Fallout 4

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Repeatable lockable high level legendary farming near Cabot House
The holy grail of legendary farming is a location where you can farm any level of legendaries over and over again. In response to the comments, I will point out the obvious--this is useful for survival mode or game consoles. Also, it is well-known that you can lock any potential encounter; the value of this particular encounter is that it is well-defined and easily reapeatable. I have never seen such a place described on any forum, so I will explain the one I discovered.

I discovered this after releasing Lorenzo Cabot in the quest, and I believe it might be tied to siding with him in the questline. When I teleported to meet him at cabot house, I immediately did a hard save and then a quick save as I usually do before a significant fight. When I went to talk with him next to the park, there was a rust devil ambush with a legendary rust devil that dropped a junk legendary.

I decided to take a chance since I had done a hard save and a quick save to see if it had locked the encounter and the weapon. Turns out it did, so I repeated the fight until I got something I liked.

Later on, I was going to do the abandoned house legendary farm. I teleported in to Cabot house as the closest point and found that there was another rust devil ambush. And there was another legendary rust devil with a junk legendary. After a great deal of experimentation, I figured out that you can repeatedly farm this encounter reliably forever. Here's how:

1. When you teleport to Cabot House, you will be facing the house. If there is an Assaultron to your left at the corner of the house and you hear gunfire nearby, the encounter is active. IMMEDIATELY do a hard save and a quick save to lock any legendary that might be coming your way.

2. Kill the Assaultron, but don't loot it. Ignore Mr. Handy as he is friendly and may actually help you. Of course, do not open your PIP boy and mess up your save.

3. Go towards the Assaultron and then turn left and follow the road with the park on your left toward the building on the corner with the green awning and red wall. You will hear yelling and gunfire getting louder as you get closer. This is potentially a very tough fight, so be prepared.

4. The rust devils will be coming up the street to your right as you reach the end of the red wall on your right. Depending on how strong you are, you may want to let them come to you and pick them off as they come around the corner. Once the battle begins, they may circle around the buildings on either side, so be wary of attack in multiple directions.

5. If there is a legendary, standard locking rules apply for generating a new legendary effect by loading the hard save and generating a new legendary item by loading the quick save.

6. BUT NOTE THIS: if you are going to load the quick save to generate a new legendary item, after the game loads immediately do a hard save to lock the potential item. This is important because you are doing an open world encounter and do not have the usual auto save available when you enter buildings. It works, I have done it many times.

7. If there is an encounter but it has no legendary, reload from before you teleported and teleport again and repeat until you lock a legendary encounter and then farm until you get what you want. I do not know how often the encounter spawns, but obviously you can teleport to Cabot house periodically to check whenever you feel like trying to farm.

What kinds of legendaries have I gotten? Gauss rifles, plasma rifles, powered and sentinel's synth armor and all kinds of other weapons and armor with all kinds of effects. At level 80 I just got a vats synth chest piece. It drops high level gear and can be repeated forever. This appears to be level dependent (which is what you want, right?). Upon further reflection, I suspect that this event is scripted to occur if you side with Lorenzo Cabot as a risk/punishment for when you come back to get more serum. This is why it can be done regularly and reliably, because it is specifically tied to visiting Cabot house.

The beauty of this is that it is easy to tell you have a potential lockable legendary encounter because you will see the assaultron and hear the gunfire and then all you have to (quickly) do is the two saves to lock the encounter. The encounter is close by, tightly constrained by the building layout and can be done quickly. And did I mention that it can be repeated to get high level legendary drops?

Enjoy.
Last edited by Apex Predator; Nov 5, 2017 @ 6:48pm
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Showing 1-4 of 4 comments
Yhwach Nov 4, 2017 @ 2:39am 
Rather just cheat It In to save time If there's that much effort.
dietz.martin Nov 4, 2017 @ 3:33am 
Originally posted by The Embodiment of Cat Slavery:
Rather just cheat It In to save time If there's that much effort.
Well, reloading an active encounter until you get what you want is cheating (from an RPG view on the actions). Just without a console command...:steamhappy:
Last edited by dietz.martin; Nov 4, 2017 @ 3:33am
DouglasGrave Nov 4, 2017 @ 4:20am 
Originally posted by Apex Predator:
The holy grail of legendary farming is a location where you can farm any level of legendaries over and over again. I have never seen such a place described on any forum, so I will explain the one I discovered.
There's a similar location available in the Nuka World DLC that I find very convenient for getting specific legendary items.

In theory, it's possible anywhere you can fast travel to within the loading distance of a suitable random encounter, since the loading of the cell after fast travelling gives you the appropriate window of time in which to save (after the item has been selected but before the legendary effect is applied to it).

Originally posted by dietz.martin:
Originally posted by The Embodiment of Cat Slavery:
Rather just cheat It In to save time If there's that much effort.
Well, reloading an active encounter until you get what you want is cheating (from an RPG view on the actions). Just without a console command...:steamhappy:
It depends on what rules you allow for yourself; from a pure RPG perspective, any kind of reloading that allows you to redo actions is cheating (including if your character died).

For most of my characters, I consider using the console to be cheating, and I play the characters accordingly; tolerating any bugs and taking advantage of any glitches, all within the scope of the normal game menus and controls. For other characters, I've set initial conditions through the console (like making the character effectively a ghoul), and play that way, similarly not breaking the rules I've chosen.
Last edited by DouglasGrave; Nov 4, 2017 @ 4:22am
Apex Predator Nov 4, 2017 @ 11:25am 
Originally posted by The Embodiment of Cat Slavery:
Rather just cheat It In to save time If there's that much effort.

Not everyone can cheat the way you are proposing. I am serving the community by presenting a reliable way to exploit the game that people need.
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Date Posted: Nov 4, 2017 @ 1:43am
Posts: 4