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if on power goes through it and everything thats connected to it get power
if off no power goes through it and everything connected after has no power.
IF you still have power past the switch when off then you have what can be described as a short circuit and that means there is alteast 1 more path for the power to get to that segment.
the other switches are far more complicated and is akin to PLC programming.
if it has 2 routes it will pick the one with less resistance and if you put a switch on one of them and set it to off that path effectivly has infinite resitance and the power goes to the other route.
so yes you have to keep the switch as the only way into a section if you want the switch to work.
if you want to be able to controll segments you either give them seperated power sources that you turn on or off
or you install a switch at a choke and use that to effectivly turn several generators off.
in one of my never leave settlement builds i had such issues with getting power that i used switches to turn defences on or off depending on where i was attacked from.
but there are these conduits that you can hook power to and they radiate a area with power so those things turn on.
but for turrets computers etc there is sadly not much more you can do then to fight with the tube conduits or the hang the wires on the walls like xmas ornaments.
some wall pieces has holes in the and the power cable will go through that.
EDIT: i have a series of screens called oberland and it shows a basic powershed and how i get power out of it.
note that i use sim settlements so my settlers build their own houses and such and have their own pylon on the plots.
it was a small mod to start and now it has changed the entire aspect of settlement building to the very core. the houses are mixed but there are addons with pretty houses if you want.
you dont only put down houses but also farms and factories shops defence posts entertainment and advanced industry.
the buildings upgrade overtime and pay more tax/resources but demand more utilities.
say a farm at T1 produces only 2 food but at tier 2 it produces 6 at tier 3 it produces 12.
but to get the farm to upgrade it has needs that must be met such as water and defences.
as i said its a big mod and it allows you to build settlements fast and in a way you dont really have to build everything and yet have it feel like there is actually something happening when your not around.
you can mix them if you want even so you can have a partial vanilla function and the other part using their items.
all of this is explained in the youtube channel
https://www.youtube.com/watch?v=Q3lDdsMk4Sc&list=PL2g2oK5KhZT3GRKgcwUUZQjlsJS8jOggt