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Edit: How about this one?
http://steamcommunity.com/sharedfiles/filedetails/?id=1084157518
As far as cool legendary effects go, I think the Deadeye prefix is really underrated.
And to maybe find an explosive missile launcher.
I know, thjose don't exist. But a player that doesn't mod can dream.
Just to shatter your dreams a bit, I remember them not actually being very good if you use console commands to make one, because the Explosive prefix doesn't work that well with the weapon's normal explosive properties.
Getting a Defiant missile launcher would be nice, but there's a legendary rule that stops Defiant turning up on weapons with the keyword for a small clip size, so you'll only get one with console commands or a mod. Likewise with Never Ending, because that only appears on "guns" that have the keywords for a rifle stock or pistol grip. But if you can't kill something with four missiles, chances are that more wouldn't help.
Well okay, I'm not carrying it, my current character is. Cause if I was, that would be weird.
Whenever I hear Brotherhood soldiers talking about how a minigun chews through ferals like paper, I can't help thinking that they've confused "ferals" with "ammunition".
And sad to say I don't have the dlc or the season pass. STILL kicking myself for not getting the pass when it was $20.
Ballistic explosives + Legendary Sentry bot =lolnodents (it's even worse with mods that scale enemies)
Say you fire and hit with even just 8 consecutive shots, which, should take what, less than two seconds? Unfortunately, Fallout 4's fire-rate stat is not literal rpm or rps sooo...give or take.
With a fully upgraded, fully perked (Commando) HMR, your base damage is 84.
So:
1st shot = 84
2nd (x1.15) = 96.6
3rd (1.3) = 109.2
4th (1.45 = 121.8
5th (1.6) = 134.4
6th (1.75) = 147
7th (1.9) = 159.6
8th (2.05) = 172.2
Add that up and you have 1,024.8 damage. In what is likely (I think) less than two seconds. That is pretty nuts. Especially when you consider the other bonuses like...still having 22 or 67 more shots left, not having to worry about blowing your own face off with Explosive damage, or no wind-up or nothing, just a fresh magazine and some decent trigger discipline/accuracy (HMR is already pretty decently accurate out to medium-ish ranges).
Of course that also doesn't factor stuff like resists, damage scale per difficulty, Adrenaline bonus in Survival, so-on, but yeah...
It may not be the most ammo efficient means of melting foes, and I'm sure Explosive or Instigating on the right weapons can manage to top that in terms of just statisical DPS (Explosive is particularly OP, because of the splash and damage applying to multiple limbs. It's very forgiving-minus, again, if you're trying to kill something charging you just three few away :P). Or if you're just trying for that reliable one-shot kill (which is almost never 100% reliable).
Just imagine, though...on a fully perked and upgraded Minigun or Gattling Laser, managing every consecutive shot on something- though in that case it probably has to be right in front of your face, haha. Still, though...