Fallout 4

Fallout 4

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Salem Graves 28 sierpnia 2017 o 0:32
Is my current mod list compatible with Horizon?
So I've installed loads of mods and have now discovered Horizon and am interesting in trying it, but it mentions that it could be incompatible with various different things, so I'm wondering if you guys can tell me if any of my mods would not be compatible with it.
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCWorkshop01.esm
3 3 DLCCoast.esm
4 4 DLCWorkshop02.esm
5 5 DLCWorkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 ArmorKeywords.esm
9 9 Homemaker.esm
10 a TrueStormsFO4.esm
11 b SpringCleaning.esm
12 c Armorsmith Extended.esp
13 d Armorsmith All DLCs Patch.esp
14 e TrueStormsFO4-FarHarbor.esp
15 f TrueStormsFO4-GlowingSeaExtraRads.esp
16 10 TrueStormsFO4-FarHarborExtraRads.esp
17 11 TrueStormsFO4-EarlierSunsets.esp
18 12 TrueStormsFO4-EarlierSunsetsFH.esp
19 13 TrueStormsFO4-NukaWorld-FH-Compat.esp
20 14 dD-Enhanced Blood.esp
21 15 LegendaryModification.esp
22 16 LegendaryModification2LM.esp
23 17 LegendaryModification2LMAKPatch.esp
24 18 LegendaryModificationMisc.esp
25 19 LegendaryModificationCSA.esp
26 1a AzarPonytailHairstyles.esp
27 1b SC_ExpandedScrapList.esp
28 1c LongerPowerLines3x.esp
29 1d DX Commonwealth Shorts.esp
30 1e DX Vault Girl Shorts.esp
31 1f EveryonesBestFriend.esp
32 20 Smoke-able Cigars.esp
33 21 BetterSettlers.esp
34 22 BetterSettlersCleanFacePack.esp
35 23 BTInteriors_Project.esp
36 24 Eli_Armour_Compendium.esp
37 25 BetterSettlersCCAPack2.0.esp
38 26 BetterSettlersMortalPack.esp
39 27 BetterSettlersNoLollygagging.esp
40 28 AnS Wearable Backpacks and Pouches.esp
41 29 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
42 2a AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
43 2b K9TacticalHarness.esp
44 2c SuperMutantOverhaul.esp
45 2d Mercenary.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
46 2e Live Dismemberment - Regular.esp
47 2f LongRangeBulletHoles.esp
48 30 3dscopes-replacer.esp
49 31 3dscopes-replacer-addtospawn.esp
50 32 3dscopes-framework.esp
51 33 3dscopes-replacer-FarHarbor.esp
52 34 3dscopes-replacer-NukaWorld.esp
53 35 Weapons of Fate.esp
54 36 ellen.esp
55 37 llamaCompanionHeather.esp
56 38 HN66Fo4_EarringsV1.esp
57 39 llamaCompanionHeather-AE Patch.esp
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1-800-CAT-BOYS 6 września 2017 o 21:25 
i dont know if you're still looking for help on this but here's the best i can help:

1) stuff that adds armor (eli's armor compendium, for instance) is "compatible" in the sense that nothing will break, but will probably be distractingly void of horizon's custom sorting infrastructure

2) stuff that changes weapon mods (combat scopes, legendary modification) kinda varies -- in my experience combat scopes is fine if you use the non-replacer version, but legendary modification is kind of antithetical to horizon's balance. horizon has its own approach to how legendary effects work and how legendary items are distributed so just try it without!

3) armorsmith extended is compatible though the most recent version (1.2.0b) eliminates the need for it unless you plan to use modded armors outside of horizon. it makes most clothes equippable with armor, makes armor hideable, makes armor weights craftable, etc)

4) don't do custom weapons. custom weapons with horizon patches (or the official horizon weapon pack) are fine, but horizon changes so much about how weapons work that custom weapons and other weapon infrastructures are effectively incompatible.

5) companion mods are probably fine, just avoid any that change the vanilla companions. vanilla companions are overhauled in their own way and horizon is likely to overwrite any changes they make. everyone's best friend is a safe and recommended mod, though!

6) ive heard mixed things about live dismemberment's compatibility, since both it and horizon make changes to locational damage. nothing that'd break your game, but there's the distinct possibility of one or the other just Not Working, depending on your load order

7) the settlement mods are fine, as far as i can tell. horizon edits lots of data regarding junk items, though, so be mindful about that.

8) you probably shouldn't use the super mutant overhaul with horizon -- it has problems that horizon makes more apparent

this isnt comprehensive because im sleepy but the takeaway is this: horizon changes so many things that it is incompatible with most mods that are more than surface-deep changes to the game.you could argue that the author of that mod is kind of an experience control-freak but the flipside is, you need so few extraneous mods that it keeps your load order slim and neat. you can pretty much narrow your mod-list to a weather/water suite that you like, the cosmetic mods you like, beantown interiors, 3dscopes, and horizon. if you feel that's too reduced, however, i would recommend tossing Tales From The Commonwealth in there! it's so professionally made that you can hardly tell its additions from the base game.

as a last piece of advice: no matter what other mod authors may say, horizon should be dead last in your load order. it modifies almost everything in the base game. the only thing that should load after horizon is patches for horizon and other mods. your load order should basically be

1) fallout base files
2) all your other mods
3) horizon
4) horizon patches

i hope this helps! i was researching live dismemberment and horizon compatibility on google and found this post so i hope you get something useful out of it
Salem Graves 6 września 2017 o 21:30 
Thanks for the response, I'll be sure to refer back to this when I find myself back into playing f4 again.
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