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♥♥♥♥ that do all the islands use a ship to move between them, add naval combat and let me go post apocalyptic pirate.
As for the next elder scrolls
Summer set isles, ship travel between islands and naval combat
Half of that's already a burnt out ruin from the fire.
Get a view of what its like on the otherside of the war.
NYC is going to present a unique challenge of needing tons of vertical depth, orders of magnitude more than Fallout 4 has, and we all know how bad Fallout 4's City runs.
Philidelphia would be a lot easier, so depending on if they've changed or modified their engine to draw vertical spaces without running into the drawcall botteneck Creation Engine has right now, it could be one or the other.
HBMC on Vega, Volta and NGM on Navi may be key to accomplishing this and Bethesda's other goals in terms of game scale and size. High bandwidth caches basically turn any flash storage (SSD for example) into VRAM, Vega's HBMC I think works up to 20TB. Assuming HBMC is supported properly on the software side.