Fallout 4

Fallout 4

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Grimsdottir Sep 2, 2017 @ 11:02am
Bethesda Keeps 100% of profits after the Mod is published on the CC
Just saw this, whether you take this serious or not, he raises some valid points...

https://www.youtube.com/watch?v=Xc2OLgP-AFM
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Showing 61-75 of 150 comments
MortVent Sep 2, 2017 @ 4:43pm 
Originally posted by Mad Max RW:
Haven't bothered to read beyond the first page of this thread. The fact is any mod author involved with the Creation Club is paid a contractor's fee and they see no percentage of sales. So they are paid to make something, that something is delivered, and Bethesda choses the store price and collects whatever revenue is generated. It's pretty much identical to how developers sub contract freelance work for 3D models, music, etc.. In theory if a mod releases and becomes wildly popular, becoming the next big thing like DayZ which quickly launched ARMA2 to the top of the sales charts, the original mod author wouldn't see an extra penny. Everything goes to Bethesda.

yep, been pointed out before again and again...

they call it exploiting the poor modders who should be doing it for free to preserve the purity of modding, and relying on donations...

Mad Max RW Sep 2, 2017 @ 4:47pm 
Originally posted by MortVent:
Originally posted by Mad Max RW:
Haven't bothered to read beyond the first page of this thread. The fact is any mod author involved with the Creation Club is paid a contractor's fee and they see no percentage of sales. So they are paid to make something, that something is delivered, and Bethesda choses the store price and collects whatever revenue is generated. It's pretty much identical to how developers sub contract freelance work for 3D models, music, etc.. In theory if a mod releases and becomes wildly popular, becoming the next big thing like DayZ which quickly launched ARMA2 to the top of the sales charts, the original mod author wouldn't see an extra penny. Everything goes to Bethesda.

yep, been pointed out before again and again...

they call it exploiting the poor modders who should be doing it for free to preserve the purity of modding, and relying on donations...

Additionally, the truly excellent modders who deserve to be paid are more than likely already freelance artists doing commissions for multiple studios already. Bethesda's Creation Club is a waste of time for them. And nobody is going to look at is as a way to get their foot in the door.
Kindred Spirit Sep 2, 2017 @ 4:48pm 
Originally posted by Mad Max RW:
Haven't bothered to read beyond the first page of this thread. The fact is any mod author involved with the Creation Club is paid a contractor's fee and they see no percentage of sales. So they are paid to make something, that something is delivered, and Bethesda choses the store price and collects whatever revenue is generated. It's pretty much identical to how developers sub contract freelance work for 3D models, music, etc.. In theory if a mod releases and becomes wildly popular, becoming the next big thing like DayZ which quickly launched ARMA2 to the top of the sales charts, the original mod author wouldn't see an extra penny. Everything goes to Bethesda.

The thing is, aside from reskins most modding is an iterative process.

That doesn't appear to be the case with the CC.
Soloquendi Sep 2, 2017 @ 5:01pm 
If a contractor's work becomes very popular, then that contractor gets offered more work. Usually at a better price. That's how Free Market Capitalism works.
MortVent Sep 2, 2017 @ 5:06pm 
Originally posted by Mad Max RW:
Originally posted by MortVent:

yep, been pointed out before again and again...

they call it exploiting the poor modders who should be doing it for free to preserve the purity of modding, and relying on donations...

Additionally, the truly excellent modders who deserve to be paid are more than likely already freelance artists doing commissions for multiple studios already. Bethesda's Creation Club is a waste of time for them. And nobody is going to look at is as a way to get their foot in the door.

actually it is, they are now getting a foot in the door.

They now are freelancers working for one of the biggest companies out there... yesterday they were a hobbyist.

If their work does well, they get more work and better terms.

And Bethsada gets to make a little profit (boo hoo) while scouting talent from the modding community.
Pendy Sep 2, 2017 @ 5:09pm 
Originally posted by Mad Max RW:
Haven't bothered to read beyond the first page of this thread. The fact is any mod author involved with the Creation Club is paid a contractor's fee and they see no percentage of sales. So they are paid to make something, that something is delivered, and Bethesda choses the store price and collects whatever revenue is generated. It's pretty much identical to how developers sub contract freelance work for 3D models, music, etc.. In theory if a mod releases and becomes wildly popular, becoming the next big thing like DayZ which quickly launched ARMA2 to the top of the sales charts, the original mod author wouldn't see an extra penny. Everything goes to Bethesda.

You forgot the part where you talk about how the customer isn't allowed control of their HDD and SSD, and that Bethesda can clog it up with whatever they want because consumers are sheep who have to do everything they're told, because consumer rights are evil. Also, you forgot to talk about the evils of free modding and how Bethesda is in the right to disallow all future mods that trhey don't get a profit off of because something something free market.

