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I'm so inspired,I came out with another couple of quality suggestions for Bethesda's CC!
Why stop at one use transactions?Other companies make money by having pay per use items.Beth,you can do the same too.
For starters,you can try it out with the mysterious stranger.F2P players currently get a percentage chance to have him appear depending on their perk level.You can introduce a premium version that enables those with the perk to pay credits during VATS combat for a guaranteed appearance of the mysterious stranger.Maybe around 10 credits each use?
How about introducing lunch loot boxes like those in FO:Shelter?Those can only be opened with a key bought from the CC.
I would also like a mama murphy bobblehead and a bikini skin version of her too please.
I am still very happy about the CC, the fact Fallout 4 is still being supported by its maker, and that more content is on the way, and this is a joke only.
https://www.youtube.com/watch?v=j9RWVEAQeC0
You may be on to something there buddy!I don't think that will work though since the core concept of making money(especially in F2Ps) is to let the player play as long as they like but engineer it in such a way that they have to spend money due to certain compulsions (eg having to get every collectible).
My version of your suggestion would be related to power armor repairs.Maybe modify the current repair system such that each repair of the power armor part permanently reduces the original health of it till the point where it reaches a minimum of 1/1.Let's say a part that orginally had 100/100 health,first repair reduces it to 90/90,second to 80/80 and so on.Introduce a single use premium repair option(eg repair kit) that enables it to be fully repaired to its original state.That way,they have to make a hard choice between abandoning the current part and finding a new one,risking a firefight in a 1/1 power armor or pony up the money.
Regardless of joke or not,you have made a valuable contribution that can lead to other potential ideas,so thank you!
Early on,survival mode can be hard due to lacking basic necessities like food and water.Even if you could find them,they tend to give radition that adds up.My suggestion would be to introduce survival packages on the store.For example,single use prewar bottled water that not only fills up the entire meter but gives back 10% of your base health as well.A similar food version such as MREs can be done as well.Naturally,they should not give rads when consumed.
I would suggest 100 credits for a bundle of 10.