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Otherwise missing objects sound like missing meshes. Again, you might have installed mods that edit same files as loose files and overwritten the ones you wanted to use. Loose files will win all conflicts against archived files, but they are also getting directly overwritten by content that is using the same file name.
Have you tried running LOOT to sort your load order? Exception list is not yet as reliable for FO4 as it is for Skyrim, but it is getting there. I am quoting my own post from Skyrim side.
-Post is from 2017.
- Archive invalidation has not been required since Fallout NV.
- Loose file recognition is enabled from INI-file. FO4 has issue with those and not with archives.
I very much doubt that. I have never heard of you and the way you behave and speak makes me to believe that your modding experience is minimal in comparison.
1. Pointless Necromancy.
2. Not required.
3. True. Not on by default, but that is what users are doing and not invalidating archives. Instructions have been in pinned topics since ages.
Cool, so you are sort of a newcomer to modding games. I started with Baldur's Gate, back in 1998.
If you actually want to jump along, then welcome. We have a good community here and in other BGS gaming forums. Regulars are involved with several tools, forums, channels mods and projects. We could always use extra hands and experienced mod authors.
Perhaps with slightly more polite tone? Spelling out "you giant idiot" in to thread from 2017 leads nowhere else than people just avoiding you and your attempts to help them.
We work as a community, solving issues from various games, mods and projects. Feel free to jump in, if you like, or just do your own thing. This is not a popularity competition. It does not matter who gives the correct answer, as far as correct answer is given.
Check out pinned topics and community threads from here, Skyrim and Skyrim SE forums to figure out where people could most use your knowledge and experience.
I take that as a big compliment. Thanks.