Fallout 4

Fallout 4

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Legostyle03 Aug 27, 2017 @ 8:42am
How do i make robots fight for me?
I have the "Control robots" mag and yet when i use the monitor to set alliance perimiters they still just attack me. Why?
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Showing 1-14 of 14 comments
H.Honor Aug 27, 2017 @ 8:43am 
mod?
Legostyle03 Aug 27, 2017 @ 8:47am 
Originally posted by H.honor:
mod?
???
H.Honor Aug 27, 2017 @ 8:52am 
Originally posted by Legostyle03:
Originally posted by H.honor:
mod?
???
ah nvm i read it wrong my bad
WildCat Aug 27, 2017 @ 9:00am 
you can only control protectrons that stand inactive in their pods with this, also make sure their personality isn't set to police officer or subway worker.
watchdog79 Aug 27, 2017 @ 9:09am 
Originally posted by WildCat:
you can only control protectrons that stand inactive in their pods with this, also make sure their personality isn't set to police officer or subway worker.

What is the problem with the two personalities?

As soon as you override their alliance parametres, they should remain friendly.
Gamefever Aug 27, 2017 @ 9:14am 
Originally posted by watchdog79:
Originally posted by WildCat:
you can only control protectrons that stand inactive in their pods with this, also make sure their personality isn't set to police officer or subway worker.

What is the problem with the two personalities?

As soon as you override their alliance parametres, they should remain friendly.

Subway Worker checks to see if you have a subway token.
Police Personality tends to attack you if you light up the other AI's.

All protectron's can however be overriden with a magizine perk and even travel with you until destroyed.
watchdog79 Aug 27, 2017 @ 9:27am 
Originally posted by masterpainter78:
Originally posted by watchdog79:

What is the problem with the two personalities?

As soon as you override their alliance parametres, they should remain friendly.

Subway Worker checks to see if you have a subway token.
Police Personality tends to attack you if you light up the other AI's.

All protectron's can however be overriden with a magizine perk and even travel with you until destroyed.

Well, I almost always choose the Law Enforcement personality and I have never had any problems, even in a dense fight. The Protectrons have always reliably fought on my side. I have always chosen the Override Alliance Parametres option first, then selected the personality, then activated them.

I have to try it with the Subway Steward. You can choose it time to time and give a token to it, just for the good laugh though, just be quick to "use" it immediately after the request.
Legostyle03 Aug 27, 2017 @ 9:27am 
Originally posted by masterpainter78:
Originally posted by watchdog79:

What is the problem with the two personalities?

As soon as you override their alliance parametres, they should remain friendly.

Subway Worker checks to see if you have a subway token.
Police Personality tends to attack you if you light up the other AI's.

All protectron's can however be overriden with a magizine perk and even travel with you until destroyed.
Can i also use the robotics perk to make them help me?
Gamefever Aug 27, 2017 @ 9:36am 
Originally posted by Legostyle03:
Originally posted by masterpainter78:

Subway Worker checks to see if you have a subway token.
Police Personality tends to attack you if you light up the other AI's.

All protectron's can however be overriden with a magizine perk and even travel with you until destroyed.
Can i also use the robotics perk to make them help me?

I think you can but its been a while, seems to me the best bet is the magizine perk that grants "override alliance parameter" its pretty op and forces them to be a follower until destroyed.
The magizine is pretty easy to get at about 15-20 level its just in a Robco building south of Taffington boathouse.

Other than that I really had a fun time with Robot Builds alongside the Automatron DLC, so if you havent done that I'd suggest it, it was a real blast building up bots.
Last edited by Gamefever; Aug 27, 2017 @ 9:37am
Legostyle03 Aug 27, 2017 @ 9:43am 
Originally posted by masterpainter78:
Originally posted by Legostyle03:
Can i also use the robotics perk to make them help me?

I think you can but its been a while, seems to me the best bet is the magizine perk that grants "override alliance parameter" its pretty op and forces them to be a follower until destroyed.
The magizine is pretty easy to get at about 15-20 level its just in a Robco building south of Taffington boathouse.

Other than that I really had a fun time with Robot Builds alongside the Automatron DLC, so if you havent done that I'd suggest it, it was a real blast building up bots.
I have that perk, but does it only affect protectrons in pods or also ones outside the pod?
watchdog79 Aug 27, 2017 @ 9:50am 
Originally posted by Legostyle03:
Originally posted by masterpainter78:

I think you can but its been a while, seems to me the best bet is the magizine perk that grants "override alliance parameter" its pretty op and forces them to be a follower until destroyed.
The magizine is pretty easy to get at about 15-20 level its just in a Robco building south of Taffington boathouse.

Other than that I really had a fun time with Robot Builds alongside the Automatron DLC, so if you havent done that I'd suggest it, it was a real blast building up bots.
I have that perk, but does it only affect protectrons in pods or also ones outside the pod?

As far as I understand it, it affects the Protectrons controlled by the pod linked to the terminal you are using, regardless of whether inside or outside of the pod. Or multiple pods at once. I think you can even command the Protectron to return the pod, but this option might be avaialable by default.
Last edited by watchdog79; Aug 27, 2017 @ 9:50am
WildCat Aug 27, 2017 @ 9:56am 
Perk unlike holotape works on any robot, just run to it and press R key (unless you changed key binds), you'll get a menu on your pip-boy screen. If you plan to order a robot to self-destruct, shut them down first or they'll chase you with initiated self-destruct sequence (it hurts, btw). Self-destructed robot can respawn with permanent radiation aura too.

When you set robot in command mode and order it to follow you it won't fast travel with you but keep stalking you across the map. While it'll be friendly to you, settlers still count most robots as hostile, so you may lure commanded robot into your settlement where it'll get wrecked.
Last edited by WildCat; Aug 27, 2017 @ 9:57am
Legostyle03 Aug 27, 2017 @ 10:07am 
Originally posted by WildCat:
Perk unlike holotape works on any robot, just run to it and press R key (unless you changed key binds), you'll get a menu on your pip-boy screen. If you plan to order a robot to self-destruct, shut them down first or they'll chase you with initiated self-destruct sequence (it hurts, btw). Self-destructed robot can respawn with permanent radiation aura too.

When you set robot in command mode and order it to follow you it won't fast travel with you but keep stalking you across the map. While it'll be friendly to you, settlers still count most robots as hostile, so you may lure commanded robot into your settlement where it'll get wrecked.
Alright thanks, one more question, if i activate self destruct near enemies will it chase the enemies if its closer to them than me? Also is there any way to control hostile sentries other than monitors?
Last edited by Legostyle03; Aug 27, 2017 @ 10:08am
WildCat Aug 27, 2017 @ 10:21am 
If you use incite option then self-destruct it should give the desired result.

Sentry guns can only be reprogrammed by using holotape on the linked terminal, machinegun turrets also have combat inhibitors just like robots and destroying it will make turret attack anything, that's it.
Last edited by WildCat; Aug 27, 2017 @ 10:21am
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Date Posted: Aug 27, 2017 @ 8:42am
Posts: 14