esp
ASA.esp
AtomsGloryThreads.esp
Backpacks of the Commonwealth.esp
BOCW Outfit Pack.esp
CCOCheekyCasualsCraftable.esp
CCOFoxyFactionsCraftable.esp
CCOSaucySettlersCraftable.esp
CCOVulgarVillainsCraftable.esp
CoAPowerArmor.esp
CombinedArmsEXPack.esp
CombinedArmsNV.esp
CompactGaussRifle.esp
CROSS_CourserStrigidae.esp
CROSS_InstituteExpeditionarySuit.esp
ElMudoStore.esp
EnclaveUniform.esp
EnclaveX02.esp
F4NVServiceRifleRedux.esp
FOLON_Bren.esp
GreaseGunSMG.esp
Gunner_Operator.esp
Hellfirenew.esp
K9TacticalHarness.esp
LAER.esp
LAER-Armorsmith_Patch.esp
LovingPiper_LCC.esp
MS06f_Jetpack.esp
pulsecarbine.esp
Quad_Accelerator.esp
Seiryuu Beam Katana.esp
TheKite_Railroad_Handmaiden.esp
VarmintRifle - AWKCR.esp
VarmintRifle.esp
VtawUtilityPack1.esp
VtawWardrobe4.esp
VtawWardrobe6.esp
VtawWardrobe7.esp
VtawWardrobe8.esp
WinCowbowRepeater.esp
Yona_Weapon_DefenseGun.esp
LAER_LoreFriendly.esp
pulsecarbine_LoreFriendly.esp
WinCowboyRepeater_LoreFriendly.esp
Yona_Weapon_DefenseGun_LoreFriendly.esp
CombinedArms_SMAnims.esp
CombinedArms_SmAnims_ExPack.esp
23 v------- NEW SETTLEMENTS, BUILDING CHANGES & TWEAKS -------v.esp
WZWildWasteland.esp
Rsiyo'sLocationPack.esp
Stm_DiamondCityExpansion.esp
DiamondCityExpansion-RedSeat.esp
DiamondCitySWAT.esp
AUR_Rebuild_AIO_Pt01.esp
AUR_Rebuild_AIO_Pt01_Previs.esp
AUR_Rebuild_AIO_Pt01_PRP.esp
AUR_RebuildAIO_PatchworkBridgePatch.esp
Rebuild_SanctuaryRoads.esp
Rebuild_SanctuaryRoads_PreVis.esp
AUR_RebuildCastle.esp
ImmersiveDrumlinDiner.esp
EvilViking13_PatchworkSanctuaryBridge.esp
CleanSettlement.esp
sag_ConcreteConstruction.esp
RedWave.esp
stumbleuponinteriors.esp
24 v------- NEW QUESTS (ACTIVE)-------v.esp
3DNPC_FO4.esp
3DNPC_FO4_DLC.esp
3DNPC_FO4Settler.esp
AGNISNikaCola01.esp
ellen.esp
BS NS BFS Merged Patch.esp
OutcastsAndRemnants.esp
sectorv.esp
Depravity.esp
HAIA With Crafting.esp
DiamondNewVendors.esp
CrimeTown.esp
AA FusionCityRising.esp
Vault4.esp
DCEnhancedSecurity.esp
DCGuard_Overhaul.esp
Children of Ug Qualtoth.esp
EnclaveFactionItems.esp
CSEPLoadedBases.esp
DCGuard_Overhaul-DCEPatch.esp
ProjectValkyrie.esp
LoadedBasesFSDPatch.esp
OldTimeReligion.esp
Miami Misadventures EP1.esp
ECV_Remnants.esp
OldTimeReligion-UgPatch.esp
OldTimeReligion-Legendary.esp
Publick Occurrences Expanded.esp
1ECHO.esp
_hod.esp
AA 50 Ways To Die.esp
BetterFarHarbor_Open.esp
Cannibal.esp
cat_wildlands.esp
cern.esp
CSEPAllAmericans.esp
CSEPBIARedux.esp
CSEPBountyMod.esp
CSEPHomeSick.esp
cVc Dead Wasteland 6 DLC2.esp
cVc Dead Wasteland 6.esp
FBFH_EE_Acadia_Cleanup.esp
Firelance2.5.esp
Flashy_CrimeAndPunishment_GunForHire_Addon.esp
IntGrievingRaider.esp
IntWayneGorski-Assistant.esp
IntWayneGorski.esp
KellyManor.esp
