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Try using LOOT to sort your load order.
For future use, I replaced my follower mod with this one, which includes 1 ammo setup for followers. It has been working fine.
Better Companions - No Conflicts by Recluse
http://www.nexusmods.com/fallout4/mods/24233/?
Now before someone screams "dat ish cheetting!", then companions already have default weapons with infinite ammo. I don't like that sort of inconsistency. Either they spend ammo all the time, or not at all.
Things like Infinite Ammo, Indestructable Power Armor, Smarter Companions, etc, all edit the same values/tables meaning they'll override one another. You also usually can't use mods that edit the companion appearances in conjunction with these mods either for the same reason(s)
True, but let me elaborate, so that people understand what and why. It depends entirely which sort of changes are made and how they are made.
If changes are based purely on records, then mod winning record conflict in load order will naturally take the effect, rendering loosing ESP file mostly useless - not necessarily safe to remove though, because possible world edits may not get refreshed and mods rarely share exactly the same record changes anyway.
If mods are using scripts, then conflict can not be avoided. Trying to use such mods together would cause a big mess. Game bakes script data to save files and can not retroactively update old scripts.
Mod I linked forms an interesting exception, because it uses aliases, instead of record changes and active scripts. It still does not make it safe to use with similar mods, but it is quite compatible with mods that edit followers otherwise. Alias method makes it highly compatible with grand majority of mods that would conflict otherwise.
I was responding to the TCs initial problem/post and assuming what I said was his issue as it's a common mistake people make early on due them wanting the companions to look better but also have smarter AI and what not.
"Unfotunately" there are so many good companion mods out there that there isn't a simple catch all solution to getting all the exact things a player wants to function together properly not unless someone wants to personally edit the mods to work together.