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No regrets about taking out the mayor and the guards, they were all in for the project, a couple of the other residents I feel for, since at least a couple of them were having doubts about what they were doing was right. But with all of the Covenant residents being so quick to start firing on the player you have to figure they would likely start firing on whoever happened to come from the direction of the compound, so by clearing out Covenant, you're likely saving a few more innocent lives... well... innocent lives by Fallout standards.
And they're definitely in on it. The chick with the store, the mechanic chick, the "mayor", the gate dude, and the guy who just moves from chair to chair. The people who do actual work may or may not be directly involved, but most seem aware of it.
The engineer shows not so much as a true believer but as a PTSD case with a heart in the right place. I feel bad about putting her down, but hey, she fires on me first.
The trader, although showing no outward signs other than some gossip, is noted from terminal entries from her own peers as being more focused on the business than the mission. She also fires on me first, which is sad because I think she has a greater calling as a trader than for the mission. Then I remember that a lot of her merch is the less traceable goods from abductees, and I don't feel that bad anymore.
The doctor in town actually came from the compound and resents being in Covenant rather than doing the important work.
If you don't take out Covenant, I'd imagine the town doctor would start up the program again and the Mayor would keep doing his thing.
I always spare Deezer and the cat, they are the only beings in town that don't go hostile. I wish I could get Deezer and Dr Goodfeels together.