Ketaros_Treasures.esp
LimaOutpost.esp
More Where That Came From Diamond City.esp
NukaWorldPlus.esp
OWR_SFM.esp
Phase4DLC.esp
RotPP.esp
shoddymemone.esp
WilkesEstate.esp
JUStrangerThings.esp
Amelia and Dan at Bunker Hill.esp
25 v------- WEAPON & ARMOR MODIFICATIONS -------v.esp
Hidden Armor - Invisible Paint.esp
CCOVulgarVillainsReplacer.esp
CCOCheekyCasualsReplacer.esp
CCOFoxyFactionsReplacer.esp
CCOSaucySettlersReplacer.esp
10mmRemeshMicaREPLACER.esp
Energy Weapon Replacer - AER15 - Laser Guns.esp
Energy Weapon Replacer - Accelerator - Plasma Guns.esp
VWR - Service Rifle.esp
Scopes.esp
3dscopes-replacer.esp
26 v------- SCRAPPING MODS -------v.esp
EnhancedLightsandFX.esp
3DNPC_FO4[Previsibines].esp
3DNPC-CCO.esp
3DNPC_FO4-Patch.esp
eXofied Settlers.esp
PRP-SS2-Fixes-Ch1.esp
PRP-SS2-Fixes-Ch2.esp
PRP-SS2.esp
PLI_Dark_Hollow_Pond.esp
PLIDHP_AF_Patch.esp
PLIDHP_HD_Patch.esp
PLI_Roadside_Pines_Motel.esp
PLIRPM_HD_Patch.esp
PLIRPM_OCR_Patch.esp
PLI_HarbormasterHotel.esp
PLI_USAF_Satellite_Station_Olivia.esp
PLI_USAFSSO - ELFX Patch.esp
PLIUSAFSSO_SS2CH3_Patch.esp
BostonFPSFixAutomatron.esp
DiamondCity-ELFX-PreVis.esp
DiamondCity-PreVis.esp
PRP-Compat-NWR-CR.esp
PRP-Compat-NWR.esp
PRP-Compat-PointLookout.esp
PRP-Compat-VNW-CR.esp
PRP-Compat-VNW.esp
PRP-SS2-Ch3-CR.esp
PRP.esp
PRP - DCGuard_Overhaul.esp
27 v------- EVERYTHING THAT SAYS TO PLACE AT THE BOTTOM -------v.esp
AA Lots More Settlers and Enemies.esp
AA LMSE_FarHarbor.esp
YouAndWhatArmy.esp
StartMeUp.esp
StartMeUpNukaWorldPatch.esp
Weapon Scrapping Redone.esp
Clothing Scrapping Redone.esp
Better Weapon Scrap - Ultimate Edition_ESL.esp
RED-StartMeUp.esp
RED.esp
TheWatched1 15 listopada 2023 o 17:00 
i am running a 4080 with a 7950x, 32g ddr5 6000mhz, 1000w gold, x670 mb,2tb m.2. my temps are fine. for some unknown reason only fallout 4 crashes anytime my game is set to anything above 1080p low graphics. all other games run 80 fps or higher in 4k ultra. starfield runs 4k ultra at 70+fps. why does fo4 crash when i turn graphics up? please help.
Początkowo opublikowane przez michaelgabhart:
i am running a 4080 with a 7950x, 32g ddr5 6000mhz, 1000w gold, x670 mb,2tb m.2. my temps are fine. for some unknown reason only fallout 4 crashes anytime my game is set to anything above 1080p low graphics. all other games run 80 fps or higher in 4k ultra. starfield runs 4k ultra at 70+fps. why does fo4 crash when i turn graphics up? please help.
disable weapon debris on fallout 4.
spaceweezle 16 listopada 2023 o 20:03 
I've been away from the game for a while. Fired it up again using a perfectly functional existing install and modlist. But now it is really unstable despite not touching anything.

