Fallout 4

Fallout 4

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𝒦ℒℬ Sep 7, 2017 @ 1:27pm
Archive 2 keeps closing when extracting ba2 files. + DDS Files.
https://www.youtube.com/watch?v=PtjPpE2WaNo&t=391s


11:37 is where im at


I literally followed every step of this video, but my ''archive2'' keeps crashing for no reason.

(edit.) also DDS files do not work when i try to extract them.
Last edited by 𝒦ℒℬ; Sep 7, 2017 @ 2:50pm
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Showing 31-45 of 116 comments
Flippy Sep 7, 2017 @ 5:46pm 
Originally posted by M a j i n:
Originally posted by Planewalker:
Use. BAE. Only. http://www.nexusmods.com/fallout4/mods/78/?
It's the only Xedit-verified extractor.

Also, not using ba2's but loose files insead, will increase loading times.

didnt work, that was the first response, i tried it.
It wouldnt let me select the file i needed, the file i needed
was textures, at one point you have to make a DDS archive with the Textures folder
it didnt work on Archive 2, but it didnt even give the option on B.A.E.

When your using archive 2 you have to select DDS on the right dropdown menu. You dont for meshes. Archive 2 doesnt seem to work properly for sound files at all.

I my give the DDS option a try for the sound now though after the current save is finally finished.
Last edited by Flippy; Sep 7, 2017 @ 5:47pm
𝒦ℒℬ Sep 7, 2017 @ 5:49pm 
Originally posted by Flippy:
Originally posted by M a j i n:

didnt work, that was the first response, i tried it.
It wouldnt let me select the file i needed, the file i needed
was textures, at one point you have to make a DDS archive with the Textures folder
it didnt work on Archive 2, but it didnt even give the option on B.A.E.

When your using archive 2 you have to select DDS on the right dropdown menu. You dont for meshes. Archive 2 doesnt seem to work properly for sound files at all.

I my give the DDS option a try for the sound now though after the current save is finally finished.

i followed a tutorial though?.. he didnt have to do anything, he just moved the meshes into the program and extracted.
11:37 is the time stamp
Flippy Sep 7, 2017 @ 5:52pm 
Like i said to save DDS to a ba.2 file you have to choose DDS on the right drop down menu in archive2. Dont mix meshes and dds into the same .ba2 file.
Planewalker Sep 7, 2017 @ 5:55pm 
I don't understand.

BAE will let you select individual files or a full folder for extraction.

I use it to extract .dds files myself.

You know that you can even search for the file you want to extract, and that you need to click "extract" after selecting the file??

EDIT: wait are you extracting FROM a ba2, or trying to make your own ba2, bc that matters quite a lot..?
Last edited by Planewalker; Sep 7, 2017 @ 5:57pm
𝒦ℒℬ Sep 7, 2017 @ 5:58pm 
Originally posted by Planewalker:
I don't understand.

BAE will let you select individual files or a full folder for extraction.

I use it to extract .dds files myself.

You know that you can even search for the file you want to extract, and that you need to click "extract" after selecting the file??
my god man, he doesnt select a file. do you understand?
Hes extracting a folder, not a file, if it was a file, it would be done by now.
Im new to this. very new, so i dont even know how to select the whole folder,
for instance, if i selected the folder to be extracted, it would go in the folder..
and there would be sub folders, with files...
i dont want that, i need to extract the file, like i said at 11:37
I followed the tutorial, but i was given a message
'' unable to save'' or something.
I'll try flippys suggestion after im done with this session
Flippy Sep 7, 2017 @ 6:00pm 
Originally posted by Planewalker:
I don't understand.

BAE will let you select individual files or a full folder for extraction.

I use it to extract .dds files myself.

You know that you can even search for the file you want to extract, and that you need to click "extract" after selecting the file??

I extract the entire Fallout4 - Textures2.ba2 for example.

Over write what i want to replace.

Then repack using Archive2 that comes with the Creation Kit. Using the DDS option on the dropdown menu on the right after clicking "new" before choose a folder to load. Than save using Fallout4 - Textures2.ba2 name.

Very easy once it is understood. Quick to.
Last edited by Flippy; Sep 7, 2017 @ 6:02pm
cfs111 Sep 7, 2017 @ 6:02pm 
Extract the whole ba2. Delete all files except the one you want...or use bsa browser which will extract single files from within a ba2.
Flippy Sep 7, 2017 @ 6:02pm 
Originally posted by cfs111:
Extract the whole ba2. Delete all files except the one you want...or use bsa browser which will extract single files from within a ba2.

Yep if you want to have loose files. Loose files hit performance. Especially alot of them.

Of course have 2 back ups or even 3 of the original .ba2

Lots of backups in case of a problem.
Last edited by Flippy; Sep 7, 2017 @ 6:04pm
𝒦ℒℬ Sep 7, 2017 @ 6:03pm 
Originally posted by Flippy:
Originally posted by cfs111:
Extract the whole ba2. Delete all files except the one you want...or use bsa browser which will extract single files from within a ba2.

Yep if you want to have loose files. Loose files hit performance. Especially alot of them.
I take it you installed this mod fine?.. no issues?
Flippy Sep 7, 2017 @ 6:05pm 
Originally posted by M a j i n:
Originally posted by Flippy:

Yep if you want to have loose files. Loose files hit performance. Especially alot of them.
I take it you installed this mod fine?.. no issues?

I only have about 7 mods but maybe between 7 and 30 gigs of "modified" files.

Those modified files are repacked into the originals so they dont hit performance or size at all.
Last edited by Flippy; Sep 7, 2017 @ 6:08pm
𝒦ℒℬ Sep 7, 2017 @ 6:06pm 
Originally posted by Flippy:
Originally posted by M a j i n:
I take it you installed this mod fine?.. no issues?

I only have about 7 mods but maybe between 7 and 30 gigs of "modified" files.

that didnt answer the question xD
if you installed the mod recently, then i just need to know the steps you took
and that would be the problem solved.
cfs111 Sep 7, 2017 @ 6:06pm 
OP is extracting assets from numorous mods to add to a ba2 for another mod to use. It is a shame the author of this mod did not follow kryptopyr's way to use assets from other mods as he/she did in Complete Crafting Overhaul. But that may require an MCM which FO4 does not have quite yet.
𝒦ℒℬ Sep 7, 2017 @ 6:07pm 
Originally posted by cfs111:
OP is extracting assets from numorous mods to add to a ba2 for another mod to use. It is a shame the author of this mod did not follow kryptopyr's way to use assets from other mods as he/she did in Complete Crafting Overhaul. But that may require an MCM which FO4 does not have quite yet.
thats exactly what im doing. apparently, thats what ... makes the mod work.
it's a requirement..
𝒦ℒℬ Sep 7, 2017 @ 6:07pm 
again, i just followed the tut.
Planewalker Sep 7, 2017 @ 6:08pm 
You just type part of the name of the file you want to extract in the white field
(left of "filename only-tickbox) in BAE after opening the ba2.
Put the tick by the name of the file/folder and click extract.

If you're getting permission errors, run BAE as admin/extract to a custom folder.
Last edited by Planewalker; Sep 7, 2017 @ 6:23pm
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Date Posted: Sep 7, 2017 @ 1:27pm
Posts: 116