Fallout 4

Fallout 4

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Can't kill this one NPC in Nuka World
So as I finished my humble run through Fallout 4's achievements I figured I should do one last thing with this save and murder this one guy south of Nuka World . Merely out of my own reasoning that my character already has no problem hanging around with raiders, so basically he wouldn't trust any nice guys if there were any in the wasteland.

...Except this ar5hole is tagged as essential. Whatevs. That's why I've done all the achieves so I can calmly kill him with a line or two of-

Wait, what's this? setting him to zero essential doesn't work?! But I had his base ID and all!

Any idea why on earth am I not allowed to kill just one random adult in the entirety of the game?! I mean I get it, I played skyrim so I learned children will never die, but cmaaan. I can't kill THIS lousey bum out of nowhere who somehow survived there despite being that close to Nuka World!
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Showing 1-15 of 15 comments
キールス Aug 25, 2017 @ 9:20am 
You sir are a Monster.
Last edited by キールス; Aug 25, 2017 @ 9:21am
i'd love that if you shift your target to Marcy instead of a random adult
キールス Aug 25, 2017 @ 9:24am 
I think he is trying to kill Bethesda's tribute to that dudes dead brother.
Chef Aug 25, 2017 @ 9:38am 
Originally posted by Kirus:
I think he is trying to kill Bethesda's tribute to that dudes dead brother.
That's my guess too
ElectroRanger Aug 25, 2017 @ 9:38am 
Originally posted by Kirus:
I think he is trying to kill Bethesda's tribute to that dudes dead brother.


Yes, I know. I get that this is a tribute to someone who died horribly, my condolences are with him. However, even then, if you'r going to make a tribute to someone, either story wise make him so it wouldn't be possible to physically kill him, but why just make him like any other human is what bothers me. From a roleplaying perspective this isn't conflicting with the likes of causing mass violence to kids in a game, it looks like another NPC adult and it should be treated like such.

And if you were playing an easily distrusting character or simply a raider, this guy just kinda breaks that entire immersion as for a couple of reasons, being that A. In a place like Nuka World no one is usually that nice unless they are usually planning some terrible deeds or are just crazy (like that one dude in the jungle area, Sierra, hubologists kinda count), and B. This whole DLC's idea in the first place is that you're playing a raider! Why then decide to still inject in there an immortal goodguy Preston-like in a place like this? It'd be fixed if it was a random encounter in the commonwealth like they did with Far Harbour, but NOOOO we have to force you to this one nice conversation (which, again , I don't mind, I just think that from roleplaying perspective it's just abit off in an area like this) without the extra option of killing him.

Sure, call me a monster, but while I understand the reason why, I hope you could at least understand why I think it's abit off putting that I still can't do something in this game that should be entirely normal (Last I remembered the tribute from skyrim that guy could've also ended up dead...I think. I don't remember).

Basically, I can only assume Evan's given the child immortality treatment to make it impossible, even by code, to end him. Which I UNDERSTAND why. I just find it annoying that I simply have to treat him like other child NPC and just let him live, despite the fact it shouldn't be the case...
Pretty sure there is a way to remove the essential flag from essential NPCs.
キールス Aug 25, 2017 @ 9:43am 
Originally posted by AlloyForce:
Yes, I know. I get that this is a tribute to someone who died horribly, my condolences are with him. However, even then, if you'r going to make a tribute to someone, either story wise make him so it wouldn't be possible to physically kill him, but why just make him like any other human is what bothers me. From a roleplaying perspective this isn't conflicting with the likes of causing mass violence to kids in a game, it looks like another NPC adult and it should be treated like such.

And if you were playing an easily distrusting character or simply a raider, this guy just kinda breaks that entire immersion as for a couple of reasons, being that A. In a place like Nuka World no one is usually that nice unless they are usually planning some terrible deeds or are just crazy (like that one dude in the jungle area, Sierra, hubologists kinda count), and B. This whole DLC's idea in the first place is that you're playing a raider! Why then decide to still inject in there an immortal goodguy Preston-like in a place like this? It'd be fixed if it was a random encounter in the commonwealth like they did with Far Harbour, but NOOOO we have to force you to this one nice conversation (which, again , I don't mind, I just think that from roleplaying perspective it's just abit off in an area like this) without the extra option of killing him.

Sure, call me a monster, but while I understand the reason why, I hope you could at least understand why I think it's abit off putting that I still can't do something in this game that should be entirely normal (Last I remembered the tribute from skyrim that guy could've also ended up dead...I think. I don't remember).

Basically, I can only assume Evan's given the child immortality treatment to make it impossible, even by code, to end him. Which I UNDERSTAND why. I just find it annoying that I simply have to treat him like other child NPC and just let him live, despite the fact it shouldn't be the case...
Don't take this the wrong way. I was just acknowledging your raider lifestyle on your current PC.

Although if removing the essential tag doesn't work, I don't know what will.
Last edited by キールス; Aug 25, 2017 @ 9:44am
ElectroRanger Aug 25, 2017 @ 9:45am 
Originally posted by Mr. Dawn with Keys Hat:
Pretty sure there is a way to remove the essential flag from essential NPCs.