Roughly 7 times out of 10 the game will crash whenever an enemy gets dismembered.

Buffout log tells me some rough gibberish about animation/physics and then points to the actor violating these rules. All pointing to one or two Form ID's which I can't seem to locate.

I am aware that WOTC mod has problems, but seeing as though it doesn't touch animations or physics and also considering I have over 2000 hours with this setup, leads me to believe it might be save corruption. But perhaps I can disable the actor using console with the ID provided?

Any help would be greatly appreciated.


REGISTERS:
RAX 0x0 (size_t)
RCX 0x0 (size_t)
RDX 0x20ADB4C6808 (NiBlendTransformInterpolator*)
RBX 0x20ADB4CDB40 (NiControllerSequence*)
RSP 0x777FC5F508 (void*)
RBP 0x20B1ECA7C80 (hkbBehaviorGraph*)
RSI 0x777FC5F670 (void*)
RDI 0x1 (size_t)
R8 0x2 (size_t)
R9 0x20ADB4CDB40 (NiControllerSequence*)
R10 0x777FC5F6B0 (void*)
R11 0x20A745A05B8 (void*)
R12 0x20A7751A140 (void*)
R13 0x20B1ECA7C80 (hkbBehaviorGraph*)
R14 0x0 (size_t)
R15 0x0 (size_t)

STACK:
[RSP+0 ] 0x7FF63B334F24 (void* -> Fallout4.exe+1C14F24)
[RSP+8 ] 0x1 (size_t)
[RSP+10 ] 0x7FF63AFF196A (void* -> Fallout4.exe+18D196A)
[RSP+18 ] 0x0 (size_t)
[RSP+20 ] 0x0 (size_t)
[RSP+28 ] 0x0 (size_t)
[RSP+30 ] 0x0 (size_t)
[RSP+38 ] 0x0 (size_t)
[RSP+40 ] 0x0 (size_t)
[RSP+48 ] 0x3B89A028 (size_t)
[RSP+50 ] 0x0 (size_t)
[RSP+58 ] 0x0 (size_t)
[RSP+60 ] 0x0 (size_t)
[RSP+68 ] 0x3B89A028 (size_t)
[RSP+70 ] 0x0 (size_t)
[RSP+78 ] 0x3B89A028 (size_t)
[RSP+80 ] 0x0 (size_t)
[RSP+88 ] 0x20ADB5287C0 (BGSGamebryoSequenceGenerator*)
[RSP+90 ] 0x7FF639F2B04D (void* -> Fallout4.exe+080B04D)
[RSP+98 ] 0x20ADB4CDB40 (NiControllerSequence*)
[RSP+A0 ] 0x0 (size_t)
[RSP+A8 ] 0x3F800000 (size_t)
[RSP+B0 ] 0x20ADB5287C0 (BGSGamebryoSequenceGenerator*)
[RSP+B8 ] 0x777FC5F770 (void*)
[RSP+C0 ] 0x7FF63AE3DE02 (void* -> Fallout4.exe+171DE02)
[RSP+C8 ] 0x20ADB5287C0 (BGSGamebryoSequenceGenerator*)
[RSP+D0 ] 0x20ADB5287C0 (BGSGamebryoSequenceGenerator*)
[RSP+D8 ] 0x20ADB5287C0 (BGSGamebryoSequenceGenerator*)
[RSP+E0 ] 0x0 (size_t)
[RSP+E8 ] 0x20B1ECA7C80 (hkbBehaviorGraph*)
[RSP+F0 ] 0x7FF63AFDAC25 (void* -> Fallout4.exe+18BAC25)
[RSP+F8 ] 0x20B9A704D60 (hkbVariableBindingSet*)
[RSP+100] 0x777FC5F6B0 (void*)
[RSP+108] 0x20B1ECA7C80 (hkbBehaviorGraph*)
[RSP+110] 0x0 (size_t)
[RSP+118] 0x0 (size_t)
[RSP+120] 0x0 (size_t)
[RSP+128] 0x3B89A028 (size_t)
[RSP+130] 0x0 (size_t)
[RSP+138] 0x3B89A028 (size_t)
[RSP+140] 0x0 (size_t)
[RSP+148] 0x0 (size_t)
[RSP+150] 0x20ADB5287C0 (BGSGamebryoSequenceGenerator*)
[RSP+158] 0x20B1ECA7C80 (hkbBehaviorGraph*)
