Fallout 4

Fallout 4

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Epikas Jones Oct 25, 2017 @ 5:40pm
Has someone made a scrap everything in settlement mod?
waste so much time scrapping things at all the billion settlements anyone know of a mod that just scraps everything inside the green boundies in one click? (not talking about the transfer mods that are in the mod store) just one that littrialy scraps all available objects at once
Last edited by Epikas Jones; Oct 25, 2017 @ 5:43pm
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Showing 1-15 of 15 comments
OutsidR Oct 25, 2017 @ 5:58pm 
Including your workbench? What then?
Epikas Jones Oct 25, 2017 @ 5:59pm 
Originally posted by OutsidR:
Including your workbench? What then?

Game implodes, but seriously lol
Last edited by Epikas Jones; Oct 25, 2017 @ 5:59pm
Zekiran Oct 25, 2017 @ 6:11pm 
.... Yes, there are several. It's a really good way to kill your game, though.

Scrap Everything is the name of a really GOOD mod, which allows you to scrap trash, bodies, anything not nailed down to the map. This CAN be used to ruin your game, if you delete the wrong door or wall. But wise use of it means you can utterly start over in locations, without having to build around existing crap.

There is a command, ... and I can't remember the name of it, that literally deletes all things in a cell, which will destroy your doors, portals to instance areas and maps, and npc cues.
jnjdun Oct 25, 2017 @ 6:12pm 
This is not exactly what you are asking for, but you should check it out. The author scrapped everything in the included settlements and placed all materials in a container on the workbench. She also repaired some of the buildings. Basically, settlements are ready to be built up without you having to scrap anything at all.

Nexus Link: https://www.nexusmods.com/fallout4/mods/25350/?
showler Oct 25, 2017 @ 6:24pm 
Oblivion Script Extender used to be able to walk the references in a cell. If that is possible in F4SE I'd love to see a mod where you choose to scrap "grass" and it gives you an option to scrap all the "grass" in the cell. Same with "grass mound" and "broken house pieces" and "broken chair" and so on. Would let you choose what to scrap while still automating much of the process.
Yhwach Oct 25, 2017 @ 6:28pm 
Originally posted by showler:
Oblivion Script Extender used to be able to walk the references in a cell. If that is possible in F4SE I'd love to see a mod where you choose to scrap "grass" and it gives you an option to scrap all the "grass" in the cell. Same with "grass mound" and "broken house pieces" and "broken chair" and so on. Would let you choose what to scrap while still automating much of the process.
Not with how the backend of the scrapping mechanic works, It's only able to select one reference at a time, removes It, and searches up its resource tags and gives you an equivalent amount of what It's worth In each material.
Functions that work outside of It would work, however.
Crystal Sharrd Oct 25, 2017 @ 7:05pm 
I believe there's also a console command for this.
AlexMBrennan Oct 25, 2017 @ 7:09pm 
.... Yes, there are several. It's a really good way to kill your game, though.
The scrapping everything you can scrap manually breaks the game then the game is fundamentally broken. A mod to automatically walk up to every object, hit r, hit enter (hint: most people have two arms but operating WASD, operating the mouse and operating enter requires three arms... kinda make you wonder if any of their developers have ever seen a computer before) wouldn't break the game either.
Last edited by AlexMBrennan; Oct 25, 2017 @ 7:09pm
showler Oct 25, 2017 @ 7:57pm 
Originally posted by Excalibur - Nioh IS On S󠀡team:
Originally posted by showler:
Oblivion Script Extender used to be able to walk the references in a cell. If that is possible in F4SE I'd love to see a mod where you choose to scrap "grass" and it gives you an option to scrap all the "grass" in the cell. Same with "grass mound" and "broken house pieces" and "broken chair" and so on. Would let you choose what to scrap while still automating much of the process.
Not with how the backend of the scrapping mechanic works, It's only able to select one reference at a time, removes It, and searches up its resource tags and gives you an equivalent amount of what It's worth In each material.
Functions that work outside of It would work, however.
The ref walking function was designed so it could dynamically make a list of every reference in the cell, walk through the list until it found a match for what you wanted, then run a function on it (like scrapping it), then go back down the list again and again until it ran out of matching references.

So, essentially, it would run the scrap command on every single instance of "grass" individually, but do it incredibly fast and without further input from you.
Zekiran Oct 25, 2017 @ 8:36pm 
Originally posted by AlexMBrennan:
.... Yes, there are several. It's a really good way to kill your game, though.
The scrapping everything you can scrap manually breaks the game then the game is fundamentally broken. A mod to automatically walk up to every object, hit r, hit enter (hint: most people have two arms but operating WASD, operating the mouse and operating enter requires three arms... kinda make you wonder if any of their developers have ever seen a computer before) wouldn't break the game either.


