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No, they didn't. That would be unnecessary and only make integration more risky and difficult. They just make a random appearance that no-one knew anyway, and there's no chance of being caught out on the details. Every synth in your settlements is already a synth when they first arrive.
The Big MT's teleportation wasn't as advanced as the Institute version. The replicator things from Dead Money are impressive, but in a different area of expertise.
The thing that impresses me about the Institute is that, unlike most other organizations, they started in the ruins with essentially the same wasteland chances as anyone else.
I play the game basically as a Lawful Evil character who's goal is basically to unite the Commonwealth under the Institute using the Minuteman and the Nuka World raiders as proxies to form a sort of Dystopian Police State. While it's obviously not the best form of Government possible, it's certainly better than the Commonwealth we arrive in. At least the Settlements are protected and the people have access to better healthcare and better technology than what the Brotherhood would have provided. Personally I feel the Brotherhood would have either just made outposts to loot the commonwealth before continuning on their merry way, I mean sure, to the Institute the Commonwealth is basically they're plaything to Experiment on as they see fit, but at least under it's new (read: my) direction they have a lot to benefit from as a byproduct. d:
For example, The Institute spies that come to your wasteland will join in on any Institute Attack that happens on your settlement.
And no, The Institute couldn't take over the Commonwealth by themselves. Not yet at least. Their deadliest fighters are coursiers, Which they are in short supply of. There are plenty of people above ground who are well armed enough to fight off a regular synth invasion. Like The Gunners and Minutemen when they were still together. The Institute doesn't have the resources for full scale war which is why they spend most of their time hiding from the Brotherhood, Who does.
Just because they arrived for one reason doesn't mean they aren't capable of picking up other goals once there. The Institute is the main threat so they give them the Most attention. Maxson could completely ignore most of the Super Mutant threat. But instead he purposly sends out squads to mop them up. Because they are part of the Many mistakes of the Institute.
The Minutemen destroyed themselves due to Betrayal and Money. So they aren't the best example your looking for, lmao.
And the Institute is just waiting around for everyone to die. they are hardly any kind of Guardian Angel.
The Brotherhood are the only ones actively helping the commonwealth with the ability to do it.
They do it all the time. There is even a random encounter event where you run into a synth trying to replace a real person. they both look the same. and you have to decide which one is telling the truth.
They likely don't just have one specific synth agent monitor one specific place and then kill off the synth after. Synth likely aren't cheap to make. They likely kill off a settler, Replace him with a synth, and then send him off from settlement to settlement.
They "Worship" Maxson because of his lineage and his success at being a Leader in such short time. He is almost the living embodiment of everything the brotherhood strives for. When you're a great leader, You get followers who treat you like a god.
And Bunker Hill is "safe" because they pay the raiders not to attack. Lol.
I'm assuming when you say "why you don't like the Institute" you mean the Brotherhood.
Which no, as far as I'm concnerned with them, I don't like their open hostillity to Ghouls, nor their Tech-hoarding habits as someone who's a bit of a tech-fanatic they're directly in my way to getting what I want. While I 10/10 supported Lyons' Brotherhood, because what they did was for the betterment of the Capital Wasteland and argueably benifited everyone except them in terms of lives lost and resources spent, that version of the Brotherhood died with him it would seem.
Truthfully with "that" version of them gone I believe the "best' course of action would have been the NCR to eventually migrate over and control the Wasteland and Commonwealth (which is funny because I sided with House in New Vegas, but that's beyond the point), but with that being unlikely, I'm more than happy to give it to the group where by me joining I get access to a quality of life that's otherwise unheard of under any other faction, I'm more than content with them. Yeah, they're not keen on directly bettering the above ground, with many of them waiting for them to "die out" I find it much more beneficial to use the commonwealth to better the Institute's resources, and if perhaps I can help the people of the Commonwealth have a better quality of life for the many, even at the cost of the needs of a few, well that's a trade off I'm more than willing to take in a Post-Apocalyptic setting.
Ironically enough my first playthrough I sided with the Brotherhood hoping they'd be more like Lyon's brotherhood, but after seeing that wasn't the case, and seeing to my dismay their need to destroy any technology they either don't understand or can't control, I was instantly revolted with them and decided the Institute was where I belonged.
