Fallout 4

Fallout 4

View Stats:
Radiationbum Oct 9, 2017 @ 12:32pm
Which ending is best for the commonwealth and the wastland? And are Synths alive? (Long)
- I've done all the endings including the somewhat odd peaceful one and all the DLC, so now i'm trying to decide which faction i really think is best for the commonwealth and the wastland in general.

I feel the it comes down to the Institute or brotherhood

When i comes to the BOS i think that Gen 3 Synths are dangerous for being too human like and ofcause they are stronger, faster and potentially smarter than actual humans which makes me lean to the BOS, but i think in the long run just like the capital wastland the BOS will move on and leave the commonwealth for it to possibly fall back into mutant, raider and gunner hell and as the Minutemen arent that strong + without the Sole Survivor they may just fall apart as they did before and wouldnt even be around without the players help.

The Institute though has the ability to really help everyone with their tech what with Gen 2s/G3s as guards and workers, clean food and water production and with me in charge i could make them truelly the best hope for the whole wastland, BUT can i trust they arent messing with me and that i am really in charge of them meaning i could tell them to stop making all Gen 3s and just continue making Gen 2s and work on impoving them and they would do what i say and trust me enough to follow orders (if its not all a con to get me to help them).

So thats my view on the two options, Any thoughts on this i would like to hear?

- As for G3 synths are they alive?
I know they are assembled and build in a lab with synthetic bones, flesh and blood, they dont need to eat, sleep or drink and are immune to radiation, BUT where is the synth mind? Is it in the synthetic brain like an actual human which would mean the synth component is just for institute control over them and therefore make them more alive to me atleast or are their minds in the synth components meaning if it could be safely removed the synth body would shut down so to speak, if this is so then this would mean to me that they are just an advance computer program on a mini computer that is connected to the synthetic brain that gives them control over the body and its fuctions.

Any thought on this?
Last edited by Radiationbum; Oct 9, 2017 @ 12:38pm
< >
Showing 1-15 of 64 comments
GoreTiger Oct 9, 2017 @ 1:12pm 
The Institute and Railroad is the worst. The Minutemen or Brotherhood are the best. Heck, The Brotherhood and Minutemen pretty much become friends in both their endings as long as you choose not to betray them as the minutemen.
OutsidR Oct 9, 2017 @ 5:10pm 
Originally posted by KrayToast:
The Institute and Railroad is the worst. The Minutemen or Brotherhood are the best. Heck, The Brotherhood and Minutemen pretty much become friends in both their endings as long as you choose not to betray them as the minutemen.

This post, I can readily agree with.
ChemicalBacon Oct 9, 2017 @ 5:53pm 
The MM are bland but probably the best. Most of the factions stay alive the the Railroad/BoS seem ok with the whole thing.
institute ending
EdinMG Oct 9, 2017 @ 6:16pm 
I've finished the game with all 4 factions and I must say, Institute and RR are terrible, I really don't like and don't care about them; MM is ok I guess, but I always go with the BoS, keeping alive just the 2 factions I like the most.
Yhwach Oct 9, 2017 @ 6:28pm 
Let the commonwealth deal with its problems, The Minutemen Is the first step towards that, The Brotherhood would only establish a poorly constructed social order.
MortVent Oct 9, 2017 @ 6:32pm 
The minuteman ending is kinda the best, but to be honest there is no truely good end.

The minutemen are going to break apart if the leadership turns weak after the SS dies or leaves. They have to have good leadership to keep things going right, as well as work with the settlers. (they are pretty much well liked mercs at first, then become the government and that can turn them into despots easily enough)
GoreTiger Oct 9, 2017 @ 6:55pm 
The Brotherhood is the best ending overall. Not only do they and the Minutemen become allies, Maxson doesn't plan on sticking around forever. The Brotherhood likely mops up the rest of the institute's mistakes, Trains the Minutemen on how to be real soldiers, and then head back to the Capital wasteland, leaving behind a powerful Minutemen force to protect the commonwealth.
Frosty Oct 9, 2017 @ 7:00pm 
Originally posted by KrayToast:
The Brotherhood is the best ending overall. Not only do they and the Minutemen become allies, Maxson doesn't plan on sticking around forever. The Brotherhood likely mops up the rest of the institute's mistakes, Trains the Minutemen on how to be real soldiers, and then head back to the Capital wasteland, leaving behind a powerful Minutemen force to protect the commonwealth.

Probably, but the Minutemen are nothing more than rent-a-cops basically.

