Fallout 4

Fallout 4

View Stats:
List of all ingredients for chemistry recipes
Just making this list to help noobies get organized and know what not to scrap, sell, drop, pass up, or use too much of - these items are worth saving to conjure greater things and gain a little experience while you're at it - there's a (?) by it if I'm only 99% sure it's catagorized right:

Components (scrap)
Acid
Adhesive
Aluminum
Anticeptic(?)
Asbestos
Bone
Circuitry
Cloth
Plastic
Fertilizer(?)
Fiberglass
Fiber Optics(?)
Glass
Lead
Nuclear Material
Oil
Silver
Spring
Steel

Ingredients
Abraxo Cleaner
Anti Freeze Bottle
Baseball
Bloatfly Gland
Bloodleaf
Blood Pack
Blood Sac
Bourbon
Brain Fungus
Buffout
Carrots
Dirty Water
Flamer Fuel(?)
Glowing Fungus
Hubflower
Irradiated Blood
Med-X
Mutfruit
Nuka-Cola
Pencil
Radscorpion Stinger
Stingwing Barb
Tarberry
Vault-Tec Lunchbox
Whiskey

Makeable Ingredients
Berserk Syringe
Jet
Mentats
Psycho
Purified Water
RadAway
Stimpak

P.S. this is my first playthrough and I'm only 20hrs in - idk about you, but I plan on just grabbing everything eventually - to make things easier when you get a place or to sort inventory, just know that you don't have to check containers when scrapping, the items inside will go to your bench and I feel the fastest way to sort inventory is to just hit right or left on your inventory and have a separate container for each (weaps, apparel, misc, junk, etc.) I feel this method is best and just alternate hitting e and left click for quicker drops - either that or just have a drop box and dump everything except your equipped/favorited items, but of course this takes thought when sorting the ammo etc. - I hope this was helpful to some, keep it open when sorting what to put into your workbench to scrap, I'll make more lists for all the other crafts (food, weaps, armor) if people find this helpful. GL! :steamhappy:
< >
Showing 1-10 of 10 comments
Rex Powercolt Sep 23, 2017 @ 6:13pm 
You're overthinking it. Use the workbench, hit T to store all junk, use scrapper rank 2 to highlight rare stuff you need when exploring and forget about it
Last edited by Rex Powercolt; Sep 23, 2017 @ 6:14pm
EolSunder Sep 23, 2017 @ 6:23pm 
i have a container sitting on top of my workbench that i move the components to once in a while so i can see how much i have and what im low on, i can always move them back if i need to make stuff in my main settlement. I also like to manually break down junk bulk items while relaxing watching tv or something, keeps the clutter down. Also renaming your powerful important weapons and armor starting with "A" so finding them in the workbench is much easier, or just putting them in a seperate nearby container for easy grabbing.
MortVent Sep 23, 2017 @ 6:29pm 
I found a mod a while back called scraptron or something I liked. You put all the junk into it, it breaks it down to components, then will even put it into the workbench.

Uses buttons on the top of the device, does use power iirc

But since it didn't break down weapons or armor put into it I didn't bother to keep it.
kamikaze_tomato Sep 24, 2017 @ 5:31pm 
Thanks so much for the comments guys, very helpful tips - I'm about to make a list for settling a new settlement if you have any tips on that as well
kamikaze_tomato Sep 24, 2017 @ 5:37pm 
And yeah, I am overthinking it - I hadn't realized that once you get into the game a little further, you'd have mass access to your workbench and also that settlers could not only sell excess items, but scavenge for you - I was mostly wanting to conserve high value items for trade like cigarettes, lighters, watches, etc. but now that I realize that you can have unlimited randomized items coming in on top of free (and weight-free) bottlecaps, it really takes the worry away on hoarding and scrapping for me so I'm just going to pretty much scrap everything and likely not even grab junk very soon - I have like 4 settlements, and almost enough charisma to command trade routes - it's like day 3/4 for me
kamikaze_tomato Sep 24, 2017 @ 5:40pm 
but yeah - making the other list to travel light and just have needed items for new settlements until I can do the trader thing - this fallout is very different from the others with the town element - I was constantly thinking about time, conserving items, weight to value ratios, etc. but bases make a heck of a difference - time for funz!
MortVent Sep 24, 2017 @ 5:41pm 
One reason to have Charisma at 6 for sure. I tend to build up charisma as a secondary stat on most playthrough with like 4 as the baseline (add it when I get closer to the level I can get local leader 1, or even 2)

With sanctuary as my only settlement till then. I tend to focus on building it up, then run through automatron to turn the lair into my hub for robot provisioners (can build more than your charisma settler limit, and send them out from the lair without hurting happiness in the other settlements)
Mana Burst Sep 24, 2017 @ 5:47pm 
Honestly, having a container for components and junk outside the work bench is a great idea, because once you have so much junk in a workbench your scavenge stations stop generating scrap, this also applies to food and water.

It lets you have it all available, to throw in for building or working with, but doesnt interfere with generation of free materials.
MortVent Sep 24, 2017 @ 5:51pm 
Originally posted by Mana Burst:
Honestly, having a container for components and junk outside the work bench is a great idea, because once you have so much junk in a workbench your scavenge stations stop generating scrap, this also applies to food and water.

It lets you have it all available, to throw in for building or working with, but doesnt interfere with generation of free materials.

I usually do rounds to gather mats/etc and bring them to a central base. I've used some of the mods that unlock the limits, so they don't have caps on what they can generate
kamikaze_tomato Sep 25, 2017 @ 10:43pm 
thanks so much for your comments!
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Sep 23, 2017 @ 6:09pm
Posts: 10