Fallout 4

Fallout 4

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Brygun Dec 5, 2017 @ 4:19pm
[SOLVED] Hold Breath doesnt work on most sights
edit:

Hold breath is hard coded to left alt. This key is also the default for grenade/bash.

So the long haul of all my worries comes down to that "hold breath" doesn't work on most sights. It is only for sniping style scopes noted for a really high zoome and black line cross hairs.
Combat sights are not sniping scopes.
Reflex sights are not sniping scopes.
Glow sights are not sniping scopes.

So if you use right click to "zoom" on most scopes and hit left alt the game will have you bash.
ONLY if you right click "zoom" on sniping scopes and hit left alt do you activate the hold breath code.

For example:
Hunting rifle medium scope is a sniping scope.

M14 Standalone mod combat scope is not sniping scope. (This is the one I was using when all this started)





>>>
I've seen on other forums etc others have this bug. Key reassignment alone isnt fixing what I'm seeing.

First I started rifle bashing instead of holding breath. A bit of research suggested moving the grenade/bash key binding.
So I reassigned grenade/bash to the middile mouse button.
Now when in zoomed in sniper mode holding down the left-alt nothing happens.

Its like the code to launch the hold-breath is just gone.

I am running a super modded 255 mod game. I've just noticed this now that I was starting to do long range shots. AFAIK I haven't added any mods that should affect that code.
Last edited by Brygun; Dec 6, 2017 @ 10:12pm
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Showing 1-15 of 50 comments
Gordon Freeman Dec 5, 2017 @ 4:25pm 
UM , I think you broke it . disable your mods and turn them back on one at a time .
Brygun Dec 5, 2017 @ 4:30pm 
Does anyone have any idea which mods might to do this? As I said this is an over 200 mod game so all off/on is a weekend long project.
Gordon Freeman Dec 5, 2017 @ 4:36pm 
Originally posted by Brygun:
Does anyone have any idea which mods might to do this? As I said this is an over 200 mod game so all off/on is a weekend long project.
O k , Set your keybinding back to default .
Brygun Dec 5, 2017 @ 4:45pm 
No... that doesn't do anything. I appreciate the thoughtful intent.
As stated in the OP the problem existed before moving the key for grenade/bash. That was part of the attempts to correct it. Its not the which key that's the issue. No matter what key is used for grenade/bash the hold breath code doesn't activate. FYI hold-breath appears to be hard coded to the left-alft so some folks moved the grenade/bash to have distinct functions.

I need to hear from someone with expereince in this problem or some idea what mod/code may have affected it.

Trying to rebuild a 255 mod list now is going to be a huge chore. If someone with experience could narrow it down to a handful that makes it more feasible to do a "which one" check.

Bear in mind to test the big mod list as I was adding them I woud play a few minutes to see if it worked. If it did add another mod and play a bit more. I just noticed the sniper no hold breath now. Problem is during the first hours of play one doesn't need to use the hold breath function. So i can't say its just the last mod. It could have happened along the way and it would have gone unnoticed until now.
Last edited by Brygun; Dec 5, 2017 @ 4:46pm
Gordon Freeman Dec 5, 2017 @ 4:47pm 
Originally posted by Brygun:
No... that doesn't do anything. I appreciate the thoughtful intent.
As stated in the OP the problem existed before moving the key for grenade/bash. That was part of the attempts to correct it. Its not the which that's the issue. No matter what key is used the hold breath code doesn't activate.

I need to hear from someone with expereince in this problem or some idea what mod/code may have affected it.

Trying to rebuild a 255 mod list now is going to be a huge chore. If someone with experience could narrow it down to a handful that makes it more feasible to do a "which one" check.

Bear in mind to test the big mod list as I was adding them I woud play a few minutes to see if it worked. If it did add another mod and play a bit more. I just noticed the sniper no hold breath now. Problem is during the first hours of play one doesn't need to use the hold breath function. So i can't say its just the last mod. It could have happened along the way and it would have gone unnoticed until now.
Sorry I don't have much experiance with the game .
Brygun Dec 5, 2017 @ 4:48pm 
Those were helpful starter suggestions. Just that I already went through those steps before posting here. Your intentions were in the right place.
Brygun Dec 5, 2017 @ 5:05pm 
FYI problem persists after removing any "animation" category mod.
Brygun Dec 5, 2017 @ 5:55pm 
Still persists after removing 2 scope related mods. See through scopes and targetting sensors on recon scopes. Wasn't them.

