Fallout 4

Fallout 4

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Stormbreaker420 2017 年 11 月 28 日 上午 5:45
Can someone help me out with Armorsmith mod
I was considering getting it just because it's required for the visible weapons mod but it just seems to overhaul things a little too much for my liking, the game has SO many details to always have to be thinking of already plus I'm not crazy about this mod conflicting and the hassle of installing it and finding the proper load order place etc etc etc. just wondering if anyone knows is it DEFINITELY required for the visible weapons mod? Just because the mod also lists a few other mods besides Armorsmith Extended which can be got for the weapon models required by this mod making me think it's not 100% required perhaps?

If it is definitely needed can someone answer me this, is it a mod that is likely to conflict with a lot of other armor stuff I have installed such as AWKCR or the more armor slots mod which basically does a portion of what the Armorsmith mod does without a lot of the overhauls or is it safe enough?
最後修改者:Stormbreaker420; 2017 年 11 月 28 日 上午 5:45
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Ilja 2017 年 11 月 28 日 上午 7:07 
引用自 free_the_beast
Giving it a try now, but as I've posted I'm having trouble with the steps you recommended, not seeing a "other" option when I right click view in FO4Edit

There is a picture in Avrie's guide.
Stormbreaker420 2017 年 11 月 28 日 上午 7:16 
引用自 Ilja
引用自 free_the_beast
Giving it a try now, but as I've posted I'm having trouble with the steps you recommended, not seeing a "other" option when I right click view in FO4Edit

There is a picture in Avrie's guide.
Well, I tried xD But my head hurts far too much trying to get this. Can't even be sure how to get this wyre bash thing, so screw it, if it aint broke don't fix it, spent far too long thinking about this already lol. My game works fine right now and as far as I know my levelled lists are sufficiently merged so to heck with it. Thanks for the advice though.
最後修改者:Stormbreaker420; 2017 年 11 月 28 日 上午 7:17
Ilja 2017 年 11 月 28 日 上午 7:17 
If you think that you want to give it another shot at some point, then just ask. I will stay subscribed to this thread. You can also pick me from Commonwealth Coffee Shelter -thread.

Have fun. :)
最後修改者:Ilja; 2017 年 11 月 28 日 上午 7:17
Stormbreaker420 2017 年 11 月 28 日 上午 7:20 
引用自 Ilja
If you think that you want to give it another shot at some point, then just ask. I will stay subscribed to this thread. You can also pick me from Commonwealth Coffee Shelter -thread.

Have fun. :)
Thanks :) I will probably do it at some point if I run into any issues with my levelled lists not spawning items etc. but right now my custom guns and stuff are spawning so it should be fine. Just gonna try install AE as best I can to check if I can get the visible weapons mods working and if it doesn't work first try, oh well, I can just uninstall it all again :D
CrackeR 2017 年 11 月 28 日 上午 8:56 
Might just want to "read" thoroghly and "comprehend" what the mod author states on the "description" page.......!
Not always, but normally the author tests the mod's compatability with other related mods before release.:steamhappy::steamhappy::steamhappy::steammocking:
Stormbreaker420 2017 年 11 月 28 日 上午 9:23 
引用自 CrackeR
Might just want to "read" thoroghly and "comprehend" what the mod author states on the "description" page.......!
Not always, but normally the author tests the mod's compatability with other related mods before release.:steamhappy::steamhappy::steamhappy::steammocking:
I did read the mod page. If your gonna talk down to people like that I honestly don't know why you bother answering. It's just so rude. Go to the armorsmith page. Does it say whether it is compatible with "more armor slots"? No. Which is why I asked so I would know if I had to uninstall that first. Please don't simply assume I didn't read it.
drizzan 2017 年 11 月 28 日 上午 9:51 
I never created a bashed patch and my Armorsmith Extended is working fine.
If you got other mods that change how armor works then yes, it will probably conflict.
So you basically only need Armorsmith Extended and then you can download mod armors (if you want) and they usually have Armorsmith Extended as a requirement or there is a patch for it.

If you use a mod that doesn't have a patch for Armorsmith Extended you can still use it, you wont be able to put the extra weaves on it on a workbench etc though. It wont blow up your game or anything.
最後修改者:drizzan; 2017 年 11 月 28 日 上午 9:52
Ilja 2017 年 11 月 28 日 上午 10:14 
引用自 drizzan
I never created a bashed patch and my Armorsmith Extended is working fine.

Naturally, because there is no leveled lists invovled. FO4Merged isn't the same than Bashed Patch. It merges keywords, while latter works best with leveled lists.

The need for FO4Merged depends on your load order content. If you check your load order in xEdit, then you might notice that several items that should have AE keywords do not have them. As said, if your load order does NOT have conflicts, then that might not be the case at all.

As I also said, Bashed Patch is not necessarily required for Fallout 4 anyway, becasue there is no public release that would support it. This is why most mod authors using record based leveled lists do not include Bash Tags to their mods.

Which of course also makes it even more relevant to create xMerged, if you have mods that edit leveled lists through records. Game does not merge conflicts at all. It will simply overwrite them, based on which records win the conflict. Same applies to any record edits, including keywords.
最後修改者:Ilja; 2017 年 11 月 28 日 上午 10:14
drizzan 2017 年 11 月 28 日 上午 10:27 
I have 2 mods that adds items, one mod is Eli's Armour Compendium with AE and VIS patch.
(https://www.nexusmods.com/fallout4/mods/22431)
That one does edited the leveled lists so if I had another mod like this, there would be problems. So you are right that a bashed patch might sometimes be needed, Other mod I got is Skibadaa Weapon Pack REDUX (https://www.nexusmods.com/fallout4/mods/23064) with AE patch, this mod adds items with a script at loadup so no bashed patch needed for this mod.

So a big tip to people adding custom armor and items, look in the description if the mod adds the item through a script, if it is a craftable item only, or adds them directly to the leveled lists.
In the first 2 cases, you can go nuts and just download the mod since it wont conflict with other mods. In the third case where it adds item directly in leveled lists without a script, I would be very careful about adding several mods that do the same thing. Basically I only have 1 mod that does this and that "should" be safe.
最後修改者:drizzan; 2017 年 11 月 28 日 上午 10:31
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張貼日期: 2017 年 11 月 28 日 上午 5:45
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