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TombRaiser Aug 10, 2017 @ 3:43pm
Raiders at outpost won't stop populating
I have 20 raiders at Nuka World Red Rocket, there's probably more now. I only have 7 of those raiders assigned to something. I read that if there were more than 5 unassigned raiders that no more would spawn. I have 13 unassigned! But, that doesn't stop more from coming in. I don't have any of them farming and I really don't want them to farm. I want them to at least be at 80% happiness, right now it's 87%. There is no radio beacon to recruit them, so they are just coming to the outpost all on their own. I don't want the population to reach more than 25, but I'm thinking that it will go over.

Things to consider:
-I don't have a vassal settlement and don't want to start one, so I'm putting stuff into the workshop.
-I have a good amount of food in the workshop, probably over 500 or so random food that I throw in there every now and then.
-Tribute chest, Pick me up station, Booze machine, Scavenger station, 3 slot machines, Soda fountain, Chems dealer, workout bench.
-Two water pumps (20 water)
-130 defense
-4 cats
-1 dog

Are they just living such a great life that it's making more raiders join the pack? xD How can I make this madness stop? Will they end up leaving if I refuse to make more beds and water production?
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Showing 1-13 of 13 comments
SuperSledgeNY Aug 10, 2017 @ 3:52pm 
Start handing out condoms.
Tesityr Aug 10, 2017 @ 4:31pm 
If I may, I wish I had this problem; I have Outposts where Raiders don't seem to be coming in at all, despite having an 'attractive' Outpost (Pick Me Up stations, Booze Stills, etc).

Perhaps try that: take out some of the happiness-generating objects...

Oh, also take out the beds. Usually people stop coming if there is not enough Beds - that and Water are the highest limiting factors to people coming in. Source: Vault Dweller's Survival Guide
Last edited by Tesityr; Aug 10, 2017 @ 4:31pm
キールス Aug 10, 2017 @ 5:03pm 
IIRC the raider population should cap on 10 + (your base charisma + equipped item /s that increases charisma + drugs/alcohol that increases charisma).

Kinda like how settlers populate a settlement. Unfortunately there is no way to stop this on the vanilla game in contrast to a regular settlement.
Last edited by キールス; Aug 10, 2017 @ 5:03pm
TombRaiser Aug 10, 2017 @ 6:48pm 
Originally posted by Tesityr:
If I may, I wish I had this problem; I have Outposts where Raiders don't seem to be coming in at all, despite having an 'attractive' Outpost (Pick Me Up stations, Booze Stills, etc).

Perhaps try that: take out some of the happiness-generating objects...

Oh, also take out the beds. Usually people stop coming if there is not enough Beds - that and Water are the highest limiting factors to people coming in. Source: Vault Dweller's Survival Guide

I took out the Pick Me Up Station and Booze Still. Then a few hours later I got 3 more raiders! xD Also, when I first started to get raiders I only made the exact amount of beds for them, and even with only that amount, more still came, but then complained about there not being beds. Right now I have 23 raiders and before there were only 20. I guess I will not add the additional 3 beds for now, just to see if they will leave eventually.

Originally posted by Kirus:
IIRC the raider population should cap on 10 + (your base charisma + equipped item /s that increases charisma + drugs/alcohol that increases charisma).

Kinda like how settlers populate a settlement. Unfortunately there is no way to stop this on the vanilla game in contrast to a regular settlement.

The thing is technically I should only be able to get 21 raiders, because my Charisma is 11. That +1 is from the bobblehead. I don't have anything else boosting it.
Last edited by TombRaiser; Aug 10, 2017 @ 6:50pm
Tesityr Aug 10, 2017 @ 8:34pm 
Originally posted by TombRaiser:
Originally posted by Tesityr:
If I may, I wish I had this problem; I have Outposts where Raiders don't seem to be coming in at all, despite having an 'attractive' Outpost (Pick Me Up stations, Booze Stills, etc).

Perhaps try that: take out some of the happiness-generating objects...

Oh, also take out the beds. Usually people stop coming if there is not enough Beds - that and Water are the highest limiting factors to people coming in. Source: Vault Dweller's Survival Guide

I took out the Pick Me Up Station and Booze Still. Then a few hours later I got 3 more raiders! xD Also, when I first started to get raiders I only made the exact amount of beds for them, and even with only that amount, more still came, but then complained about there not being beds. Right now I have 23 raiders and before there were only 20. I guess I will not add the additional 3 beds for now, just to see if they will leave eventually.

<snip>
Haha - sorry, I'm not laughing AT you, just how funny this is... Boy, the DLC sure acts different than the Vanilla Commonwealth Settlements.

