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What is the problem with the two personalities?
As soon as you override their alliance parametres, they should remain friendly.
Subway Worker checks to see if you have a subway token.
Police Personality tends to attack you if you light up the other AI's.
All protectron's can however be overriden with a magizine perk and even travel with you until destroyed.
Well, I almost always choose the Law Enforcement personality and I have never had any problems, even in a dense fight. The Protectrons have always reliably fought on my side. I have always chosen the Override Alliance Parametres option first, then selected the personality, then activated them.
I have to try it with the Subway Steward. You can choose it time to time and give a token to it, just for the good laugh though, just be quick to "use" it immediately after the request.
I think you can but its been a while, seems to me the best bet is the magizine perk that grants "override alliance parameter" its pretty op and forces them to be a follower until destroyed.
The magizine is pretty easy to get at about 15-20 level its just in a Robco building south of Taffington boathouse.
Other than that I really had a fun time with Robot Builds alongside the Automatron DLC, so if you havent done that I'd suggest it, it was a real blast building up bots.
As far as I understand it, it affects the Protectrons controlled by the pod linked to the terminal you are using, regardless of whether inside or outside of the pod. Or multiple pods at once. I think you can even command the Protectron to return the pod, but this option might be avaialable by default.
When you set robot in command mode and order it to follow you it won't fast travel with you but keep stalking you across the map. While it'll be friendly to you, settlers still count most robots as hostile, so you may lure commanded robot into your settlement where it'll get wrecked.
Sentry guns can only be reprogrammed by using holotape on the linked terminal, machinegun turrets also have combat inhibitors just like robots and destroying it will make turret attack anything, that's it.