Fallout 4

Fallout 4

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Why do deathclaws have such ♥♥♥♥♥ drops?
One thing Skyrim got right was dragons' drops. It made it so that late-game dragons were a treat, since you would either be crafting armor or would just sell all of the drops. You could get some sweet weapons, some gold, and plenty of loot to sell.

Pre end-game (and playing max difficulty), deathclaws are quite a challenge. And you can get like 100 caps from their drops on a good day. I understand that this was the same in 3 and NV, but why not give the player some reward for defeating a powerful enemy? Caps, ammo, or just make claws/pelts a valuable loot (it seems like they should be anyway).

Also, are there any mods that give deathclaws better drops?
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Showing 1-15 of 19 comments
Dracon Nov 25, 2017 @ 7:56am 
Well, the dragons in skyrim are super intelligent territorial monsters peoples that like to take yer jobs.

Deathclaws are just super scary beasties that like to eat you and or lay eggs in your lower intestines.

So yeah.......
Originally posted by Dracon:
Well, the dragons in skyrim are super intelligent territorial monsters peoples that like to take yer jobs.

Deathclaws are just super scary beasties that like to eat you and or lay eggs in your lower intestines.

So yeah.......

I understand that, lore-wise, it makes sense that dragons have hundreds of gold on them. But why wouldn't a deathclaw pelt be a super valuable item (in the same way that STALKER chimeras have the most valuable meat)?

Also, I think the main issue isn't lore. I'm saying it makes the game less fun to play when I see a deathclaw and stealth around it, not cause it's hard to kill, but because I'm losing money in bullets.
old Charlie Nov 25, 2017 @ 8:22am 
I agree with Dracons reasoning and to me, this bit of immersion is more important than slightly better loot. I mean why would an animal-skin be worth a fortune? The fallout setting is too scientific and modern for that.

I´ll still get the exp off the deathclaw - which is more important imo.
Dracon Nov 25, 2017 @ 8:24am 
I encountered one downtown recently in my curent survival playthrough.
Man the music tone upshit once it caught wind of me was great lol.
And me without my power armor too lol
Thank God I invested in Rifleman to get that armor ignoring bonus.
In STALKER, a lot of mutant loot is valuable because the world is so scientific. For example, the skin of a burer (a psychic mutant) has a strong resistance to psy attacks, and can be worn to protect the player. And certain scientists want to research what makes a bloodsucker tick, so they buy bloodsucker jaws. Wouldn't it make sense that deathclaw pelts are super resistant to radiation, and are therefore valuable?

I also think that Fallout is plenty crazy enough to still appreciate the pelt/claws/horns of a powerful mutant as a trophy. There's one dude in Diamond City waiting for an omelette made from a deathclaw egg, and in the robot DLC there's a sentry bot with a deathclaw head mounted on it . So why wouldn't traders pay good money for deathclaw parts?
Tim Nov 25, 2017 @ 9:04am 
because deathclaws arent like dragons, they don't take ♥♥♥♥ and just keep it.

go killa behemoth if you want semi lootable tings
Dracon Nov 25, 2017 @ 9:06am 
Theres always mods too. I think I seen one or two that make hides more profitable and such.
showler Nov 25, 2017 @ 9:08am 
Deathclaws are dangerous but not rare. Anyone who wants a trophy can easily get one.
old Charlie Nov 25, 2017 @ 9:11am 
Originally posted by Zeke, from Zeke and Luther:
So why wouldn't traders pay good money for deathclaw parts?
1. Dragons are way more rare - in fact LEGENDARY by default. They are magical beings that hoard gold and treasure - and nobody has seen one forever. Thats what they are and what they do. Deathclaws, althought strong, are just wild animals that everybody runs into once in a while, if they travel the wasteland.
2. Their parts are worth more than other animal-parts - but naturally not as much as a bunch of actually usefull equipment.
3. Even if we assume, that the skin was of special worth ingame, due to some artificial use - lets say magic - it still wouldn´t be as rare, worthwhile and necessary as technical equipment, nuclear material, gold, medicine and especially the working high-tech stuff. You would have to make up some pretty ridiculous ♥♥♥♥ to make it actually worth as much as worthwhile loot.
4. I have played stalker and I guess we must have played different games. I don´t remember killing feral wild animals in stalker for the loot. Some guys gave you quests for certain animals . animals that no scientist has ever had the chance to study. The only thing worth a damn in stalker were the anomalies - and those were pretty much MAGIC in a real world - sure its worth a fortune - its not just some leather and a bunch of radiated bones.