Kindred Spirit Sep 2, 2017 @ 5:11pm 
Originally posted by WillOfStone:
If a contractor's work becomes very popular, then that contractor gets offered more work. Usually at a better price. That's how Free Market Capitalism works.

Irrelevant economics sloganism aside, modding is an iterative process unless it will forever be on the level of what is already in the CC and there for Round 2 - just overpriced skins slapdashed out. Dangling a carrot of hopes for more doesn't really offer better "quality" "curated" "mods".

Modding is beloved because it is often so much more than just skins, but yet that is what Bethesda has yet offered and has limited the CC to thus far. If they change it, fine, but they said it would be something...and then delivered Horse Armour 2.0.
Soloquendi Sep 2, 2017 @ 5:16pm 
WTF does that have to do with how a capitalist economy works? Irrelevant? You obviously don't work for a living. If a modder wants to sell their work, you have no right to tell them not to. This obsession with getting everything for free disgusts me.

Whether the CC content is worth buying is up to the consumer. It seems to me that you and your ilk are trying to take that choice away from people. I'm sorry if your life revolves around video games, but in the real world, your attitude will not get you very far, or feed your children.

H.Honor Sep 2, 2017 @ 5:16pm 
Hello bethesda fanboy here i wanna represent my homies Girugamesh
https://www.youtube.com/watch?v=5flqhV3WkoE
MortVent Sep 2, 2017 @ 5:17pm 
Originally posted by l'Original:
Originally posted by WillOfStone:
If a contractor's work becomes very popular, then that contractor gets offered more work. Usually at a better price. That's how Free Market Capitalism works.

Irrelevant economics sloganism aside, modding is an iterative process unless it will forever be on the level of what is already in the CC and there for Round 2 - just overpriced skins slapdashed out. Dangling a carrot of hopes for more doesn't really offer better "quality" "curated" "mods".

Modding is beloved because it is often so much more than just skins, but yet that is what Bethesda has yet offered and has limited the CC to thus far. If they change it, fine, but they said it would be something...and then delivered Horse Armour 2.0.

Then it will fail, but using your royalty payments option idea.. that failure would mean the contractors would likely not see close to what they got paid under the system.

As is, Bethsada would lose money if the content doesn't sell...in far greater amounts than if they paid royalites. Hence risk vs reward..

Royalty base contract = creator has the highest risk to reward ratio
Upfront contract = studio has the highest risk to reward ratio

It's why some actors don't work for royalties on movies they feel might fail, and on movies that might go big they negotiate away pay for royalties.

If the content sells well, they get better options on the contracts.. in time I would likely see ones that do very well having the ability to ask for the hybrid payments (some upfront and royalties once Bethsada sells enough units to see a ROI) and get them.
Soloquendi Sep 2, 2017 @ 5:19pm 
lol A link to a video? Is that the best you can come up with as a counter argument? Holy crap. Your generation is doomed. :steamhappy:
Kindred Spirit Sep 2, 2017 @ 5:19pm 
Originally posted by WillOfStone:
WTF does that have to do with how a capitalist economy works? Irrelevant? You obviously don't work for a living. If a modder wants to sell their work, you have no right to tell them not to. This obsession with getting everything for free disgusts me.

Whether the CC content is worth buying is up to the consumer. It seems to me that you and your ilk are trying to take that choice away from people. I'm sorry if your life revolves around video games, but in the real world, your attitude will not get you very far, or feed your children.

How dare people offer better for free than the crap Bethesda releases under a price tag.

HOW DARE THEY.

In the real world, people will indeed buy what they deem to be quality worth their money.

Looks like more people are keen on burning the CC trash than buying it.

FREE MARKET!

Back in reality, it is lamented that Bethesda should be supporting those who offer value and not Horse Armour 2.0 that just gets the creations laughed at. Modding is often an iterative process, not slapdash skinning.
Soloquendi Sep 2, 2017 @ 5:26pm 
Horse Armor was an inside joke from the Skyrim days. Sorry you didn't get it.

Well, you can't argue with crazy, so I'm done. I'm going to go over to my local weed store and then sit in my hot tub. Then I might just buy this Horse Armor, you seem so obsessed with. lol
Kindred Spirit Sep 2, 2017 @ 5:28pm 
Originally posted by WillOfStone:
Horse Armor was an inside joke from the Skyrim days. Sorry you didn't get it.

It's from Oblivion. Not the only thing you've been absolutely wrong about.

Well, you can't argue with crazy, so I'm done. I'm going to go over to my local weed store and then sit in my hot tub. Then I might just buy this Horse Armor, you seem so obsessed with. lol

Thank you for your self-diagnosis and sparing us further! :cute:
JIMSL1CE Sep 4, 2017 @ 12:44pm 
I'm waiting on proof, noone else has claimed this yet
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Date Posted: Sep 2, 2017 @ 11:02am
Posts: 150