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Yes, I know. I get that this is a tribute to someone who died horribly, my condolences are with him. However, even then, if you'r going to make a tribute to someone, either story wise make him so it wouldn't be possible to physically kill him, but why just make him like any other human is what bothers me. From a roleplaying perspective this isn't conflicting with the likes of causing mass violence to kids in a game, it looks like another NPC adult and it should be treated like such.
And if you were playing an easily distrusting character or simply a raider, this guy just kinda breaks that entire immersion as for a couple of reasons, being that A. In a place like Nuka World no one is usually that nice unless they are usually planning some terrible deeds or are just crazy (like that one dude in the jungle area, Sierra, hubologists kinda count), and B. This whole DLC's idea in the first place is that you're playing a raider! Why then decide to still inject in there an immortal goodguy Preston-like in a place like this? It'd be fixed if it was a random encounter in the commonwealth like they did with Far Harbour, but NOOOO we have to force you to this one nice conversation (which, again , I don't mind, I just think that from roleplaying perspective it's just abit off in an area like this) without the extra option of killing him.
Sure, call me a monster, but while I understand the reason why, I hope you could at least understand why I think it's abit off putting that I still can't do something in this game that should be entirely normal (Last I remembered the tribute from skyrim that guy could've also ended up dead...I think. I don't remember).
Basically, I can only assume Evan's given the child immortality treatment to make it impossible, even by code, to end him. Which I UNDERSTAND why. I just find it annoying that I simply have to treat him like other child NPC and just let him live, despite the fact it shouldn't be the case...
Although if removing the essential tag doesn't work, I don't know what will.
That's the exact thing. I TRIED to remove Evan's essential mark, but either something on my end is just not executed properly, or Evan is basically set to ALWAYS be immortal. Again, either be mature with your tributes and allow death, or at least go crazy with the immortality. Just SOMETHING that would make sense!
There is a mod that makes every NPC killable in Nexus listing. This could help.
http://www.nexusmods.com/fallout4/mods/837/
None taken of course, I figured I'd walk a thin line if I asked about it, but I gave it a shot because it's still something that doesn't seem to be discussed enough, at least without someone going "Oh you're a monster plz end uself". I personally just think that if you're going to make a tribute, at least either exaggerate it so there wouldn't be any possible way, both lore friendly and on the side of the player to ever want to harm Evan, unless they absolutely couldn't care, or at least allow him to be like any other NPC.
Reason why is, in my opinion, is that Evan's existence as a character is less impactful since he's found in just the most potentially barren of areas, as normally no one would survive out here unless they're extremely crazy to bother or well armed. Thus, an average, just became the boss of raider bosses raider would normally just pull their gun and walk away. It would be kind of fine if you'd just stumble upon him in the commonwealth or Far Harbour, where the former would be not too bizarre and the latter guessing that Far Harbour people are hardy as a lesser but still acceptable excuse.
Instead, how about you'd end up killing him, then realize that maybe, just maybe you didn't get the last recipe book or simply wanted to check you aren't just paranoid, and THEN realize exactly then what you've done.
With him tagged essential it basically means "Oh umm we put him as a tirbute buuut we don't want to allow people the chance to ruin the moment by killing him". Which for all purposes is still a tribute, just not a lawless wasteland friendly type of tribute.
Though, the weird thing is, you totally can unflag companions (except Garvey I believe because due to quests he's always essential)...Unless I'm just wrong and that function simply never works?!
Edit: Mod doesn't work, he's still alive.
Not even the mod? WTF...did Bethesda create another flag that only tags that NPC specifically? LOL
Well, have you tried to <refid>.kill him? Not sure if this counts as player cause death, probably not.
That's not what you were wanting to do, is it?
I believe I tried something like that, just got a message or something that he just went to downed mode... I think he just has the same flag as children in this game.
Of course not! I still hold respect for dead people irl (gallows humor being an exception, and if clever enough), It's just that from the perspective of lore and roleplaying, which, even I barely mind as much, it just kinda irks that there's another Preston Garvey like that not matter what you can do, he will not die.