Fallout 4

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Grogg Aug 25, 2017 @ 1:37pm
Supply line question.
My apologies if this has been answered recently, I took a peak around the forums and used google but didn't quite come up with a definitive answer. My question is in regards to how supply lines work. I know that by connecting a supply line from one place to another, it allows the contents of the workshop mats to be shared, which leads me to my specific question.

If I load the bulk of my resources into sanctuary hills, do my supply lines have to be directly connected to sanctuary, or do they work through continous supply lines?

For example: Sanctuary hills connected to red rocket truck stop, then red rocket truck stop connected to star light drive in. Does Star light have access to sanctuary hills and red rocket workshop resources? or does star light have to be directly connected to sanctuary.
Last edited by Grogg; Aug 25, 2017 @ 1:45pm
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Showing 1-15 of 17 comments
watchdog79 Aug 25, 2017 @ 1:41pm 
The supply lines work as a network. Any settlement connected to the network has access to all other connected settlements, even if no direct supply route is between them.

As for your question, yes, the Starlight Drive-In will have access to both other settlements in the network, even if only connected to the Red Rocket Truck Stop.
ronr42 Aug 25, 2017 @ 1:42pm 
Yes they have access to all connected settlements. It's a route and any connected settlements have access to all materiels in any of those settlements.

But, you can only manually remove items from the settlement workshop they were placed in. Any items that are in Sanctuary cannot me removed from Red Rocket and placed back in your Inventory.
Last edited by ronr42; Aug 25, 2017 @ 1:42pm
Grogg Aug 25, 2017 @ 1:46pm 
Thank you for your responses, I appreciate the information.
ronr42 Aug 25, 2017 @ 1:46pm 
You're welcome.
watchdog79 Aug 25, 2017 @ 1:53pm 
On more thing to consider when planning supply lines - the Provisioners are Protected and can only be killed by the player. Arm and armor them heavily and they will act as a network of permanent strong patrols. As far as I understand it, if you are close to Provisioners when they kill something, you get XP, even if you didn't engage in the fight at all.

I have not tried it, but I heard that you can even have several Provisioners patrolling the same route.
NateJunior Aug 25, 2017 @ 2:21pm 
Originally posted by Grogg:
Thank you for your responses, I appreciate the information.
It's important to note that the ''settler Provisioners'' remain at low level 1-2,so even with full combat armor upgraded with Gauss rifle aren't useful in combat..if you have Automatron DLC you can make a Robot-Provisioner and the most important thing is that all automatron you build scale to your level..
Last edited by NateJunior; Aug 25, 2017 @ 2:23pm
DarkEternal Aug 25, 2017 @ 2:58pm 
It's continuous. Just start at Sanctuary, connect it to Red Rocket, then branch out from there. It's very nice having all the settlements connected as you can dump resources into any of the settlement workbenches and then build at another that needs defense or resources or what not. Makes the settlement part of the game much easier. And connecting settlements is a must on Survival.
Last edited by DarkEternal; Aug 25, 2017 @ 2:58pm
firestorm Aug 25, 2017 @ 3:16pm 
Originally posted by ronr42:
Yes they have access to all connected settlements. It's a route and any connected settlements have access to all materiels in any of those settlements.

But, you can only manually remove items from the settlement workshop they were placed in. Any items that are in Sanctuary cannot me removed from Red Rocket and placed back in your Inventory.

In a roundabout way ya can.

Manufacturing extended's object extractors can pull from any linked settlement.
Then using the conveyor workshop storage containers the items will be placed into the workbench at the settlement they are located in.

Which then allows just whats being described,
Now waiting for them to pull say 3000+ scrap wood is gonna take awhile.
(a watch grass grow thing :steambored:)

Of course however,
The script fix for Manufacturing extended is a must have item for the mod to function properly.
(the torso armor only thing)
Astasia Aug 25, 2017 @ 3:46pm 
Originally posted by NateJunior:
It's important to note that the ''settler Provisioners'' remain at low level 1-2,so even with full combat armor upgraded with Gauss rifle aren't useful in combat..

