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Apart from that, you might want to give some though about how you want to play and that will tell you what perks you want to chase.
One other thing I do is save my perk points up. I never waste them on crap I neither want nor need because I know that any time, something cool will open up and I'll wish I had the points for it. In the early game it works even better - can't pick a lock? Just spend some perk points and do it again.
Actually, I'm not sure about the Endurance part? I might have wanted that back when I was freaking about diseases, etc. I don't know, it sounds like it should have something to do with it.
As for special (perks), I started with 1,9,5,1,1,5,6 - (got 10 perception somehow, from a book at the start) Took idiot savant, and the 3 bottom perks in perception, for sniping, vats, and wall shots, and ofc bonus dmg with rifle's and pistols. I plan on taking most perk points (that i find usefull) before taking any aditional main stats.
Is it okay to spend in Intelligence so I get more XP points ?
Personally i think the game doesnt really want us to simply kill everything that stand in our way,
so if you want to experience more about the game, like the story of every npc, or every posibility to keep everyone alive in your world, I will go with max charisma, of course if max charisma in the beginning you will have a hard time in combat and everything else.
I have found that the best policy when dealing with the Commonwealth's population is to walk softly and carry a powerful rifle.
Best thing is using a Build Planner. Like: http://www.levelbased.com/guides/fallout-4/tools/special
For a heavy lifter:
- I put 5 in Strength (cause i reduce 1 stats) then get the bobblehead shortly into the game. At 6 strength you can get strong back.
- With 3 charisma you can get Lone Wanderer. I set mine to 5 then do the quest chain to get the bobblehead for local leader. Lone Wanderer doesn't work with followers except the Dog.
- Power Armor. Its up to you if you use or not. Get the upgrade for the legs to carry more. Of course; I put 8 into Int and grab the bobblehead for 9 to unlock: Nuclear Physicist to reduce consumption of cores. This and the bobblehead from Corvega plant mean you only need to carry a few of the cores (cause they a tad heavy on surival). You could easily, with experience or knowledge, go through the whole game without the reduction to consumption and never run out of cores.
Power Armor build: 5, 3, 5, 5, 8, 1, 1. for SPECIAL.
Not sure how much you value "Balance" but the effects of food can become stuck permanently on survival mod, which can eventually mean you have effectively unlimited carry weight, HP, strength, etc.
Once I had a character I had been rolling for almsot 400hrs, thought I was hot ♥♥♥♥, I kinda was, but we'll get into that. Took almost no damage, figured it was just because my armorz was sooper good.
Then i took a Mininuke right to the face and lost less than 10% HP. Turns out, I had been stacking Mirelurk Queen Steaks (+2END) and had over 8,000HP since I was around level 90 and my END was over 40.
WTF ??!!
Endurance 40 points ?? Stacking effects ?
its a bug in the game engine that if you have END buffs when you level up then your level up HP gain is higher then normal but it should revert back to normal after then endurance buff wears off or is refreshed.