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But I thought it was like fallout 3 that 10 was max and if you pick it up them that the point was lost.
There are a variety of ways to temporarily reduce scores that you want to increase with the book, though a bunch of them are only available in survival difficulty, and reductions from addiction don't help (but the standard effects of a drug work fine). I've played around with the book quite a bit because I wanted to see what I could do with just game glitches, without using console commands or game mods.
But for just a single use it's not too extreme or difficult, you just need to find something to penalize the right SPECIAL score.
I dont use book before I needed because levelling is so fast. I feel more stat 12 is more needed later than raise one stat faster.
I favour the conveyor storage duplication glitch because it's relatively easy to set up as a continuous loop.
As for the book, it's triggered by an interaction when it's sitting out as a visible world object, but not when moved directly between containers or creature inventories. If you do duplicate it, each copy can provide one SPECIAL point increase, but if you have stacks of multiple books with some used and some unused, you won't necessarily be able to tell what you'll get when you try to pick up the stack.
If you're not the sort to exploit glitches, duplication could still be useful if you messed up and wasted the point from the original book. Likewise, conveyor storages can be used to put away an unused book without triggering it or duplicating it.
Uncapped Settlement - Which remove daily and total production cap. It means that If I assing
6 settlers to scavenging tables, I get right amout stuff, even total 100 junk is full. I dont count this
cheat because I could just travel settlement to settlement taking stuff... So its do in game terms, but removing silly caps... So If I put 10 bar, I get what 1 bar x 10 profuce caps.... I wont give me
extra for nothing. I still must have that production in settlement. I dont build more than one of each store per settlement.
This is why I haven't used the book exploit although I've been aware of it for a long time.
I want my character to be juuuuust right, and knowing I used an exploit would just keep bothering me ever so slightly :)
The book has a return that's about equivalent to the in-game effort you put into using it. If you just use it once, it only gives you a single point anyway, and you had to buy everything else (like spending an extra perk point), so having the score be higher is a fair reward. Even with duplication, there's a bunch of work to do setting things up and gathering materials, so it's not like you're getting something for nothing. I've explored what I can do with exploiting duplication of the book, and it's like a quest of its own producing all the duplicates and gathering all the different things you need that can drain scores.
Keep in mind I'm not telling you what to do in your game. I've exploited the heck out of many games, and I really don't care what you do, it's just that by now I've seen several people being told to use this exploit and how it's totally fair. All I want is to call it what it is, an exploit. My reason is to make it clear to people who do not want to use exploits that you cannot legitimately obtain a natural 12 in any of your attributes. This is something some people obsess over and will make new characters.
The small amount of effort involved is basically fair in return for the small benefit of a score that's only one point higher.
As for whether or not it's genuinely an exploit, what do you consider is necesssary for something to qualify? For example, what makes this different to waiting until you reach 10 in a score before taking a bobblehead in order to get 11?