Fallout 4

Fallout 4

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Lupe Sep 26, 2017 @ 1:48pm
BFG and Doom armor
Among all this hate-post about the CC, here's one to discuss the actual content of this things

And oh boi, the BFG is amazing ! I find it a bit big on my screen but it actual vaporize everything like in the good ol' game !

The Doom armor is disapointed unfortunatly. I was really expecting the ♥♥♥♥♥♥♥♥♥♥♥♥♥ badass praetor amor of badassitude ! Not the...old one. Which is nice but eh, nothing is more badass than the preator

Anyone else tried the new item ?
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Showing 1-10 of 10 comments
Edgemoor Sep 26, 2017 @ 1:52pm 
I think Oh Deer is doing a "Doom Marine Redone" mod on Nexus for the Doom armor. Currently not impressed by the current content on CC.
Mana Burst Sep 26, 2017 @ 1:52pm 
I was really sorta interested at first with the talk of doom stuff, but the armor looks like a foam rubber cosplay, and the fact that like the other weapons and armor there's no customization options screams of rushed, lazy and boring ideas.
Hobo Misanthropus Sep 26, 2017 @ 2:15pm 
The BFG9000 on CC is good, but like the prototype Gauss Rifle, is insanely overpriced. For a single weapon even with Custom FX and a Custom animation set (Which the BFG9000 does not have) I wouldn't expect to pay over 200 CCP

Originally posted by HunterOfPinkBunnyWabbits:
Old Vs New
https://steamcommunity.com/sharedfiles/filedetails/?id=1147600587

This really highlights the problem with "Better" mods. For all its overal quality, the Nexus Mod Doom Armor integrates itself so poorly in the the base game, and not just because it's from a different IP. All the blending techniques for the assets are poorly done, unless the authors intent was to stick out like a sore thumb.
Last edited by Hobo Misanthropus; Sep 26, 2017 @ 2:19pm
Mana Burst Sep 26, 2017 @ 3:23pm 
Originally posted by Hobo Misanthropus:
The BFG9000 on CC is good, but like the prototype Gauss Rifle, is insanely overpriced. For a single weapon even with Custom FX and a Custom animation set (Which the BFG9000 does not have) I wouldn't expect to pay over 200 CCP

Originally posted by HunterOfPinkBunnyWabbits:
Old Vs New
https://steamcommunity.com/sharedfiles/filedetails/?id=1147600587

This really highlights the problem with "Better" mods. For all its overal quality, the Nexus Mod Doom Armor integrates itself so poorly in the the base game, and not just because it's from a different IP. All the blending techniques for the assets are poorly done, unless the authors intent was to stick out like a sore thumb.

The Doomslayer armor isn't from Nexus, It's a complete rip from the 2016 game, which Nexus doesn't allow. A prime example is a few days ago someone posted a bunch of Resident Evil outfits which were just rips from the games, and within hours they were removed and it's very likely the modder was banned from posting more mods on Nexus for violating their terms of service in the first place.

So the Doomslayer Armor in that screenshot is likely aquird from another modding site that doesnt care about the source of the content.
Last edited by Mana Burst; Sep 26, 2017 @ 3:25pm
sushicat Sep 26, 2017 @ 3:28pm 
for anyone which wishs to know where its from
http://www.gunetwork.org/t13866-fallout-4-official-doom-praetor-suit
Lupe Sep 27, 2017 @ 12:38pm 
So I checked the armor. It is really nicely done but on the other hand it's the perfect exemple of why lot of people don't like mod and why Beth lauch a "sponsored mod" application

It's intrusive as hell. It asks for an armor, and I got a mod that auto equip the armor, change my SPECIAL to an absurd point (3000 of Agility !) and change the voice of the character. Plus all the augmentation and perk that it adds

So, eh. No thanks
CLL Sep 27, 2017 @ 1:12pm 
Originally posted by Lupe Snow:
why Beth lauch a "sponsored mod" application
They did it for shilling more, not for mod / game compatibility
Lupe Sep 27, 2017 @ 1:17pm 
Originally posted by DiYova:
Originally posted by Lupe Snow:
why Beth lauch a "sponsored mod" application
They did it for shilling more, not for mod / game compatibility

Well it was one of their marketing argument too : propose to people new content that are officially tested and accepted. That's the reason why CC mod doesn't disable achievements btw
Last edited by Lupe; Sep 27, 2017 @ 1:18pm
Borrolan Sep 27, 2017 @ 1:34pm 
Originally posted by Lupe Snow:
That's the reason why CC mod doesn't disable achievements btw

There could be another reason for disabling achievements if non-Bethesda mods are added - preventing players getting achievements by adding over-powered mods that make achievements easier.

Hardly any of the CC content is OP. Power Armor can be grabbed at lvl 1 without needing CC content, and with only a few weak raiders nearby to worry about. Most of the other CC content doesn't confer a great combat advantage early on and getting some of it requires fighting toughish enemies. The Backpack adds a few small bonuses but nothing OP. There is a Backpack option that adds 100 carry weight, which is a convenience more than a combat bonus. Not sure if the upgrades of the Backpack need Armorer perks. Don't think so but the bonuses aren't great anyway.
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Date Posted: Sep 26, 2017 @ 1:48pm
Posts: 10