As for opportunistically going after a target of interest, that could be said of anyone in the wasteland, and the Institute has far fewer things it cares about up on the surface than most other people.
It's not simply about pure force in open confrontation. Teleportation is a massive strategic and tactical advantage, and while coursers are tough, the Gen 1/Gen 2 synths are capable enough to hold their own against comparable forces and the Institute can produce them with ease. The idea of securing the surface was even proposed to the directorate in the past.
If the Institute was operating as a conqueror, their opponents would be facing an army of androids that can be teleported almost anywhere at almost any time, bypassing even the best defenses with little to no warning. Forces like the gunners are tough, but they also fight smart, entrenching themselves in defensible positions that would be useless against the Institute. The Minutemen would have been completely outmatched, since the Institute outpaces them in their own specialty of quick response (which is what the name "Minutemen" is all about; being able to take up arms in defense at a minute's notice).
He has no more focus on super mutants than on raiders, feral ghouls, or any other incidental threat.
They do it all the time. There is even a random encounter event where you run into a synth trying to replace a real person. they both look the same. and you have to decide which one is telling the truth.
They likely don't just have one specific synth agent monitor one specific place and then kill off the synth after. Synth likely aren't cheap to make. They likely kill off a settler, Replace him with a synth, and then send him off from settlement to settlement. [/quote]Synths are easy to make, and it's far easier for the Institute to make one than to abduct someone.
The encounter with Art/Art is strange and atypical, since its reasoning is absurd, and it happens multiple times even if you kill one or both of them. Even if you were replacing someone, you wouldn't send their own copy to take them out. It's not clear exactly what's going on there, but it's far from normal procedure.
Instead, you just make a synth that looks like a random person with a fairly generic made-up background, and send them off to join a settlement. No-one turns away an extra pair of hands on the farm, and there's none of the risk of trying to kidnap someone, accurately replicate their behaviour, and make sure that none of their family members ever meet them and catch on.
Elder Lyon's nearly all but denounced the Brotherhood Codex's rules in favor for helping the Capital Wasteland by specifically targeting Super Mutants and other irradiated monstrosities. No one realistically has the technological know-how to even build what we today would consider "modern" engineering anymore, especially not the brotherhood who unless it serves a militant purpose they can utilize don't care about it. Truthfully from what I recall the only people who actually have the equipment and raw resources required to "rebuild the wasteland" would be Asher, his followers, and the slaves of the Pitt.
Honestly if I wasn't apart of the Institute, I'd probably go crawl into Vault 81 and never leave, lol. Better a sheltered safe life, than a constant struggle on trying to make it in the wasteland; that sort of freedom to live where and how you want doesn't help you if you're dead, and seeing how my pre-war SS was overweight, unhealthy, and generally a little-♥♥♥♥♥ when it comes to either a fight-or-flight experience, if I can't get the Institute to do the heavy lifting for me, might as well go find myself a nice warm Vault (hole) to crawl myself into. Not like I myself was willing to put in the effort to help rebuild the Commonwealth out of my own blood, sweat and tears (especially not when you can convince others to do it for you). XD
I actually didn't know the NCR had large-scale operational mines (which I would assume at that rate means they probably have both mills to work the materials, and perhaps locomotives to move said materials)!
Lol, I feel like NCR would be a good choice to be honest, but I feel like it may be a bit before we ever see them on the East Coast, hoping I'm wrong though because out of the bunch we were handed in Fallout 4, I believe the Institute was the best option for me. XD
With the right attitude, the means, and an enormous population by post-war standards, there isn't anyone holding a candle to them as an aspiring nation.
The Brotherhood doesn't like ghouls, But they tolerate them. They don't go gunning down every ghoul they see, But they've spent their lives fighting the nuclear abominations. Like Ferals. And every brotherhood member knows that every ghoul they meet is basically a ticking timebomb. So I don't blame them one bit for not liking them. I don't like ghouls much ether tbh.
And so you hate that the brotherhood does basically exactly what you do? Horde Technology? Thats a bit hypocritical.