That's the exact thing. I TRIED to remove Evan's essential mark, but either something on my end is just not executed properly, or Evan is basically set to ALWAYS be immortal. Again, either be mature with your tributes and allow death, or at least go crazy with the immortality. Just SOMETHING that would make sense!
Originally posted by AlloyForce:
Originally posted by Mr. Dawn with Keys Hat:
Pretty sure there is a way to remove the essential flag from essential NPCs.

That's the exact thing. I TRIED to remove Evan's essential mark, but either something on my end is just not executed properly, or Evan is basically set to ALWAYS be immortal. Again, either be mature with your tributes and allow death, or at least go crazy with the immortality. Just SOMETHING that would make sense!

There is a mod that makes every NPC killable in Nexus listing. This could help.
http://www.nexusmods.com/fallout4/mods/837/
Last edited by DEVOLVE MINHA CACHAÇA!; Aug 25, 2017 @ 9:50am
ElectroRanger Aug 25, 2017 @ 9:53am 
Originally posted by Kirus:
Don't take this the wrong way. I was just acknowledging your raider lifestyle on your current PC.

Although if removing the essential tag doesn't work, I don't know what will.

None taken of course, I figured I'd walk a thin line if I asked about it, but I gave it a shot because it's still something that doesn't seem to be discussed enough, at least without someone going "Oh you're a monster plz end uself". I personally just think that if you're going to make a tribute, at least either exaggerate it so there wouldn't be any possible way, both lore friendly and on the side of the player to ever want to harm Evan, unless they absolutely couldn't care, or at least allow him to be like any other NPC.

Reason why is, in my opinion, is that Evan's existence as a character is less impactful since he's found in just the most potentially barren of areas, as normally no one would survive out here unless they're extremely crazy to bother or well armed. Thus, an average, just became the boss of raider bosses raider would normally just pull their gun and walk away. It would be kind of fine if you'd just stumble upon him in the commonwealth or Far Harbour, where the former would be not too bizarre and the latter guessing that Far Harbour people are hardy as a lesser but still acceptable excuse.

Instead, how about you'd end up killing him, then realize that maybe, just maybe you didn't get the last recipe book or simply wanted to check you aren't just paranoid, and THEN realize exactly then what you've done.

With him tagged essential it basically means "Oh umm we put him as a tirbute buuut we don't want to allow people the chance to ruin the moment by killing him". Which for all purposes is still a tribute, just not a lawless wasteland friendly type of tribute.
ElectroRanger Aug 25, 2017 @ 9:56am 
Originally posted by Mr. Dawn with Keys Hat:
There is a mod that makes every NPC killable in Nexus listing. This could help.

Though, the weird thing is, you totally can unflag companions (except Garvey I believe because due to quests he's always essential)...Unless I'm just wrong and that function simply never works?!

Edit: Mod doesn't work, he's still alive.
Last edited by ElectroRanger; Aug 25, 2017 @ 10:16am
Soloquendi Aug 25, 2017 @ 11:36am 
Then Bethesda has decided to make him unkillable, no matter what.
Originally posted by AlloyForce:
Originally posted by Mr. Dawn with Keys Hat:
There is a mod that makes every NPC killable in Nexus listing. This could help.

Though, the weird thing is, you totally can unflag companions (except Garvey I believe because due to quests he's always essential)...Unless I'm just wrong and that function simply never works?!

Edit: Mod doesn't work, he's still alive.

Not even the mod? WTF...did Bethesda create another flag that only tags that NPC specifically? LOL

Well, have you tried to <refid>.kill him? Not sure if this counts as player cause death, probably not.
Last edited by DEVOLVE MINHA CACHAÇA!; Aug 25, 2017 @ 12:14pm
Soloquendi Aug 25, 2017 @ 12:21pm 
If I was Bethesda, that's exactly what I would do. To keep jackoffs from killing and desecrating him, then posting it on Youtube just to taunt his relatives.

That's not what you were wanting to do, is it?
ElectroRanger Aug 25, 2017 @ 1:40pm 
Originally posted by Mr. Dawn with Keys Hat:
Originally posted by AlloyForce:

Though, the weird thing is, you totally can unflag companions (except Garvey I believe because due to quests he's always essential)...Unless I'm just wrong and that function simply never works?!

Edit: Mod doesn't work, he's still alive.

Not even the mod? WTF...did Bethesda create another flag that only tags that NPC specifically? LOL

Well, have you tried to <refid>.kill him? Not sure if this counts as player cause death, probably not.

I believe I tried something like that, just got a message or something that he just went to downed mode... I think he just has the same flag as children in this game.

Originally posted by WillOfStone:
If I was Bethesda, that's exactly what I would do. To keep jackoffs from killing and desecrating him, then posting it on Youtube just to taunt his relatives.

That's not what you were wanting to do, is it?

Of course not! I still hold respect for dead people irl (gallows humor being an exception, and if clever enough), It's just that from the perspective of lore and roleplaying, which, even I barely mind as much, it just kinda irks that there's another Preston Garvey like that not matter what you can do, he will not die.
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Date Posted: Aug 25, 2017 @ 8:43am
Posts: 15