A settler with full heavy combat armor and a decent weapon will destroy the vast majority of enemies they run into on the road. Honestly a naked settler with a pipe pistol is also able to handle themself pretty well against most things since they can just keep getting back up to fight, they only run into issues against a large number of enemies that can keep downing them before they can shoot back. AFAIK the only thing leveling does in this game is add a small amount of hitpoints, so it really doesn't make much difference whether they are level 1 or level 30.

Originally posted by NateJunior:
if you have Automatron DLC you can make a Robot-Provisioner and the most important thing is that all automatron you build scale to your level..

Don't do this. Automatron robots set to caravan routes constantly reset to default parts. If you build a robot and then leave them on their stock parts, then they are great for cheap on demand provisioners that don't require food or beds. Don't spend a ton of reources upgrading them though because you will lose it all eventually.
MortVent Aug 25, 2017 @ 5:57pm 
Best way to do it for me is -

1 - do automatron
2 - use the mechanist's lair as hub
3 - use basic, unmodded automatrons named "supplybot - location" from said lair

Why?

1 - single settlement wasted for supply hub (one with very limited build options)
2 - no hit to any settlement happiness due to provisioner counting as unassigned settler
3 - can build more robots than your settler limits without problem so only need 1 hub for all settlements

NateJunior Aug 25, 2017 @ 6:30pm 
Originally posted by Astasia:
Originally posted by NateJunior:
It's important to note that the ''settler Provisioners'' remain at low level 1-2,so even with full combat armor upgraded with Gauss rifle aren't useful in combat..

A settler with full heavy combat armor and a decent weapon will destroy the vast majority of enemies they run into on the road. Honestly a naked settler with a pipe pistol is also able to handle themself pretty well against most things since they can just keep getting back up to fight, they only run into issues against a large number of enemies that can keep downing them before they can shoot back. AFAIK the only thing leveling does in this game is add a small amount of hitpoints, so it really doesn't make much difference whether they are level 1 or level 30.

Originally posted by NateJunior:
if you have Automatron DLC you can make a Robot-Provisioner and the most important thing is that all automatron you build scale to your level..

Don't do this. Automatron robots set to caravan routes constantly reset to default parts. If you build a robot and then leave them on their stock parts, then they are great for cheap on demand provisioners that don't require food or beds. Don't spend a ton of reources upgrading them though because you will lose it all eventually.

The problem with the Settler-Provision It's not how much Damage they done,but how much Damage they take (100 HP...),Im my previous playthrought (PG Level 200) I have spent hours for make all provision settler with fully Combat armor max upgrade with ballistic wave clothing and Gauss-Rifle (DM 300+ ) and for what??They go through Quincy Ruins or near The Slog (when spawn a 20+ level Assaultron) and after two shots (hard difficulty,not Survival) they are down..
With the Automatron you can build a near-invincible-provison and If they die you lose some crafting-component and stop,you don't have to recruit another stupid settler that is always bother you :steamfacepalm:
And for the bug..It's a Behesda game so..
Grogg Aug 25, 2017 @ 9:11pm 
Definitely a good tid bit of information to consider with automatron. I really enjoy the Fallout 4 forum, its always been a positive experience for me.
LAZERFACE Aug 25, 2017 @ 10:27pm 
When you use robot supply lines, make a robot only settlement and route all supply lines though that settlement. Dont mix robots and others.
Ssenkrad_II Aug 26, 2017 @ 2:58am 
Are there any added benifits to a supply line connecting all settlements in a cirlce VS all settlements connected to a single settlement with everything stored?

Seems much easier to just send all to a single settlement and then dump everything in that one settlement (made easy with perk that lets you travel heavy).

Do you gain anything extra for doing a route?
Shad Aug 26, 2017 @ 2:59am 
Originally posted by Ssenkrad_II:
Are there any added benifits to a supply line connecting all settlements in a cirlce VS all settlements connected to a single settlement with everything stored?

Seems much easier to just send all to a single settlement and then dump everything in that one settlement (made easy with perk that lets you travel heavy).

Do you gain anything extra for doing a route?
Why not just connect them all to begin with?
Every settlement you'd visit would have all your supplies accumulated for the means to build.
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Date Posted: Aug 25, 2017 @ 1:37pm
Posts: 17