[RSP+160] 0x7FF63AE5B6A2 (void* -> Fallout4.exe+173B6A2)
[RSP+168] 0x7F7FFFFF (size_t)
[RSP+170] 0x777FC5F6B0 (void*)
[RSP+178] 0x777FC5F770 (void*)
[RSP+180] 0x20B01F06400 (BShkbAnimationGraph*)
[RSP+188] 0x6 (size_t)
[RSP+190] 0x0 (size_t)
[RSP+198] 0x0 (size_t)
[RSP+1A0] 0x0 (size_t)
[RSP+1A8] 0x20A745A20C0 (hkbVariableValueSet*)
[RSP+1B0] 0x20B9A46E010 (hkbVariableValueSet*)
[RSP+1B8] 0x20A54B0D6E0 (void*)
[RSP+1C0] 0x0 (size_t)
[RSP+1C8] 0x20B9A704F80 (void*)
[RSP+1D0] 0x0 (size_t)
[RSP+1D8] 0x0 (size_t)
[RSP+1E0] 0x1 (size_t)
[RSP+1E8] 0x0 (size_t)
[RSP+1F0] 0x7FF63AE54F94 (void* -> Fallout4.exe+1734F94)
[RSP+1F8] 0x3B89A028 (size_t)
[RSP+200] 0x0 (size_t)
[RSP+208] 0x9C0 (size_t)
[RSP+210] 0x209649F7320 (void*)
[RSP+218] 0x7FF63F308080 (void* -> Fallout4.exe+5BE8080)
[RSP+220] 0x7FF63F308088 (void* -> Fallout4.exe+5BE8088)
[RSP+228] 0x73 (size_t)
[RSP+230] 0x0 (size_t)
[RSP+238] 0x20B01F06758 (void*)
[RSP+240] 0x7FF63AD3CAEB (void* -> Fallout4.exe+161CAEB)
[RSP+248] 0x20B01F06400 (BShkbAnimationGraph*)
[RSP+250] 0x80 (size_t)
[RSP+258] 0x20B01F06400 (BShkbAnimationGraph*)
[RSP+260] 0x0 (size_t)
[RSP+268] 0x20B01F065C8 (hkbCharacter*)
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[RSP+278] 0x20B1ECA7C80 (hkbBehaviorGraph*)
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[RSP+2B0] 0x0 (size_t)
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[RSP+2C0] 0x0 (size_t)
[RSP+2C8] 0x3B89A028 (size_t)
[RSP+2D0] 0x0 (size_t)
[RSP+2D8] 0x7FF63F308084 (void* -> Fallout4.exe+5BE8084)
[RSP+2E0] 0x0 (size_t)
[RSP+2E8] 0x777FC5F990 (void*)
[RSP+2F0] 0x7FF63AD412FB (void* -> Fallout4.exe+16212FB)
[RSP+2F8] 0x20B01F06400 (BShkbAnimationGraph*)
[RSP+300] 0x0 (size_t)
[RSP+308] 0x20AE9AF3E40 (BSAnimationGraphManager*)
[RSP+310] 0x9C0 (size_t)
[RSP+318] 0x7FFF6DCAFFFF (void* -> tbbmalloc.dll+002FFFF)
[RSP+320] 0x7FFF6DC8C4D7 (void* -> tbbmalloc.dll+000C4D7)
[RSP+328] 0x20BCCD42000 (void*)
[RSP+330] 0x20B01F06C00 (BShkbAnimationGraph*)
[RSP+338] 0x0 (size_t)
[RSP+340] 0x0 (size_t)
[RSP+348] 0x0 (size_t)
[RSP+350] 0x7FF63B2314CA (void* -> Fallout4.exe+1B114CA)
[RSP+358] 0x777FC5F8E0 (void*)
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[RSP+368] 0x0 (size_t)
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[RSP+378] 0x20BCCD42000 (void*)
[RSP+380] 0x7FF63AD28525 (void* -> Fallout4.exe+1608525)
[RSP+388] 0x0 (size_t)
[RSP+390] 0x0 (size_t)
[RSP+398] 0x0 (size_t)
[RSP+3A0] 0x0 (size_t)
[RSP+3A8] 0x3B89A028 (size_t)
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[RSP+3B8] 0x0 (size_t)
[RSP+3C0] 0x20AE9AF3E88 (void*)