A truly "good" ending would have been strengenthing the MinuteMen to provide military leverage while bringing together various settlements including Diamond City under a new CommonWealth Provisional Government. Then turning your sights onto the Brotherhood, Railroad, and Institute; giving the them the option to "sit at the table" and come to a peaceful arangement or wipe them off the face of the Commonwealth if they refuse. The new CPG would provide the stability and guidance that the MinuteMen need (as they are not a governing body, but really a roaming militia) and the Minutemen would slowly transition from a rent-a-cop militia to the new military of the newly formed Commonwealth Republic.
[R] Iglix Oct 9, 2017 @ 7:37pm 
What is sorely missing is any lack of common goal or dedication to some principle that would be left behind in commonwealth to unify and solidify any faction.

RailRoad are too single goal centric. And goal that does not even include wellbeing of people in commonwealth in first place.

Institute is on verge of civil war no matter if you will or will not be its leader. Not only many heads of various operations are so disgruntled with decisions from Father that they are willing to share them publicaly with you on your first meeting (and much more through freely lying holotapes), they have tendencies to abuse and in some cases outright bully synths they made.

Those same synths which they know that can go rogue. Imagine synth going rogue inside institute becoming secret saboteur. Modyfiyng other synths secretly to also revolt and then... voila civil war.
And as Virgil proved, even institute scientist may go rogue.
Along with their willingness to kill people and replace them with synths willy nilly, it could be easily possible that already there is secret coup by some scientists on the way with them slowly replacing uncooperative scientists with synths.

So to sum it up, institute seems to be too unstable in long term to bring benefits to commonwealth.

Which leaves BoS and MM. And while MM is better option then RR or IN, they already failed in past so easily that there is no guarantee that it will not happen again.
I mean honestly, without player character to deal with preston, half of minuteman forces would commit suicide from his constant "another settlement needs you help".
Now that I think about it, that may very well be the reason why minutemens fell apart!!!
When other leaders heard that Preston is going to participate in defense of that town, they rather flushed entire MM movement into toilet than to hear even single more Preston request.


Which leaves BoS.
Faction with indoctrinaition of their forces towards common goal. Pragmatic enough to not be stoped by morals. But still humane enough to not be considered monsters.
Paladin Danse is great example of that

Also they have great deal of experience in how to resolve even most critical conflict within their own ranks. Case where other faction would fall apart in civil war ended with BoS only in splitting their forces without any bloodshed (Fallout Tactics). Even in F3 where there was agresive split, those factions of BoS did not attack each other and both continued working in their own way towards their goal.

They also have lot of experience with actually conquering and holding which no other faction can claim. MM do not conquer, they only negotiate and are more of service then actual force with own agenda.

So in light of this, I would say that BoS is best option for future of commonwealth. Not because they would be any good. I mean they would bring lots of misery to commonwealth. They would use them to further their own goals. But BoS is only faction that has proved that they can actualy controll entire area of commonwealth, that they would work to make that place better (at least no supermutants or feral ghouls which would be great improvement) and that they will not fall apart by themselve.

Snobby Hobo Oct 9, 2017 @ 8:03pm 
In terms of technology the institute is lightyears ahead of everyone else. Granted, they created a potential problem but also have by far the most adequate means of dealing with them.

The minutemen and the Brotherhood are both noble but savages in comparison. For me the best ending was the institute one.
[R] Iglix Oct 9, 2017 @ 8:21pm 
How would in your opinion IN deal with secret synth uprising?
All it would take is single synth that works in one lab to become rogue and slowly subverting other synths.
Or worse, one rogue scientist replacing his colegues one by one with synths secretly loyal to him.
If Paladin Danse could go undetected, then replacing scientists would be quite possible.
Of course it would sooner or later got out what is happening and civil war would ensue.

Also there is that other problem, civil war aside, that IN so far has no intention to actualy do anything for commonwealth outside of murdering its population and replacing them with synths.

There is that blank possibility that with you in leadership you can make them do anything.
But that has about as much value as saying that with siding with BoS or MM you can go to Mechanic lair and produce army of robots that would serve commonwealth in same capacity that synths could do without replacing human population (defenders, farmers, guards etc. just no brainbots. )

Also where is your guarantee that by siding with IN, there are no secret standing orders to switch you for synth at first moment you let your guard down?
Last edited by [R] Iglix; Oct 9, 2017 @ 8:21pm
GoreTiger Oct 9, 2017 @ 10:44pm 
Originally posted by Frosty:
Originally posted by KrayToast:
The Brotherhood is the best ending overall. Not only do they and the Minutemen become allies, Maxson doesn't plan on sticking around forever. The Brotherhood likely mops up the rest of the institute's mistakes, Trains the Minutemen on how to be real soldiers, and then head back to the Capital wasteland, leaving behind a powerful Minutemen force to protect the commonwealth.

Probably, but the Minutemen are nothing more than rent-a-cops basically.

