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setpv OwnedByPlayer False (or True)
setpv VisitedByPlayer False
Not sure if the second line is necessary, I think it tells the game that you clicked on the workshop once meaning from that point on you don't have to click on the workshop everytime you want to start building.
By the way I've never tried those commands with False, so I'm not sure if it works. I only know if you set it to True, it works.
Also the BoS can take over a farm if you talk to Tegan I think it was, but it's probably only the farms like Finch, County Crossing and Greentop. I've never really done much there, be interesting to see how many of your settlements you could let be taken over.
I tried the top command and it did not work. I shall try the other.
Did you click on the workshop with the console open?
Anyway if you're not averse to a little more console....how should I put it, manipulation, type:
player.modav carryweight 20
Another way might be to remove the perks and re-add them. But Murphy's Law dictates all that will do is remove another 20 points, then add it back to 202, but who knows it might work.
I found console commands to return the settlement to unowned, to reset the stat in the Pipboy that shows unlocked Workshops to 0, removed the perk form myself with console commands, added some perk points back, readded the perk and I still don't get the Wanderer benefits back. I tried exiting the game and reloading at various stages in this process and it didn't make any difference.
It's distressing as I'm 45 hours into this latest character and this specific perk was the entire reason for it's existence. All the hard work of getting a ghoul mask, several important Vault Boy statues, important magazines, specific weapon setups, locations cleared, etc.