.... What?

Scrap everything is a MOD. It's not IN the game normally.

The console command that gives ample warnings on every website I've seen it posted that "THIS WILL RUIN YOUR GAME DO NOT USE THIS" but people still do = people are dumb as rocks, the game isn't broken. The command exists because normally developers need to troubleshoot and do their code thing. That they are still in the game's code is irrelevant, if people want to use the commands they're there, but if they don't know HOW to use them, they're going to have trouble. Like... trying to drive a stick shift if you've only ever driven an automatic. You CAN do it, but it won't end well.

When you're using k/m controls, it's literally second nature to move your mouse hand off your mouse to hit enter. I mean, I know of no one who would even complain about that.
Incredible HLK Oct 25, 2017 @ 9:31pm 
The console command "scrapall" will scrap everything in the settlement...but be warned that this does include things like the cellar door in Sanctuary, terminals, safes, and some items in The Castle that you need to complete quests.

I find scrapping a lot easier with a controller (I use a knockoff brand XBox 360 controller). Walk up to object, X, A, if I remember right. Goes pretty quickly.
Not Known Apr 12, 2019 @ 12:47am 
I'm late to the party, and I'm too fatigued to look elsewhere, but (I use a PS4 controller with my PC), there is a lot of stuff that is not deleted without having a mod to facilitate things. I'm in a new game, and I'm at Red Rocket near Sanctuary. There are mole rats, and tribal members dead. I can't delete any of them in workshop mode.

YET....the purist in me has trouble with the idea of a "scrap everything" mod that automatically cleans up settlements. I mean, it's been hundreds of years since anyone lived there or since settlers even cared about keeping things cleaned. There are radiation storms. Constant attacks on settlements. I'm thinking picking up a broom to tidy up the property would be the last thing on a person's mind when who knows what the hell might walk through that door in the wall protecting the settlement :)
MaximumEffort Apr 12, 2019 @ 2:06am 
Console - scrapall

Though it may essentially make the settlement useless.


Just use the scrap all mod and go manually.
Skorch Apr 12, 2019 @ 3:53am 
The scrapping system is a personal gripe of mine. I don't mind the way it works, but when things you've killed in a settlement never go away, or 200 year old skeletons can't be picked up and tossed in a ditch without coming back, or you can tear down an entire tree but can't get rid of a piece of plywood or cut down scrub-brush with a machete, I get a bit annoyed. And some settlements have metal containers and old furniture you can't scrap, even when you're able to scrap the entire Mac truck sitting next to them. And don't get me started on the useless house ruins that you would normally just burn down to get out of the way, but the game won't let you get rid of.
Some things, like dead bodies or skeletons, can be gotten rid of with the "disable" command, but you have to make sure what you selected disappears, otherwise you've disabled something else, and should immediately use "enable" to get it back. The item does not really disappear, it simply no longer interacts with the game, and so seems to disappear, and it doesn't work on everything.

But the scrub-brush is my mortal enemy. I wish there was some way to get rid of it, cut it down, burn it in a pile, anything.
Ilja Apr 12, 2019 @ 5:07am 
Be mindful that scrapping content that is not generally available for scrapping will break PreCombined meshes from that settlement.

Game has merged several NIF-files to be loaded as one, to increase performance. Additionally, game does not load content that is not visible for you. This is a great improvement for previous BGS games and allowed BGS to do more with Creation Engine than before.

If you scrap or delete content that was part of PreCombined meshes, then all the related content in the cell will be loaded as separate NIF-files again. This will end up hitting performance later in the game, potentially rendering the settlement useless.

System is clunky, but the idea around is that player wouldn't want to scrap all. I think BGS made a slight error there, because many players will scrap everything, so that they can build more for XP.

What comes to certain movable static items: those you can delete with console without issues. This includes content like skeletons. They are not merged as part of static PreCombined meshes.

Before messing with the console, check out the mod called Place Everywhere. It has an option for extra object selection, which should include only objects that were left out from BGS scrapping list, but that can be safely removed with the mod.

Place Everywhere
https://www.nexusmods.com/fallout4/mods/9424/
Last edited by Ilja; Apr 12, 2019 @ 5:08am
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Date Posted: Oct 25, 2017 @ 5:40pm
Posts: 15