btw why don´t you get a mod that changes the game to your liking`?
Last edited by old Charlie; Nov 25, 2017 @ 9:12am
ghpstage Nov 25, 2017 @ 9:11am 
The big difference is that Skyrims dragons and stalkers mutants can actually pose a threat. That shouldn't be the case for FO4s deathclaws, they are among the lesser things in the wasteland in terms of threat posed, despite appearances.
Last edited by ghpstage; Nov 25, 2017 @ 9:45am
Jusaboi Nov 25, 2017 @ 9:15am 
Giant monsters (Behemoths, Mireluk Queens) drop actual stuff similiarly to Skyrim's dragons
showler Nov 25, 2017 @ 9:17am 
Deathclaws would be more Trolls than Dragons in Skyrim terms.
Mringasa Nov 25, 2017 @ 9:34am 
Dragons could swallow their enemies whole, so you could justify pieces of armor or weapons being eaten and not excreted when you kill it. Deathclaws though aren't that big in comparison so they'd be more apt to just tear bits of flesh off and eat that.

Behemoths wear all kinds of junk, so you could easily find things on them. Mirelurk Queens would go the same route as the Dragons though. Swallow something whole, some bits and pieces leftover in their digestive tract.

Might be a bit of a stretch, but it's a reasonable assumption. Would explain why they're always so angry too. None of them ever want to hold a reasonable discussion.
Von Faustien Nov 25, 2017 @ 10:07am 
Originally posted by Zeke, from Zeke and Luther:
In STALKER, a lot of mutant loot is valuable because the world is so scientific. For example, the skin of a burer (a psychic mutant) has a strong resistance to psy attacks, and can be worn to protect the player. And certain scientists want to research what makes a bloodsucker tick, so they buy bloodsucker jaws. Wouldn't it make sense that deathclaw pelts are super resistant to radiation, and are therefore valuable?

I also think that Fallout is plenty crazy enough to still appreciate the pelt/claws/horns of a powerful mutant as a trophy. There's one dude in Diamond City waiting for an omelette made from a deathclaw egg, and in the robot DLC there's a sentry bot with a deathclaw head mounted on it . So why wouldn't traders pay good money for deathclaw parts?

How is a leather coat suposed to stop mind attacks that sounds dumb
Originally posted by Bowerick Wowbagger:

4. I have played stalker and I guess we must have played different games. I don´t remember killing feral wild animals in stalker for the loot. Some guys gave you quests for certain animals . animals that no scientist has ever had the chance to study. The only thing worth a damn in stalker were the anomalies - and those were pretty much MAGIC in a real world - sure its worth a fortune - its not just some leather and a bunch of radiated bones.

Sorry, I wasn't clear. I meant in the Misery mod for STALKER cop (which allows you to skin mutants as a source of food and parts for cash, since it also made anomalies extremely hard to access).

Other than that, you've convinced me lore-wise that deathclaws aren't on the same level as dragons (although I remember seeing tons of dragons in Skyrim, I get that they are legendary and haven't been around for milenia). I submit that it would be weird if every deathclaw dropped a pelt worth 1000 caps.

However, I still think something like an alpha albino irradiated etc etc deathclaw should have some sort of value (other than xp). It is a basic game-design principle to reward players for defeating hard-to-kill enemies. Sure, you might say "get gud deathclaws arent hard xddddd", but I think that, whether or not you personally think they're hard, they were intended to be hard enemies.

Originally posted by Bowerick Wowbagger:
btw why don´t you get a mod that changes the game to your liking`?

This was part of my original question. I've seen mods that alter legendary drops, but does anybody know of any that alter deathclaw drops? Or, it is the kind of thing I can change with a console command?
Last edited by GiorgioArmani®xMinecraft; Nov 25, 2017 @ 11:07am
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Date Posted: Nov 25, 2017 @ 7:53am
Posts: 19