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As for your question, yes, the Starlight Drive-In will have access to both other settlements in the network, even if only connected to the Red Rocket Truck Stop.
But, you can only manually remove items from the settlement workshop they were placed in. Any items that are in Sanctuary cannot me removed from Red Rocket and placed back in your Inventory.
I have not tried it, but I heard that you can even have several Provisioners patrolling the same route.
In a roundabout way ya can.
Manufacturing extended's object extractors can pull from any linked settlement.
Then using the conveyor workshop storage containers the items will be placed into the workbench at the settlement they are located in.
Which then allows just whats being described,
Now waiting for them to pull say 3000+ scrap wood is gonna take awhile.
(a watch grass grow thing
Of course however,
The script fix for Manufacturing extended is a must have item for the mod to function properly.
(the torso armor only thing)
A settler with full heavy combat armor and a decent weapon will destroy the vast majority of enemies they run into on the road. Honestly a naked settler with a pipe pistol is also able to handle themself pretty well against most things since they can just keep getting back up to fight, they only run into issues against a large number of enemies that can keep downing them before they can shoot back. AFAIK the only thing leveling does in this game is add a small amount of hitpoints, so it really doesn't make much difference whether they are level 1 or level 30.
Don't do this. Automatron robots set to caravan routes constantly reset to default parts. If you build a robot and then leave them on their stock parts, then they are great for cheap on demand provisioners that don't require food or beds. Don't spend a ton of reources upgrading them though because you will lose it all eventually.
1 - do automatron
2 - use the mechanist's lair as hub
3 - use basic, unmodded automatrons named "supplybot - location" from said lair
Why?
1 - single settlement wasted for supply hub (one with very limited build options)
2 - no hit to any settlement happiness due to provisioner counting as unassigned settler
3 - can build more robots than your settler limits without problem so only need 1 hub for all settlements
The problem with the Settler-Provision It's not how much Damage they done,but how much Damage they take (100 HP...),Im my previous playthrought (PG Level 200) I have spent hours for make all provision settler with fully Combat armor max upgrade with ballistic wave clothing and Gauss-Rifle (DM 300+ ) and for what??They go through Quincy Ruins or near The Slog (when spawn a 20+ level Assaultron) and after two shots (hard difficulty,not Survival) they are down..
With the Automatron you can build a near-invincible-provison and If they die you lose some crafting-component and stop,you don't have to recruit another stupid settler that is always bother you
And for the bug..It's a Behesda game so..
Seems much easier to just send all to a single settlement and then dump everything in that one settlement (made easy with perk that lets you travel heavy).
Do you gain anything extra for doing a route?
Every settlement you'd visit would have all your supplies accumulated for the means to build.