Still could use a suggestion on what type of mod might do this. That is the animation and scope mods tested on removal.
Yhwach Dec 5, 2017 @ 5:56pm 
When did this start happening?
It may also be the placement of said mods, but I doubt that.
Brygun Dec 5, 2017 @ 6:07pm 
I only noticed it today.

Which isn't as helpful as that might sound.

A quick real life background.
I played FO4 vanilla when it first came out. A year ago played a pretty modded FO4. In the the spring my computer had a hard drive problem. Had to format c: and reinstall windows even. So lost all my mods and the mod list. Felt to just walk away from FO4 onto other games. Last week I friend finally switched from Skyrim to FO4 so I started suggesting mods.

Around like... 4 days ago... I started installing the mods. So all my mods are dated as installed within the last few real life days. >.<

Since it was a fresh install of FO4 I also started the game again. As I installed 1 or a few mods I played abit to see if they worked/crashed. There were times of course and sorted those out. The mystery here is I can't say for sure when in the last few days with 300+ mods tried the feature stopped working. As you may recall you start out in vault with a 10mm. In the surrounding Sanctuary/Abernathy/Concor/10 Pine fighting its pretty light. Its in Lexington that i finally really needed sniper mode.

Im trying to do this without a full mod flush and reinstall. Some mods like radio stations shouldn't affect it anyway.

My first guesses for a type of mod would be animation. Cleared that small list out. No change. Second guess the 2 scope mods.

Could Armor and Weapon Keywords do this?
Lifeisagame Dec 5, 2017 @ 6:07pm 
Question: Is that Binding (the bash not the hold breath) in the Falloutprefs.ini under [controls] ?
All the Keys i changed show up there, but i never messed around with that one, maybe delete the Entry for the Bash fixes that (just a suggestion!)
Brygun Dec 5, 2017 @ 6:12pm 
@Lifeisagame that was where the first net searches took me. This is something else.

Turns out if you check in keybindings you will find there is a lack of an option for the hold-breath. It is hard coded. Meaning you can't change it. It is stuck on left-alt. By default left-alt also does the grenade/bash. It is context senstive so if you are on the default keys and zoomed on a scope you hold breath not grenade/bash.

So for some they moved the grenade/bash to avoid melee attack vs scoping issues. (maybe just user error)

What im seeing is no matter if I move the grenade/bash key to be on left-alt or not the hold breath code doesn't activate.

THough you did suggest checking the .ini file. Ill go do that. Maybe the binding got deleted?

Can someone who has a working hold-breath check their Falloutprefs.ini and post anything related to keybindings so I can compare a working vs my-broken key bindings.
Brygun Dec 5, 2017 @ 6:18pm 
This is my Fallout4Prefs.ini section for Controls. Don't see the keybindings in it.

[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
Lifeisagame Dec 5, 2017 @ 6:20pm 
uhh mine looks bit longer:
[Controls]
fXenonVertLookSpeed=1200.0000
fXenonHorizLookSpeed=1500.0000
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
Forward=0020FF13
Back=002EFF14
Slide Left=001EFF17
Slide Right=001FFF16
Use=002F0011
Activate=0012FF0A
Block=001D0110
Ready Item=0013FF0C
Crouch/Sneak=0038FF08
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0011FFFF
Jump=0039FF0D
Toggle POV=0021020F
Menu Mode=000FFF0B
Rest=0014FF07
Vats=0010FF0E
Hotkey1=0002FFFF
Hotkey2=0003FFFF
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFF09

But i use a pretty weird DC(forward backward) AS (left right strafe) setting just to have it said..
Brygun Dec 5, 2017 @ 6:24pm 
hmm this might be onto something.

One set of mods asked me to set them to read only after adding a few lines outside of the "controls" area. Its possible that the control section got dumped and then blocked. But I can play the game so its getting it from somewhere?

Was that the Fallout4Prefs in your MyDocs or the steam directory?
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Date Posted: Dec 5, 2017 @ 4:19pm
Posts: 50