Lyons brotherhood was Nice, But He was a bit of a fool. He didn't have the resources,Manpower,Or weapons at his disposal to continue to fight an Open war against the super mutants of the CW like he did. He caused the Western Brotherhood to cut contact with him, He got a quarter of his manpower killed off fighting at the pitt, and all it did was install a traitor into power, And he further split his forces by causing the Outcast to leave. Lyons made a lot of crucial mistakes. It's a miracle they were able to fight off the Enclave. Realisticly the Enclave should of decimated them.
The NCR right now is a Bloated, Corrupt Government trying to land-grab everything they want. You complain about the way the Brotherhood treats ghouls, and yet you support the NCR? The NCR will actively take over your land, Force you to pay their taxes, and if you don't agree, throw you out of your house and sell your land off to the highest brahmin rancher. The NCR right now doesn't care very much about the little people. They care about grabbing up as much property as they can, and it almost cost them dearly. They stretched their forces and their supply lines too far, which is why Ceaser's legion was such a big threat to them. Not to mention all the corrupt in-fighting among their own caravan companies and ranchers. The Brotherhood at Least doesn't suffer from such a corrupt disease that the NCR does. And all the Brotherhood will do is take away that 1 of a kind ultra special X-900 Lazer rifle you have, and force payment onto you for it. Unlike the NCR who will claim you as their citizen wether you want to be or not and take everything from you if you don't pay their taxes. Kind of Hypocritical again.
So Basically you're in agreement with the Institute: The Above-ground should just be milked dry for the Institute's gain and then Die off, And then you want to complain about how the Brotherhood acts? Lol Wew Boi.
You need to go relook over the real reasons you hate the brotherhood and love the Institute so much. If you like playing Hitler 2.0 thats fine, But at least openly admit to it.
The encounter with Art/Art is strange and atypical, since its reasoning is absurd, and it happens multiple times even if you kill one or both of them. Even if you were replacing someone, you wouldn't send their own copy to take them out. It's not clear exactly what's going on there, but it's far from normal procedure.
Instead, you just make a synth that looks like a random person with a fairly generic made-up background, and send them off to join a settlement. No-one turns away an extra pair of hands on the farm, and there's none of the risk of trying to kidnap someone, accurately replicate their behaviour, and make sure that none of their family members ever meet them and catch on. [/quote]
Usually the Synth Infiltrator will be the first one to attack since it's already in the middle of your camp, which is why it's usually the first one killed. They usually try to attack important resources in your settlements from what I've seen. I've had a few who randomly started shooting at my generators, and people attached to my scrap stations. The Infiltrator mainly just spies, builds up info, then informs the institute when it's best to attack, Like when you're not around.
The Institute can't teleport EVERYWHERES. There are alot of places in the commonwealth that interfere with the signal. It's why Coursiers usually zap-in inside the College instead of wherever they need to go. It's where the strongest signal is. Plus realisticly the Institute only has 2 teleporters that from what Ive seen take 30 seconds to charge in between teleportation. Theres no way they could impliment it in an attack that would make it successful other than zapping in a far distance away from whatever their planning to attack, if they can at all.
Not to mention they are trying to keep their teleportation a SECRET.
Gen 1/2s are "tough", But stupid, And easily defeated by organized groups. Groups like the Gunners and the Minutemen could easily slaughter them at a rate the Institute couldn't catch up to creating them.
Also even tho it's not fully explained, the institute relies on Above-ground resources to build their synths. They have to, there is no raw materials down in the institute. If war broke out, their resource operations would likely be discovered which would bode ill for them.
And the proposed plan for the institute to secure the above ground was through infiltration and puppet leaders. Not open warfare.
If the Institute was trying to act as a conquerer, They wouldn't do a very good job. They can't teleport wherever they want to. The teleportation depends on the strengh of the radio signal. They have a limited amount of Synths, And an even fewer amount of Coursiers. And once their above-ground assets start being wiped out, The Institute will lose their only ways of producing more.
The Institutes only real advantage is the fact no one knows where they are. But it would be suicide for them to go to war. Not only would they lose, But they would lose most their above-ground assets and likely never be able to recover them. They'd run out of raw materials for their experiments, and the whole commonwealth would be united in hunting them down. In the end, they'd be trapped down in that hole in the ground until their supplies ran out, and they all died.