[RSP+3C8] 0x20AE9AF3F08 (void*)
[RSP+3D0] 0x7FF63AD281A0 (void* -> Fallout4.exe+16081A0)
[RSP+3D8] 0x20AE9AF3F01 (void*)
[RSP+3E0] 0x777FC5F990 (void*)
[RSP+3E8] 0x20AE9AF3E40 (BSAnimationGraphManager*)
[RSP+3F0] 0x20A00000000 (void*)
[RSP+3F8] 0x209649F7320 (void*)
[RSP+400] 0x7FF639F3CFB1 (void* -> Fallout4.exe+081CFB1)
[RSP+408] 0x9C0 (size_t)
[RSP+410] 0x20B999DE000 (void*)
[RSP+418] 0x20AD92B9FF0 (WeaponAnimationGraphManagerHolder*)
[RSP+420] 0x777FC5F990 (void*)
[RSP+428] 0x20B999DE040 (void*)
[RSP+430] 0x7FF6398DDA48 (void* -> Fallout4.exe+01BDA48)
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[RSP+440] 0x20AE9AF3E40 (BSAnimationGraphManager*)
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[RSP+450] 0x209E37ECF48 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF06DE38
Form Type: 45
File: "WOTC.esp"
Flags: 0x00450408
Form ID: 0x0F05FAC7
Form Type: 65
[RSP+458] 0x209E37ECF00 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF06DE38
Form Type: 45
File: "WOTC.esp"
Flags: 0x00450408
Form ID: 0x0F05FAC7
Form Type: 65
[RSP+460] 0x7FF639B51B34 (void* -> Fallout4.exe+0431B34)
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[RSP+470] 0x20AE9AF0560 (BSAnimationGraphManager*)
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[RSP+480] 0x7FF639B5190C (void* -> Fallout4.exe+043190C)
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[RSP+4A0] 0x1010100FFFF (size_t)
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[RSP+4B0] 0x20938AED280 (void*)
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[RSP+4C0] 0x7FF639B51760 (void* -> Fallout4.exe+0431760)
[RSP+4C8] 0x777FC5F990 (void*)
[RSP+4D0] 0x20900000029 (void*)
[RSP+4D8] 0x209E37ECF00 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF06DE38
Form Type: 45
File: "WOTC.esp"
Flags: 0x00450408
Form ID: 0x0F05FAC7
Form Type: 65
[RSP+4E0] 0x0 (size_t)
[RSP+4E8] 0x3B89A028 (size_t)
[RSP+4F0] 0x0 (size_t)
[RSP+4F8] 0x209E37ECF00 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF06DE38
Form Type: 45
File: "WOTC.esp"
Flags: 0x00450408
Form ID: 0x0F05FAC7
Form Type: 65
[RSP+500] 0x7FF63A49DBE7 (void* -> Fallout4.exe+0D7DBE7)
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[RSP+510] 0x7FF63A534900 (void* -> Fallout4.exe+0E14900)
[RSP+518] 0x0 (size_t)
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[RSP+548] 0x209164E5C70 (void*)
[RSP+550] 0x7FF63A63B129 (void* -> Fallout4.exe+0F1B129)
[RSP+558] 0x209FF7FFFFF (void*)
[RSP+560] 0x0 (size_t)
[RSP+568] 0x20938AED280 (void*)
[RSP+570] 0x7FFF928730CE (void* -> KERNELBASE.dll+00230CE)