Too bad there isn't a way to just 'send a Settler away' (telling them "there is no more room right now, sorry" or something).
That would help a lot ...or even allow choosing of certain body types of Settlers (if one wanted only certain kinds), etc.
Hmph, I may Suggest that at their website sometime.

Keep us updated, I hope it 'settles down' (pun not originally intended) for you! heh
Jesse Aug 11, 2017 @ 1:56pm 
sus
TombRaiser Aug 11, 2017 @ 3:58pm 
Originally posted by Tesityr:
Haha - sorry, I'm not laughing AT you, just how funny this is... Boy, the DLC sure acts different than the Vanilla Commonwealth Settlements.

Too bad there isn't a way to just 'send a Settler away' (telling them "there is no more room right now, sorry" or something).
That would help a lot ...or even allow choosing of certain body types of Settlers (if one wanted only certain kinds), etc.
Hmph, I may Suggest that at their website sometime.

Keep us updated, I hope it 'settles down' (pun not originally intended) for you! heh
Haha, yeah, it's a bit weird. Well, I found a mod that fixes the issue of the raiders continuing to come in even when 5 are unassigned, and it seems that in the original script this is not taken into account, so the raiders keep on coming in until the max is reached. Which, still doesn't answer why I was able to get 2 more than I would have normally been able to get at the outpost. But, this mod did seem to fix my over population of raiders problem! :D They finally stopped inviting themselves into my outpost and I'm still at 23 and I'm okay with that. The game in that area was starting to get laggy, so I'm glad that is solved. Thanks for your input! :LIS_star:

This is the mod I used, hopefully it will help someone else out in the future if they are also encountering this issue: http://www.nexusmods.com/fallout4/mods/18736
Vyvyvn Aug 11, 2017 @ 4:02pm 
Birth control.

'Nuff said.
Tesityr Aug 11, 2017 @ 4:37pm 
Originally posted by TombRaiser:
This is the mod I used, hopefully it will help someone else out in the future if they are also encountering this issue: http://www.nexusmods.com/fallout4/mods/18736
Thanks for sharing it!

I think I get what they were trying to do, after analyzing it a bit more...

The Raider Outposts, in theory, should get "Settlers" at a faster rate, as that one farmer said (Abernathy?) "...it's easier to take what you want than work for it" (as the no-shortage-of-raiders-everywhere shows).
Thus, they 'would' come in pretty quickly, once your Outpost is set up.
Also, the higher rate of immigration forces the player (somewhat) to start focusing on setting up Vassals and getting into that - so in a way, it kind of makes sense... it is just hard to keep up and as you say, makes the Settlement a bit 'choppy' quicker on some systems.

Interesting, anyway - thanks for all the info and updates!
Put robots doing the farming, i do that. They Don't complain 😅
steventirey Dec 5, 2023 @ 12:53pm 
Originally posted by Nuno Alves Pinto:
Put robots doing the farming, i do that. They Don't complain 😅

There is no reason to resurrect this dead thread.

And putting robots to farming in raider settlements still harms happiness, as robots have a set happiness of 50, while settlers or raiders go up to 100. Since the happiness rating of a settlement or outpost is the average of all the people there, having robots in a settlement/outpost will lower that locations happiness. So either way, you will have a lowered happiness rating.
Tesityr Dec 24, 2023 @ 12:58am 
Originally posted by steventirey:
Originally posted by Nuno Alves Pinto:
Put robots doing the farming, i do that. They Don't complain 😅

There is no reason to resurrect this dead thread.

And putting robots to farming in raider settlements still harms happiness, as robots have a set happiness of 50, while settlers or raiders go up to 100. Since the happiness rating of a settlement or outpost is the average of all the people there, having robots in a settlement/outpost will lower that locations happiness. So either way, you will have a lowered happiness rating.
If I may, you can make up for that and surpass it's hinderance by putting more Pick-Me-Ups and hooch Stills around, heh.

If you have VAult 88 DLC you can build workout benches, etc.
More security helps too, if you have the Wasteland Workshop DLC, capture some Yao Guai or Deathclaws as sentries to wander around; extra Security and extra Food and extra Water all contribute to them being more secure feeling and warm and fuzzy and happy.
I got 100% happiness using robot farmers IIRC, you just have to do a lot more extra uplifting items to make up for it.
Oh and pets like Cats and Dogs too. Don't forget: 0 people + 5 cats + 1 robot = 100% Happiness :cozybethesda:
Last edited by Tesityr; Dec 24, 2023 @ 1:15am
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Date Posted: Aug 10, 2017 @ 3:43pm
Posts: 13