Fallout 4

Fallout 4

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garravesh Oct 24, 2017 @ 8:55pm
I can now delete the whole red rocket truck stop...How?
I have a handful of mods none of them say that you can delete said item(s). I read all 41 of them and none mentioned being able to delete junk piles and bushes etc. I do know there are mods that allow you to do this....Odd thing is I added 2 mods in the last few days and they were better settlers and the ponytail mod needed for settlers...neither of them are related.....I wonder what the issues is.......it also allows me to delete roads in Sanctuary and the asphault at the movie theaters.....Any ideas? I spent 3 hours going over every mod to ensure none of them did it.....
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Showing 1-12 of 12 comments
https://www.nexusmods.com/fallout4/mods/5320/?

This scraps 99% of everything. And I know it scraps the Red Rocket, because I've done it.
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Oct 24, 2017 @ 8:57pm
garravesh Oct 24, 2017 @ 9:00pm 
Yeah I know this mod...it cause game breaking video glitches at the entrence to the DLC content with the new vault. I had to diable it....This is a fresh launch with only a handful of mods..I am perplexed as to why this is happening..I did look into my folder to make sure there was nothing there in terms of old mods then reinstalled mods I wanted.......
you might find it isn't the mod that causes that.
garravesh Oct 24, 2017 @ 9:47pm 
perhaps.....it is just annoying being able to remove everything on a settlement.... thanks for the input
=EGC= kansasterry Oct 24, 2017 @ 10:22pm 
with mods that allow the scrapping of most things one must be very careful to pay attention to the confirmation screen and to have saved before starting just in case.

I know I installed one that allows the scrapping of most things so I could clean up some of those trash piles it also added the ability to scrap the red rocket building and the ruined airport part at boston airport. It is very easy to accidently scrap these if not paying attention to the confirmation popup.
Last edited by =EGC= kansasterry; Oct 26, 2017 @ 3:06pm
Zekiran Oct 24, 2017 @ 10:53pm 
Scrap Everything, Spring Cleaning, and several other mods do in fact make the entire building scrappable, and it is hella annoying when you accidentally do so while trying to just clean up.
MaximumEffort Oct 24, 2017 @ 11:00pm 
I heard people complain they can't do spectacle island quest because they scrapped all including the power switches.

Be careful scrapping ♥♥♥♥.
Zekiran Oct 25, 2017 @ 12:01am 
Originally posted by sjrekis:

Be careful scrapping ♥♥♥♥.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^
showler Oct 25, 2017 @ 5:08am 
Listing your mods would help.
Ilja Oct 25, 2017 @ 5:20am 
Just remember that Scrap Everything also disabled PreComined meshes from all settlements it edits, even if the INI-tweak is not set. Tweak only affects to areas outside of the settlement borders, allowing mod to be used with other mods like Conquest.

I actually gave up from SE - for now - after getting too much slowdowns in some of the settlements. Not all of them though. I will check how the mod works with my new system, when I buy a new computer at December. I suspect that breaking PreCombined meshes will cause some issues even then, if using expanded settlement size mods or ingame methods to expand it.

Otherwise SE is working fine and it is far better than out of date Spring Cleaning. SE is going to get MCM support soon, which will make it's scrap lists a lot easier to use. Right now the only way to manage them is to edit them in xEdit.
MaximumEffort Oct 25, 2017 @ 12:01pm 
Originally posted by Ilja:
Just remember that Scrap Everything also disabled PreComined meshes from all settlements it edits, even if the INI-tweak is not set. Tweak only affects to areas outside of the settlement borders, allowing mod to be used with other mods like Conquest.

I actually gave up from SE - for now - after getting too much slowdowns in some of the settlements. Not all of them though. I will check how the mod works with my new system, when I buy a new computer at December. I suspect that breaking PreCombined meshes will cause some issues even then, if using expanded settlement size mods or ingame methods to expand it.

Otherwise SE is working fine and it is far better than out of date Spring Cleaning. SE is going to get MCM support soon, which will make it's scrap lists a lot easier to use. Right now the only way to manage them is to edit them in xEdit.

Which absolutely no one does, except hard core modders and tweakers.
So they break the game and come on the forums to complain how Bethesda made a broken game and how they should burn in hell.

The usual stuff.
Originally posted by sjrekis:
Originally posted by Ilja:
Just remember that Scrap Everything also disabled PreComined meshes from all settlements it edits, even if the INI-tweak is not set. Tweak only affects to areas outside of the settlement borders, allowing mod to be used with other mods like Conquest.

I actually gave up from SE - for now - after getting too much slowdowns in some of the settlements. Not all of them though. I will check how the mod works with my new system, when I buy a new computer at December. I suspect that breaking PreCombined meshes will cause some issues even then, if using expanded settlement size mods or ingame methods to expand it.

Otherwise SE is working fine and it is far better than out of date Spring Cleaning. SE is going to get MCM support soon, which will make it's scrap lists a lot easier to use. Right now the only way to manage them is to edit them in xEdit.

Which absolutely no one does, except hard core modders and tweakers.
So they break the game and come on the forums to complain how Bethesda made a broken game and how they should burn in hell.

The usual stuff.
I don't think people are blaming mods on Bethesda though.

You tend to see it(sadly) on the modders mod page though. This is frustrating because it's usually the user's fault. Something that I would mention about Scrap mods is that they can accidentally scrap markers and other assets which are invisible in the game world. The only thing I've noticed in this regard are NPC markers, and that might include the navmeshes. I have yet to see other stuff. It does however tell you what it is targeting before you hit the E key. It will tell you that you are pointing at an NPC marker.

eh.. It's a bit risky scrapping stuff anyway. But if you point at the Red Rocket you can scrap it. Use at own risk I guess :/
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Oct 25, 2017 @ 12:10pm
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Date Posted: Oct 24, 2017 @ 8:55pm
Posts: 12