[RSP+578] 0x7FF63F30AB40 (void* -> Fallout4.exe+5BEAB40)
[RSP+580] 0x7FF63B270F26 (void* -> Fallout4.exe+1B50F26)
[RSP+588] 0x7FF63F30AB40 (void* -> Fallout4.exe+5BEAB40)
[RSP+590] 0x0 (size_t)
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[RSP+5A0] 0x7FFF928A4F3D (void* -> KERNELBASE.dll+0054F3D)
[RSP+5A8] 0x0 (size_t)
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[RSP+5B8] 0x7FF63F31EB80 (void* -> Fallout4.exe+5BFEB80)
[RSP+5C0] 0x2 (size_t)
[RSP+5C8] 0x7FF63F30AAB0 (BSJobs::JobThread*)
[RSP+5D0] 0x7FF63B271432 (void* -> Fallout4.exe+1B51432)
[RSP+5D8] 0x2 (size_t)
[RSP+5E0] 0x7FF63F30AAF0 (void* -> Fallout4.exe+5BEAAF0)
[RSP+5E8] 0x0 (size_t)
[RSP+5F0] 0x777FC5FB50 (char*) "pI"
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[RSP+610] 0x7FF63B273F67 (void* -> Fallout4.exe+1B53F67)
[RSP+618] 0x7FF63F30AAB0 (BSJobs::JobThread*)
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[RSP+638] 0x7FF63F30AAB0 (BSJobs::JobThread*)
[RSP+640] 0x7FF63B23CFED (void* -> Fallout4.exe+1B1CFED)
[RSP+648] 0x4970 (size_t)
[RSP+650] 0x777FC5FB70 (void*)
[RSP+658] 0x20938ACBC90 (void*)
[RSP+660] 0x0 (size_t)
[RSP+668] 0x7FF63F30AAB0 (BSJobs::JobThread*)
[RSP+670] 0x0 (size_t)
[RSP+678] 0x0 (size_t)
[RSP+680] 0x7FFF931A7344 (void* -> KERNEL32.DLL+0017344)
[RSP+688] 0x0 (size_t)
[RSP+690] 0x0 (size_t)
[RSP+698] 0x0 (size_t)
[RSP+6A0] 0x0 (size_t)
[RSP+6A8] 0x0 (size_t)
[RSP+6B0] 0x7FFF94E026B1 (void* -> ntdll.dll+00526B1)
[RSP+6B8] 0x0 (size_t)
[RSP+6C0] 0x0 (size_t)
[RSP+6C8] 0x0 (size_t)
[RSP+6D0] 0x0 (size_t)
[RSP+6D8] 0x0 (size_t)
[RSP+6E0] 0x0 (size_t)
[RSP+6E8] 0x23FD11D600000000 (size_t)
[RSP+6F0] 0x0 (size_t)
[RSP+6F8] 0x0 (size_t)
[RSP+700] 0x7FFF9297E050 (void* -> KERNELBASE.dll+012E050)
[RSP+708] 0x777FC5E680 (void*)
[RSP+710] 0xABC6180001FFFEC5 (size_t)
[RSP+718] 0x7FFFB16AF186 (size_t)
[RSP+720] 0x777FC5E680 (void*)
spaceweezle 17 listopada 2023 o 2:35 
Well I don't know what the hell happened or what I did, but apparently I fixed it. Played 4 hours popping heads left, right and centre- no crash. I did get one instance of a failed cell transition though.

I still think my save is mildly corrupted, possibly ever since that one time where I save-scummed to get Nick to open a bank vault and it broke all cell transitions forcing me to load an older save.
XWalkingDead9000 20 listopada 2023 o 9:21 
https://steamcommunity.com/profiles/76561198861864539/screenshot/2202884666994986259/ hey guys i have a mod im testing there these underdeveloped clipings above the actual ground do yall know why its happpening?
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