A truly "good" ending would have been strengenthing the MinuteMen to provide military leverage while bringing together various settlements including Diamond City under a new CommonWealth Provisional Government. Then turning your sights onto the Brotherhood, Railroad, and Institute; giving the them the option to "sit at the table" and come to a peaceful arangement or wipe them off the face of the Commonwealth if they refuse. The new CPG would provide the stability and guidance that the MinuteMen need (as they are not a governing body, but really a roaming militia) and the Minutemen would slowly transition from a rent-a-cop militia to the new military of the newly formed Commonwealth Republic.
The Worst mistake the Commonwealth could ever do is try and attack the Giant nuke throwing Robot and the Zeppelin filled with a couple hundred steel-hearted bad as ses in power armor, Lol. Without the SS intervention there is nothing the commonwealth could do if they tried to sneak blitz the BOS and failed. Wew Boy. I feel sorry for them just thinking about it.


Anyways, The Commonwealth already tried that once before. And it all ended in bloodshed and all representitives dead. The Commonwealth claims the Institute sent a synth representitive that killed everyone, The Institute claimed no one could agree on anything so they all shot eachother. Ether way, What you're suggesting likely wont happen. And it's safer for both the Commonwealth and MM if they remained on Militia level.
Nite69 Oct 9, 2017 @ 10:50pm 
The best ending is minuteman cause thier is a trick where ya can keep both BOS and Railroad alive, and only have to kill institute. so ya can stay friends with 3 outta 4 factions.
Last edited by Nite69; Oct 9, 2017 @ 10:50pm
Frosty Oct 9, 2017 @ 10:58pm 
Originally posted by KrayToast:
[
The Worst mistake the Commonwealth could ever do is try and attack the Giant nuke throwing Robot and the Zeppelin filled with a couple hundred steel-hearted bad as ses in power armor, Lol. Without the SS intervention there is nothing the commonwealth could do if they tried to sneak blitz the BOS and failed. Wew Boy. I feel sorry for them just thinking about it.


Anyways, The Commonwealth already tried that once before. And it all ended in bloodshed and all representitives dead. The Commonwealth claims the Institute sent a synth representitive that killed everyone, The Institute claimed no one could agree on anything so they all shot eachother. Ether way, What you're suggesting likely wont happen. And it's safer for both the Commonwealth and MM if they remained on Militia level.

Actually it wouldn't be that hard. Depending on the timeline of the NCPG formation a military attack on the BoS would work since Liberty Prime wasn't constructed until the end-game. Additionally the BoS was extremely taxed and pushed to it's limit to rush their way to Boston. The Prydwen has coolant issues, the troops lack supplies, many have been run ragged, and they have a relatively small contingent. While they have some superior fire-power, there's sub-factions within the Commonwealth that would provide numbers and technology. Not to mention since we're using the SS in this example, much of the BoS's victory is because of the SS in the game, Liberty Prime would be far behind schedule and the Prydwen and BoS would be hampered without the SS's help in establishing supplies and coolant.

The BoS relied heavily on their inital shock & awe of the Prydwen to deter an attack on them, but if you managed to maintain a blockade on their resource gathering they'd start to struggle. They pushed themselves too hard and spread themselves too thin to get to the Commonwealth, it's only by the help of the SS & being relatively unopposed once they arrived that even allowed them to get a foothold. Not to mention the Prydwen is a very fragile ship compartively; it's greatest strength is it's mobility, but the fact that it's also the BoS's forward operating base makes it a huge weakness for the BoS.

The CPG did fall due to in-fighting and bickering, it's also entirely possible the Institute either sabotaged the situation (though it seems more like they would benefit from the CPG more than it's failure) or they had another prototype synth that went loco. The point is that IF a new CPG was formed it'd be under the leadership/guidance of the SS and the enforcement/protection of the MinuteMen (it's not made clear if the MM were part of the original CPG, unlikely as they seem more of a rent-a-cop militia helping settlers than nation builders).

Additionally while the Gunners are more of a Raider group, they do have some level of doctrine and could probably be enticed with financial and political benefits as they essentially serve as a lawless mercenary group for the most part in the Commonwealth. There's also the Atomic Cats who could be leveraged as well for their knowledge. There's plenty of smaller groups within the Commonwealth that if brought under the fold of a common government could easily push back against both the BoS and Institute without needing either faction at the CPG table so to speak.

It's not entirely far fetched. The SS would of course be the short-term lynch pin of the whole thing; but eventually once a proper government and military is established it could survive quite well.
Last edited by Frosty; Oct 9, 2017 @ 11:12pm
< >
Showing 1-15 of 64 comments
Per page: 1530 50

Date Posted: Oct 9, 2017 @ 12:32pm
Posts: 64